Player Matchup

Tiamat
Tiamat
Dos Eques
Tiamat
Level 160
God Stats
16W - 22L
1,520 SR
Queue Stats
356W - 398L
1,658 Elo+
Party 3
Hercules
Hercules
GucciMendez
Hercules
Level 155
God Stats
4W - 2L
1,716 SR
Queue Stats
296W - 315L
1,622 Elo+
Party 3
Baron Samedi
Baron Samedi
SMOOCHDAHOMIE
Baron Samedi
Level 148
God Stats
3W - 6L
1,550 SR
Queue Stats
175W - 263L
1,605 Elo+
Party 3
Chronos
Chronos
Twnty8Gaming
Chronos
Level 143
God Stats
27W - 13L
1,791 SR
Queue Stats
301W - 286L
1,698 Elo+
Party 3
Mercury
Mercury
uplaysmiteLMFAO
Mercury
Level 36
God Stats
83W - 42L
1,734 SR
Queue Stats
118W - 85L
1,680 Elo+
Party 3
Team Averages
Level 128
1,662 SR
1,653 Elo+

VS

Team Averages
Level 49
1,397 SR
1,467 Elo+
Hades
Hades
 
Hades
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
CIA2217
Discordia
Level 48
God Stats
0W - 1L
1,297 SR
Queue Stats
29W - 27L
1,526 Elo+
Party 2
Freya
Freya
Jokerlover13
Freya
Level 57
God Stats
11W - 27L
1,314 SR
Queue Stats
231W - 308L
1,426 Elo+
Party 1
Sobek
Sobek
SandWichKing68
Sobek
Level 20
God Stats
7W - 8L
1,449 SR
Queue Stats
25W - 40L
1,333 Elo+
Party 1
Mercury
Mercury
xXApoloGAMESXx
Mercury
Level 109
God Stats
1W - 2L
1,423 SR
Queue Stats
50W - 46L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dos Eques
Tiamat
11
2 / 0 / 0
6,345
635
2,274
3,670
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
GucciMendez
Hercules
10
3 / 0 / 2
6,057
606
2,714
4,183
1,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
SMOOCHDAHOMIE
Baron Samedi
10
3 / 0 / 2
5,956
596
2,143
3,491
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos
Twnty8Gaming
Chronos
11
3 / 0 / 5
6,369
637
6,366
5,231
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
5 / 0 / 2
6,060
606
2,223
4,666
1,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 2 / 0
5,628
563
2,176
4,925
2,374
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
CIA2217
Discordia
8
0 / 4 / 0
4,466
447
2,263
4,010
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 6 / 0
4,132
413
1,723
5,880
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 2 / 0
4,456
446
1,500
5,928
2,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 2 / 0
4,404
440
1,690
6,038
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
16
Kills
0
0
Deaths
16
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
2
0
0
L
Discordia
CIA2217
Discordia
0
4
0
0
W
Tiamat
Dos Eques
Tiamat
2
0
0
2
W
Hercules
GucciMendez
Hercules
3
0
2
4
L
0
6
0
0
W
Baron Samedi
SMOOCHDAHOMIE
Baron Samedi
3
0
2
4
L
0
2
0
0
W
Chronos
Twnty8Gaming
Chronos
3
0
5
5.5
W
5
0
2
6
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,720
Damage
9,352
21,241
Taken
26,781
7,113
Mitigated
7,986
7,841
Healing
8,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
2,176
169
103
2,630
4,925
2,374
0
1,732
3,193
35,112
0
L
Discordia
CIA2217
Discordia
2,263
97
0
605
4,010
892
120
1,243
2,686
15,937
0
W
Tiamat
Dos Eques
Tiamat
2,274
320
0
1,625
3,670
1,310
1,537
1,846
1,804
31,561
0
W
Hercules
GucciMendez
Hercules
2,714
734
0
1,627
4,183
1,468
0
553
3,548
0
30,432
L
1,723
947
0
709
5,880
1,149
0
2,511
3,369
10,956
0
W
Baron Samedi
SMOOCHDAHOMIE
Baron Samedi
2,143
351
0
1,738
3,491
1,180
440
881
2,272
25,042
0
L
1,500
387
251
2,492
5,928
2,091
0
2,759
3,169
8,732
0
W
Chronos
Twnty8Gaming
Chronos
6,366
2,603
0
2,060
5,231
1,834
153
1,887
3,344
30,749
5,496
W
2,223
984
0
791
4,666
1,321
683
2,155
2,491
0
14,826
L
1,690
622
0
2,196
6,038
1,480
0
1,487
4,413
0
19,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,787
Gold Earned
23,086
286
Minions Killed
206
0
Camps Cleared
0
974,463
Distance Traveled
933,556
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,628
563
107
11
0
181,738
2
L
Discordia
4,466
447
35
4
0
183,011
2
W
Tiamat
6,345
635
80
8
0
170,939
3
W
Hercules
6,057
606
57
6
0
218,784
3
L
Freya
4,132
413
25
3
0
160,051
3
W
Baron Samedi
5,956
596
57
6
0
176,609
1
L
Sobek
4,456
446
8
1
0
179,867
1
W
Chronos
6,369
637
65
7
0
180,508
2
W
Mercury
6,060
606
27
3
0
227,623
4
L
Mercury
4,404
440
31
3
0
228,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role