Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond III
NicoPereyra
Danzaburou
Diamond III
Level 86
God Stats
17W - 9L
1,943 SR
Queue Stats
151W - 124L
2,277 MMR
Solo
Agni
Agni
Diamond IV
SenhorDoEngenho
Agni
Diamond IV
Level 147
God Stats
3W - 3L
1,550 SR
Queue Stats
576W - 576L
2,307 MMR
Solo
Artio
Artio
Diamond IV
SrTero
Artio
Diamond IV
Level 159
God Stats
5W - 7L
1,470 SR
Queue Stats
300W - 279L
2,156 MMR
Party 1
Ymir
Ymir
Diamond I
TimoteaK
Ymir
Diamond I
Level 157
God Stats
4W - 6L
1,569 SR
Queue Stats
352W - 335L
2,382 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,606 SR
2,124 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,550 SR
2,293 MMR
Thoth
Thoth
Diamond III
ElUruguayito
Thoth
Diamond III
Level 66
God Stats
3W - 5L
1,479 SR
Queue Stats
62W - 64L
2,199 MMR
Party 2
Fenrir
Fenrir
Diamond I
WorkJungle
Fenrir
Diamond I
Level 160
God Stats
4W - 1L
1,291 SR
Queue Stats
40W - 31L
2,475 MMR
Party 3
Chiron
Chiron
Diamond V
iamWorthy
Chiron
Diamond V
Level 158
God Stats
3W - 1L
1,523 SR
Queue Stats
257W - 254L
1,987 MMR
Party 2
Hercules
Hercules
Diamond II
noMatch4You
Hercules
Diamond II
Level 104
God Stats
1W - 2L
1,589 SR
Queue Stats
43W - 30L
2,312 MMR
Solo
Zhong Kui
Zhong Kui
Masters
zēph
Zhong Kui
Masters
Level 154
God Stats
4W - 3L
1,867 SR
Queue Stats
210W - 192L
2,492 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 0 / 1
4,546
649
2,739
3,750
1,085
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
NicoPereyra
Danzaburou
6
0 / 2 / 0
3,990
570
1,256
4,070
1,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 0
4,266
609
1,968
3,475
794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artio
SrTero
Artio
6
0 / 3 / 2
4,045
578
1,241
7,824
2,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
8
0 / 1 / 0
4,006
572
992
3,617
2,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bans
AthenaSetPersephoneMorgan Le FayGeb

VS

Bans
KaliNemesisSobekTsukuyomiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
5,318
760
3,362
3,065
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
WorkJungle
Fenrir
8
3 / 0 / 3
4,729
676
2,309
3,716
1,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
iamWorthy
Chiron
8
0 / 1 / 2
4,269
610
3,039
3,152
728
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
noMatch4You
Hercules
9
2 / 0 / 0
4,986
712
2,643
3,733
1,605
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
zēph
Zhong Kui
6
0 / 1 / 2
4,052
579
1,503
4,007
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
8
8
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
1
1.5
W
3
0
3
4.5
L
Danzaburou
NicoPereyra
Danzaburou
0
2
0
0
L
1
2
0
0.5
L
Artio
SrTero
Artio
0
3
2
0.33
L
Ymir
0
1
0
0
W
Fenrir
WorkJungle
Fenrir
3
0
3
4.5
W
Chiron
iamWorthy
Chiron
0
1
2
1
W
Hercules
noMatch4You
Hercules
2
0
0
2
W
Zhong Kui
zēph
Zhong Kui
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,196
Damage
12,856
22,736
Taken
17,673
7,762
Mitigated
6,663
6,293
Healing
9,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,739
1,853
0
1,898
3,750
1,085
0
707
3,001
26,175
0
W
3,362
44
0
814
3,065
938
0
1,657
1,408
29,024
0
L
Danzaburou
NicoPereyra
Danzaburou
1,256
706
0
396
4,070
1,026
0
0
4,070
0
17,249
L
1,968
184
0
936
3,475
794
18
1,086
2,209
20,793
0
L
Artio
SrTero
Artio
1,241
60
217
1,399
7,824
2,186
0
2,770
4,974
6,789
0
L
Ymir
992
346
0
1,447
3,617
2,671
0
0
3,617
12,887
0
W
Fenrir
WorkJungle
Fenrir
2,309
649
0
2,131
3,716
1,017
0
636
3,080
0
15,646
W
Chiron
iamWorthy
Chiron
3,039
1,699
138
1,387
3,152
728
0
2,094
1,058
0
21,039
W
Hercules
noMatch4You
Hercules
2,643
1,198
0
2,307
3,733
1,605
0
795
2,741
0
20,048
W
Zhong Kui
zēph
Zhong Kui
1,503
358
0
2,254
4,007
2,375
0
1,561
2,446
12,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,853
Gold Earned
23,354
179
Minions Killed
209
0
Camps Cleared
0
686,465
Distance Traveled
740,011
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,546
649
45
6
0
152,313
0
W
Thoth
5,318
760
64
9
0
160,641
3
L
Danzaburou
3,990
570
42
6
0
114,994
2
L
Agni
4,266
609
48
7
0
135,067
1
L
Artio
4,045
578
19
3
0
143,952
4
L
Ymir
4,006
572
25
4
0
140,139
4
W
Fenrir
4,729
676
35
5
0
152,710
3
W
Chiron
4,269
610
52
7
0
143,796
2
W
Hercules
4,986
712
39
6
0
154,752
0
W
Zhong Kui
4,052
579
19
3
0
128,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role