Player Matchup

Scylla
Scylla
CRAZY_MATIiwnl
Scylla
Level 27
God Stats
32W - 38L
1,409 SR
Queue Stats
178W - 248L
1,339 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
kendarg
Morgan Le Fay
Level 5
God Stats
24W - 29L
1,199 SR
Queue Stats
24W - 30L
1,127 Elo+
Solo
Thanatos
Thanatos
kneeedull
Thanatos
Level 6
God Stats
7W - 10L
1,674 SR
Queue Stats
16W - 18L
1,462 Elo+
Solo
Heimdallr
Heimdallr
maurososa2196
Heimdallr
Level 26
God Stats
69W - 64L
1,538 SR
Queue Stats
265W - 340L
1,358 Elo+
Party 2
Agni
Agni
nsantos2525
Agni
Level 6
God Stats
2W - 1L
1,840 SR
Queue Stats
7W - 6L
1,268 Elo+
Party 2
Team Averages
Level 14
1,532 SR
1,311 Elo+

VS

Team Averages
Level 20
1,515 SR
1,296 Elo+
Bakasura
Bakasura
LuckyGunner1965
Bakasura
Level 13
God Stats
2W - 1L
1,756 SR
Queue Stats
2W - 2L
1,351 Elo+
Party 1
Cthulhu
Cthulhu
ParisRenteria
Cthulhu
Level 28
God Stats
2W - 2L
1,527 SR
Queue Stats
2W - 2L
1,120 Elo+
Party 1
Neith
Neith
ProngedPoet479
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,142 Elo+
Solo
Amaterasu
Amaterasu
SolvableTech
Amaterasu
Level 29
God Stats
1W - 1L
1,273 SR
Queue Stats
38W - 25L
1,479 Elo+
Solo
Medusa
Medusa
bloodyportrait
Medusa
Level 28
God Stats
80W - 78L
1,517 SR
Queue Stats
172W - 196L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 6 / 7
11,699
450
13,280
16,280
5,279
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
kendarg
Morgan Le Fay
16
0 / 12 / 14
10,583
407
8,750
20,658
7,385
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
kneeedull
Thanatos
20
16 / 6 / 4
14,068
541
22,728
27,765
13,121
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
maurososa2196
Heimdallr
20
9 / 4 / 10
13,222
509
22,338
21,709
10,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
0 / 3 / 2
7,577
291
1,008
3,085
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
3 / 13 / 8
11,325
436
3,723
21,066
9,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
17
2 / 6 / 8
12,123
466
9,649
19,410
7,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 13 / 3
12,525
482
10,125
18,017
5,451
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
SolvableTech
Amaterasu
20
11 / 4 / 3
15,961
614
18,236
20,490
14,828
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
9 / 2 / 3
14,045
540
19,802
18,535
8,224
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
53
35
Kills
28
31
Deaths
38
37
Assists
25
Player
Kills
Deaths
Assists
KDA
L
10
6
7
2.25
W
Bakasura
3
13
8
0.54
W
Cthulhu
2
6
8
1
W
3
13
3
0.35
W
Amaterasu
SolvableTech
Amaterasu
11
4
3
3.13
W
9
2
3
5.25
L
Morgan Le Fay
kendarg
Morgan Le Fay
0
12
14
0.58
L
Thanatos
kneeedull
Thanatos
16
6
4
3
L
Heimdallr
maurososa2196
Heimdallr
9
4
10
3.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,104
Damage
61,535
89,497
Taken
97,518
36,912
Mitigated
45,435
37,963
Healing
23,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,280
1,743
217
4,345
16,280
5,279
536
2,060
14,124
43,159
0
W
Bakasura
3,723
2,958
0
3,539
21,066
9,042
3,332
5,477
15,485
0
17,183
W
Cthulhu
9,649
1,230
190
0
19,410
7,890
180
7,021
12,307
60,545
0
W
10,125
5,856
0
2,208
18,017
5,451
6,290
2,444
15,547
0
52,538
W
Amaterasu
SolvableTech
Amaterasu
18,236
9,466
0
8,758
20,490
14,828
3,936
4,003
16,487
0
72,561
W
19,802
11,816
0
8,449
18,535
8,224
4,325
4,233
14,302
0
102,327
L
Morgan Le Fay
kendarg
Morgan Le Fay
8,750
1,469
145
4,034
20,658
7,385
84
1,752
18,906
60,923
0
L
Thanatos
kneeedull
Thanatos
22,728
7,323
0
20,830
27,765
13,121
0
1,340
26,425
0
106,886
L
Heimdallr
maurososa2196
Heimdallr
22,338
7,587
0
7,892
21,709
10,469
704
4,497
17,132
247
97,889
L
1,008
99
0
500
3,085
658
501
0
3,085
9,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,149
Gold Earned
65,979
482
Minions Killed
514
0
Camps Cleared
0
1,866,318
Distance Traveled
2,514,920
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,699
450
52
2
0
444,844
0
W
Bakasura
11,325
436
43
2
0
555,719
4
W
Cthulhu
12,123
466
115
4
0
542,212
2
W
Neith
12,525
482
98
4
0
357,713
0
W
Amaterasu
15,961
614
123
5
0
538,063
0
W
Medusa
14,045
540
135
5
0
521,213
2
L
Morgan Le Fay
10,583
407
112
4
0
381,075
0
L
Thanatos
14,068
541
155
6
0
442,378
0
L
Heimdallr
13,222
509
145
6
0
439,282
2
L
Agni
7,577
291
18
1
0
158,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role