Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Sac2Loo2Sac
Tyr
Level 128
God Stats
5W - 4L
1,465 SR
Queue Stats
252W - 260L
1,478 Elo+
Solo
Agni
Agni
beefusmcchungus
Agni
Level 120
God Stats
18W - 16L
1,578 SR
Queue Stats
230W - 231L
1,509 Elo+
Solo
Team Averages
Level 124
1,514 SR
1,496 Elo+

VS

Team Averages
Level 74
1,362 SR
1,465 Elo+
Ganesha
Ganesha
 
Ganesha
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CthulhuNudes
Fenrir
Level 87
God Stats
0W - 3L
1,073 SR
Queue Stats
201W - 287L
1,449 Elo+
Party 1
Merlin
Merlin
Yts21
Merlin
Level 69
God Stats
43W - 73L
1,515 SR
Queue Stats
208W - 286L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 3 / 11
9,184
706
9,396
15,513
11,270
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
7 / 0 / 8
10,013
770
7,442
18,497
12,704
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
5 / 2 / 9
10,004
770
12,190
8,304
3,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 7 / 4
7,739
595
6,855
13,144
12,034
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
2 / 5 / 1
8,652
666
9,929
13,810
6,914
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Yts21
Merlin
13
3 / 3 / 2
8,846
680
11,849
8,471
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
15
Kills
5
5
Deaths
15
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
3
11
2.83
L
Ganesha
 
Ganesha
0
7
4
0.29
L
Fenrir
2
5
1
0.5
W
7
0
8
11
L
Merlin
Yts21
Merlin
3
3
2
1.33
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,028
Damage
28,633
42,314
Taken
35,425
27,759
Mitigated
22,860
17,088
Healing
3,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,396
1,058
846
3,951
15,513
11,270
400
5,785
9,354
29,899
0
L
Ganesha
 
Ganesha
6,855
661
166
784
13,144
12,034
0
8,072
5,072
20,771
0
L
Fenrir
9,929
1,664
0
531
13,810
6,914
0
7,658
6,152
0
38,978
W
7,442
1,039
793
8,383
18,497
12,704
970
9,102
8,909
0
19,411
L
Merlin
Yts21
Merlin
11,849
1,215
564
1,120
8,471
3,912
845
5,856
2,615
41,541
0
W
12,190
2,018
0
3,115
8,304
3,785
1,301
2,804
5,347
44,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
25,237
141
Minions Killed
142
0
Camps Cleared
0
753,290
Distance Traveled
627,627
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,184
706
33
3
0
255,805
1
L
Ganesha
7,739
595
9
1
0
207,322
1
L
Fenrir
8,652
666
58
4
0
245,098
4
W
Tyr
10,013
770
39
3
0
263,331
4
L
Merlin
8,846
680
75
6
0
175,207
3
W
Agni
10,004
770
69
5
0
234,154
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role