Player Matchup

Nemesis
Nemesis
ANGLGM
Nemesis
Level 6
God Stats
0W - 1L
1,401 SR
Queue Stats
1W - 2L
1,369 Elo+
Solo
Ra
Ra
Dandylieyon
Ra
Level 29
God Stats
6W - 3L
1,766 SR
Queue Stats
139W - 116L
1,563 Elo+
Solo
Achilles
Achilles
MxF Pineda
Achilles
Level 9
God Stats
0W - 1L
1,405 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
WatchUrHeadChief
Ymir
Level 28
God Stats
6W - 9L
1,517 SR
Queue Stats
113W - 98L
1,577 Elo+
Solo
Mercury
Mercury
deadly banana36
Mercury
Level 29
God Stats
0W - 1L
1,438 SR
Queue Stats
3W - 1L
1,857 Elo+
Solo
Team Averages
Level 20
1,505 SR
1,573 Elo+

VS

Team Averages
Level 27
1,533 SR
1,518 Elo+
Baba Yaga
Baba Yaga
Boohya99
Baba Yaga
Level 28
God Stats
5W - 3L
1,752 SR
Queue Stats
104W - 105L
1,537 Elo+
Solo
Tsukuyomi
Tsukuyomi
Fuji_Raijin
Tsukuyomi
Level 26
God Stats
36W - 30L
1,584 SR
Queue Stats
197W - 201L
1,521 Elo+
Solo
Danzaburou
Danzaburou
THEBEASTEATER99
Danzaburou
Level 29
God Stats
23W - 35L
1,442 SR
Queue Stats
389W - 345L
1,491 Elo+
Solo
Ymir
Ymir
UltraEvil
Ymir
Level 25
God Stats
36W - 40L
1,500 SR
Queue Stats
169W - 156L
1,595 Elo+
Solo
Tiamat
Tiamat
badinkus
Tiamat
Level 28
God Stats
8W - 17L
1,386 SR
Queue Stats
100W - 108L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ANGLGM
Nemesis
10
4 / 3 / 0
6,011
601
2,656
7,684
2,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
4 / 3 / 1
5,538
554
2,985
6,359
1,938
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles
MxF Pineda
Achilles
7
0 / 4 / 0
4,578
458
1,292
7,592
3,534
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 2 / 5
5,550
555
2,973
8,538
4,038
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 0
5,048
505
2,178
5,710
1,565
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Boohya99
Baba Yaga
11
4 / 0 / 0
6,543
654
4,906
5,193
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Fuji_Raijin
Tsukuyomi
12
6 / 0 / 3
7,033
703
5,568
4,567
1,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
THEBEASTEATER99
Danzaburou
9
3 / 5 / 3
6,016
602
5,261
5,952
1,673
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
9
2 / 2 / 3
5,726
573
4,861
5,315
1,987
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
badinkus
Tiamat
9
0 / 2 / 3
5,341
534
1,900
4,629
1,390
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
9
Kills
15
16
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ANGLGM
Nemesis
4
3
0
1.33
W
Baba Yaga
Boohya99
Baba Yaga
4
0
0
4
L
4
3
1
1.5
W
Tsukuyomi
Fuji_Raijin
Tsukuyomi
6
0
3
7.5
L
Achilles
MxF Pineda
Achilles
0
4
0
0
W
Danzaburou
THEBEASTEATER99
Danzaburou
3
5
3
0.9
W
Ymir
2
2
3
1.75
L
1
2
5
1.75
W
Tiamat
badinkus
Tiamat
0
2
3
0.75
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,084
Damage
22,496
35,883
Taken
25,656
13,235
Mitigated
8,157
5,377
Healing
7,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ANGLGM
Nemesis
2,656
805
0
782
7,684
2,160
0
585
7,051
0
25,334
W
Baba Yaga
Boohya99
Baba Yaga
4,906
869
0
2,493
5,193
1,729
30
195
4,998
35,615
0
L
2,985
842
384
1,094
6,359
1,938
225
1,899
4,442
26,819
0
W
Tsukuyomi
Fuji_Raijin
Tsukuyomi
5,568
1,826
0
437
4,567
1,378
808
0
4,567
0
35,136
L
Achilles
MxF Pineda
Achilles
1,292
526
0
950
7,592
3,534
66
3,958
3,296
0
12,075
W
Danzaburou
THEBEASTEATER99
Danzaburou
5,261
2,959
0
1,442
5,952
1,673
0
3,440
2,512
0
19,369
W
Ymir
4,861
1,258
0
1,078
5,315
1,987
0
2,366
2,949
20,718
0
L
2,973
816
0
1,211
8,538
4,038
154
3,199
5,321
12,870
0
W
Tiamat
badinkus
Tiamat
1,900
322
0
1,806
4,629
1,390
48
0
4,629
19,767
0
L
2,178
926
0
956
5,710
1,565
274
1,819
3,891
0
21,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,725
Gold Earned
30,659
201
Minions Killed
242
0
Camps Cleared
0
901,418
Distance Traveled
920,860
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,011
601
55
6
0
204,389
1
W
Baba Yaga
6,543
654
63
6
0
192,465
4
L
Ra
5,538
554
54
5
0
170,920
3
W
Tsukuyomi
7,033
703
65
7
0
240,153
4
L
Achilles
4,578
458
23
2
0
158,556
1
W
Danzaburou
6,016
602
40
4
0
174,128
1
W
Ymir
5,726
573
33
3
0
192,054
6
L
Ymir
5,550
555
21
2
0
161,160
5
W
Tiamat
5,341
534
41
4
0
122,060
3
L
Mercury
5,048
505
48
5
0
206,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role