Player Matchup

Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver II
ColeW-07
Anhur
Silver II
Level 62
God Stats
8W - 17L
1,444 SR
Queue Stats
158W - 161L
1,025 MMR
Solo
Horus
Horus
Silver II
WhoDoYouVoodoo2
Horus
Silver II
Level 41
God Stats
13W - 11L
1,610 SR
Queue Stats
299W - 305L
1,148 MMR
Solo
Olorun
Olorun
Silver II
blue-metal
Olorun
Silver II
Level 127
God Stats
0W - 1L
1,801 SR
Queue Stats
192W - 221L
1,131 MMR
Solo
Fenrir
Fenrir
Silver V
llSasull
Fenrir
Silver V
Level 41
God Stats
3W - 6L
1,581 SR
Queue Stats
14W - 26L
1,103 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 85
1,587 SR
1,181 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,524 SR
1,273 MMR
Cabrakan
Cabrakan
Silver III
 
Cabrakan
Silver III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
Bragee_
Apollo
Silver I
Level 121
God Stats
11W - 11L
1,472 SR
Queue Stats
197W - 206L
1,078 MMR
Solo
Sol
Sol
Silver I
Chuppawoman
Sol
Silver I
Level 138
God Stats
109W - 107L
1,561 SR
Queue Stats
185W - 194L
1,222 MMR
Party 1
Bakasura
Bakasura
Silver II
UnSavoryRice
Bakasura
Silver II
Level 105
God Stats
3W - 0L
1,587 SR
Queue Stats
158W - 182L
1,064 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
4 / 6 / 1
7,688
549
9,176
8,185
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
ColeW-07
Anhur
10
2 / 4 / 1
6,475
463
4,307
7,582
1,803
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 1
6,849
489
5,195
9,648
5,784
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Olorun
blue-metal
Olorun
9
2 / 7 / 3
6,165
440
6,013
12,137
4,502
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
llSasull
Fenrir
10
0 / 7 / 2
6,008
429
3,875
13,078
4,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Nu WaTiamatAthenaGilgameshCu Chulainn

VS

Bans
ChironArachneDanzaburouChaacPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
3 / 1 / 1
8,574
612
7,223
9,439
11,998
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kuzenbo
 
Kuzenbo
12
2 / 3 / 12
8,044
575
3,338
12,911
12,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Bragee_
Apollo
15
7 / 2 / 3
9,589
685
6,569
8,751
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
6 / 1 / 4
8,375
598
8,534
10,331
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
UnSavoryRice
Bakasura
15
9 / 2 / 5
9,148
653
7,912
8,497
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
8
Kills
27
27
Deaths
9
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
4
6
1
0.75
W
Cabrakan
 
Cabrakan
3
1
1
3.5
W
Kuzenbo
 
Kuzenbo
2
3
12
2.67
W
Apollo
Bragee_
Apollo
7
2
3
4.25
W
6
1
4
8
L
Anhur
ColeW-07
Anhur
2
4
1
0.63
W
Bakasura
UnSavoryRice
Bakasura
9
2
5
5.75
L
0
3
1
0.17
L
Olorun
blue-metal
Olorun
2
7
3
0.5
L
Fenrir
llSasull
Fenrir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,566
Damage
33,576
50,630
Taken
49,929
19,804
Mitigated
33,906
12,478
Healing
16,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
9,176
3,413
0
750
8,185
2,864
0
3,564
4,370
37,958
0
W
Cabrakan
 
Cabrakan
7,223
1,263
0
4,256
9,439
11,998
0
380
9,059
50,480
0
W
Kuzenbo
 
Kuzenbo
3,338
1,297
0
1,010
12,911
12,773
234
5,111
7,631
14,838
0
W
Apollo
Bragee_
Apollo
6,569
4,130
0
3,430
8,751
2,796
487
1,159
7,592
0
59,447
W
8,534
3,014
0
5,954
10,331
3,218
4,143
4,812
5,307
52,311
0
L
Anhur
ColeW-07
Anhur
4,307
1,495
0
1,626
7,582
1,803
243
158
7,340
0
39,699
W
Bakasura
UnSavoryRice
Bakasura
7,912
4,949
0
1,776
8,497
3,121
0
2,492
5,851
0
46,878
L
5,195
2,182
74
3,377
9,648
5,784
0
6,489
3,075
0
38,060
L
Olorun
blue-metal
Olorun
6,013
2,558
615
3,995
12,137
4,502
432
4,439
7,632
24,264
2,870
L
Fenrir
llSasull
Fenrir
3,875
529
0
2,041
13,078
4,851
0
4,445
8,318
0
34,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,185
Gold Earned
43,730
312
Minions Killed
432
0
Camps Cleared
0
1,222,000
Distance Traveled
1,383,676
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,688
549
71
5
0
241,937
3
W
Cabrakan
8,574
612
115
8
0
219,857
0
W
Kuzenbo
8,044
575
13
1
0
267,010
6
W
Apollo
9,589
685
114
8
0
262,495
2
W
Sol
8,375
598
92
7
0
280,395
2
L
Anhur
6,475
463
72
5
0
261,715
1
W
Bakasura
9,148
653
98
7
0
353,919
1
L
Horus
6,849
489
75
5
0
216,154
2
L
Olorun
6,165
440
38
3
0
228,716
6
L
Fenrir
6,008
429
56
4
0
273,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role