Player Matchup

Ymir
Ymir
Destrosador5913
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,233 Elo+
Solo
Nemesis
Nemesis
O-_-dolynho-_-
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,349 Elo+
Solo
Sol
Sol
RealDarkraptor
Sol
Level 26
God Stats
39W - 35L
1,570 SR
Queue Stats
95W - 98L
1,525 Elo+
Solo
Kali
Kali
dingo767765
Kali
Level 28
God Stats
22W - 26L
1,472 SR
Queue Stats
95W - 92L
1,481 Elo+
Solo
Izanami
Izanami
snowk_0
Izanami
Level 4
God Stats
1W - 1L
1,669 SR
Queue Stats
2W - 6L
1,457 Elo+
Solo
Team Averages
Level 13
1,542 SR
1,409 Elo+

VS

Team Averages
Level 26
1,568 SR
1,504 Elo+
Persephone
Persephone
Dispatchment
Persephone
Level 8
God Stats
2W - 1L
1,758 SR
Queue Stats
8W - 6L
1,559 Elo+
Party 1
Jing Wei
Jing Wei
KingBean29
Jing Wei
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,381 Elo+
Solo
Cerberus
Cerberus
Kuranpuu
Cerberus
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 200L
1,532 Elo+
Party 1
King Arthur
King Arthur
RacetoMaster
King Arthur
Level 12
God Stats
16W - 16L
1,478 SR
Queue Stats
16W - 16L
1,437 Elo+
Solo
Bakasura
Bakasura
ace-Gamer-me123
Bakasura
Level 27
God Stats
11W - 6L
1,605 SR
Queue Stats
37W - 22L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 15 / 4
6,917
346
4,088
22,202
19,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 14 / 2
8,677
434
6,639
16,928
6,876
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
5 / 7 / 1
7,771
389
8,972
15,033
3,800
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 8 / 5
10,237
512
5,441
19,889
9,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
snowk_0
Izanami
11
1 / 14 / 2
7,658
383
10,404
18,283
5,099
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Dispatchment
Persephone
17
20 / 3 / 13
12,474
624
23,160
13,037
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
KingBean29
Jing Wei
17
14 / 1 / 9
11,311
566
18,654
15,998
6,435
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Kuranpuu
Cerberus
14
2 / 5 / 20
10,725
536
6,756
18,684
18,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
RacetoMaster
King Arthur
15
16 / 1 / 14
11,320
566
14,281
16,647
12,600
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bakasura
17
6 / 2 / 9
11,063
553
8,081
13,475
6,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
123
12
Kills
58
58
Deaths
12
14
Assists
65
Player
Kills
Deaths
Assists
KDA
L
0
15
4
0.13
W
Persephone
Dispatchment
Persephone
20
3
13
8.83
W
Jing Wei
KingBean29
Jing Wei
14
1
9
18.5
W
Cerberus
Kuranpuu
Cerberus
2
5
20
2.4
L
3
14
2
0.29
W
King Arthur
RacetoMaster
King Arthur
16
1
14
23
L
5
7
1
0.79
W
Bakasura
6
2
9
5.25
L
3
8
5
0.69
L
Izanami
snowk_0
Izanami
1
14
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,544
Damage
70,932
92,335
Taken
77,841
45,034
Mitigated
49,691
11,403
Healing
28,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,088
1,408
0
583
22,202
19,862
26
8,882
12,888
19,424
0
W
Persephone
Dispatchment
Persephone
23,160
2,966
0
3,454
13,037
5,438
763
2,330
10,704
77,379
0
W
Jing Wei
KingBean29
Jing Wei
18,654
17,211
0
9,498
15,998
6,435
1,830
3,036
12,962
0
80,386
W
Cerberus
Kuranpuu
Cerberus
6,756
886
0
1,993
18,684
18,909
934
2,713
15,971
27,651
0
L
6,639
2,124
0
868
16,928
6,876
569
7,736
9,038
0
22,117
W
King Arthur
RacetoMaster
King Arthur
14,281
2,687
0
5,924
16,647
12,600
1,612
1,891
14,756
0
42,483
L
8,972
2,915
0
4,049
15,033
3,800
0
1,797
12,919
30,428
0
W
Bakasura
8,081
5,664
269
6,973
13,475
6,309
6,014
3,323
10,152
0
62,412
L
5,441
2,907
0
5,840
19,889
9,397
0
4,582
15,234
0
71,325
L
Izanami
snowk_0
Izanami
10,404
6,627
0
63
18,283
5,099
193
6,377
11,700
0
44,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,260
Gold Earned
56,893
282
Minions Killed
452
0
Camps Cleared
0
1,417,873
Distance Traveled
1,846,511
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,917
346
22
1
0
250,028
2
W
Persephone
12,474
624
103
5
0
391,592
3
W
Jing Wei
11,311
566
130
7
0
383,329
2
W
Cerberus
10,725
536
49
2
0
320,610
3
L
Nemesis
8,677
434
36
2
0
284,486
0
W
King Arthur
11,320
566
43
2
0
358,761
5
L
Sol
7,771
389
44
2
0
212,675
2
W
Bakasura
11,063
553
127
6
0
392,219
1
L
Kali
10,237
512
105
5
0
386,701
1
L
Izanami
7,658
383
75
4
0
283,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role