Player Matchup

Gilgamesh
Gilgamesh
Duh Scoobs
Gilgamesh
Level 160
God Stats
4W - 3L
1,531 SR
Queue Stats
78W - 53L
1,755 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Uncle dooooooog
Morgan Le Fay
Level 141
God Stats
14W - 7L
1,386 SR
Queue Stats
153W - 105L
1,737 Elo+
Party 1
Hercules
Hercules
daRealBean
Hercules
Level 79
God Stats
13W - 18L
1,481 SR
Queue Stats
99W - 76L
1,535 Elo+
Party 1
Team Averages
Level 127
1,466 SR
1,676 Elo+

VS

Team Averages
Level 124
1,530 SR
1,577 Elo+
Ravana
Ravana
BROffesserChaos
Ravana
Level 123
God Stats
1W - 2L
1,508 SR
Queue Stats
51W - 29L
1,690 Elo+
Party 2
Vulcan
Vulcan
CH33KSS
Vulcan
Level 122
God Stats
41W - 24L
1,581 SR
Queue Stats
205W - 140L
1,621 Elo+
Party 2
Hercules
Hercules
tikidog5
Hercules
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Duh Scoobs
Gilgamesh
15
5 / 0 / 7
11,198
700
10,533
14,159
15,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Uncle dooooooog
Morgan Le Fay
16
6 / 2 / 5
11,060
691
14,377
10,790
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
daRealBean
Hercules
14
1 / 1 / 9
9,801
613
6,258
12,227
10,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
8,887
555
3,833
12,051
6,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
CH33KSS
Vulcan
15
2 / 2 / 0
10,432
652
12,133
7,534
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
tikidog5
Hercules
12
1 / 4 / 1
8,967
560
9,041
17,302
15,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
3
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Vulcan
CH33KSS
Vulcan
2
2
0
1
W
Gilgamesh
Duh Scoobs
Gilgamesh
5
0
7
8.5
W
Morgan Le Fay
Uncle dooooooog
Morgan Le Fay
6
2
5
4.25
W
Hercules
daRealBean
Hercules
1
1
9
5.5
L
Hercules
tikidog5
Hercules
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,168
Damage
25,007
37,176
Taken
36,887
29,525
Mitigated
24,257
8,002
Healing
8,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,833
311
354
1,882
12,051
6,534
33
4,248
7,417
0
22,551
L
Vulcan
CH33KSS
Vulcan
12,133
4,483
0
0
7,534
2,525
0
3,483
3,849
52,116
0
W
Gilgamesh
Duh Scoobs
Gilgamesh
10,533
2,600
0
1,626
14,159
15,001
649
2,989
10,445
0
43,689
W
Morgan Le Fay
Uncle dooooooog
Morgan Le Fay
14,377
1,249
0
2,283
10,790
4,048
1,301
4,049
6,357
66,776
0
W
Hercules
daRealBean
Hercules
6,258
1,498
0
4,093
12,227
10,476
692
4,329
7,342
0
21,651
L
Hercules
tikidog5
Hercules
9,041
2,019
0
5,767
17,302
15,198
147
5,664
11,244
0
23,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,059
Gold Earned
28,286
189
Minions Killed
154
0
Camps Cleared
0
940,559
Distance Traveled
861,624
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,887
555
35
2
0
293,352
6
L
Vulcan
10,432
652
77
5
0
282,571
3
W
Gilgamesh
11,198
700
60
4
0
325,464
3
W
Morgan Le Fay
11,060
691
95
6
0
296,441
6
W
Hercules
9,801
613
34
2
0
318,654
1
L
Hercules
8,967
560
42
3
0
285,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role