Player Matchup

Izanami
Izanami
Gold I
 
Izanami
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold V
BanDiff
Vamana
Gold V
Level 33
God Stats
3W - 1L
1,780 SR
Queue Stats
57W - 42L
1,692 MMR
Party 1
Bastet
Bastet
Platinum I
DRAGO_NERO_10
Bastet
Platinum I
Level 129
God Stats
162W - 133L
1,598 SR
Queue Stats
306W - 300L
1,711 MMR
Solo
Tiamat
Tiamat
Gold III
NuRio5256
Tiamat
Gold III
Level 64
God Stats
2W - 0L
1,932 SR
Queue Stats
31W - 15L
1,779 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum V
orochi_uchiha
Kumbhakarna
Platinum V
Level 101
God Stats
1W - 1L
1,138 SR
Queue Stats
45W - 45L
1,674 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 90
1,590 SR
1,671 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,617 SR
1,687 MMR
Thoth
Thoth
Platinum V
Flamedog670
Thoth
Platinum V
Level 127
God Stats
13W - 12L
1,600 SR
Queue Stats
257W - 240L
1,752 MMR
Solo
Fenrir
Fenrir
Platinum V
ganamancas
Fenrir
Platinum V
Level 145
God Stats
32W - 47L
1,538 SR
Queue Stats
714W - 736L
1,753 MMR
Solo
Horus
Horus
Silver III
slay-2308
Horus
Silver III
Level 132
God Stats
0W - 1L
1,888 SR
Queue Stats
8W - 6L
1,597 MMR
Party 2
Ymir
Ymir
Platinum IV
swarmzy97
Ymir
Platinum IV
Level 115
God Stats
2W - 3L
1,557 SR
Queue Stats
135W - 112L
1,736 MMR
Solo
Rama
Rama
Silver II
xRAV3N_TV
Rama
Silver II
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,597 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
11 / 1 / 5
15,965
665
22,801
15,135
6,257
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
BanDiff
Vamana
20
1 / 6 / 1
13,434
560
14,714
26,150
27,144
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
4 / 2 / 10
13,386
558
15,470
16,531
7,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
NuRio5256
Tiamat
20
8 / 5 / 6
14,012
584
15,794
19,117
9,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
orochi_uchiha
Kumbhakarna
18
4 / 3 / 13
13,254
552
5,832
27,068
29,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
AthenaPersephoneSetMorgan Le FayGilgamesh

VS

Bans
SolAnhurDanzaburouApolloAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 7 / 2
12,382
516
16,870
15,665
6,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
ganamancas
Fenrir
16
4 / 6 / 5
11,064
461
11,384
21,735
15,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Horus
slay-2308
Horus
20
6 / 1 / 4
13,255
552
16,789
20,171
31,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
16
0 / 6 / 7
11,212
467
8,426
24,351
24,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
17
1 / 8 / 1
10,951
456
6,155
20,138
5,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
35
28
Kills
16
17
Deaths
28
35
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
1
5
13.5
W
Vamana
BanDiff
Vamana
1
6
1
0.25
W
4
2
10
4.5
L
5
7
2
0.86
W
Tiamat
NuRio5256
Tiamat
8
5
6
2.2
L
Fenrir
ganamancas
Fenrir
4
6
5
1.08
W
Kumbhakarna
orochi_uchiha
Kumbhakarna
4
3
13
3.5
L
Horus
slay-2308
Horus
6
1
4
8
L
Ymir
0
6
7
0.58
L
Rama
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,611
Damage
59,624
104,001
Taken
102,060
80,207
Mitigated
82,481
37,449
Healing
19,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
22,801
16,265
0
8,859
15,135
6,257
9,178
3,947
11,188
0
163,128
W
Vamana
BanDiff
Vamana
14,714
6,364
0
10,849
26,150
27,144
0
2,309
23,841
2,500
94,709
W
15,470
3,956
0
4,699
16,531
7,216
1,278
3,784
12,747
0
104,326
L
16,870
1,086
0
3,335
15,665
6,246
96
7,827
7,838
101,417
0
W
Tiamat
NuRio5256
Tiamat
15,794
2,172
214
5,929
19,117
9,873
180
9,105
10,012
93,377
0
L
Fenrir
ganamancas
Fenrir
11,384
1,554
0
3,009
21,735
15,771
108
4,683
17,052
0
81,310
W
Kumbhakarna
orochi_uchiha
Kumbhakarna
5,832
1,861
0
6,899
27,068
29,717
675
7,802
19,266
25,385
0
L
Horus
slay-2308
Horus
16,789
7,807
1,015
6,341
20,171
31,160
740
1,459
18,712
0
85,775
L
Ymir
8,426
1,398
0
250
24,351
24,025
0
7,957
16,394
26,194
0
L
Rama
6,155
4,134
0
5,866
20,138
5,279
0
1,984
18,154
0
87,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,051
Gold Earned
58,864
711
Minions Killed
640
0
Camps Cleared
0
2,225,802
Distance Traveled
2,083,275
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,965
665
236
10
0
436,229
6
W
Vamana
13,434
560
164
7
0
437,777
9
W
Bastet
13,386
558
123
5
0
519,855
6
L
Thoth
12,382
516
183
8
0
387,021
1
W
Tiamat
14,012
584
156
7
0
409,277
6
L
Fenrir
11,064
461
110
5
0
481,731
3
W
Kumbhakarna
13,254
552
32
1
0
422,664
3
L
Horus
13,255
552
163
7
0
428,093
2
L
Ymir
11,212
467
28
1
0
432,868
4
L
Rama
10,951
456
156
7
0
353,562
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role