Player Matchup

Horus
Horus
ClouDidi13
Horus
Level 86
God Stats
27W - 30L
1,517 SR
Queue Stats
174W - 178L
1,545 Elo+
Party 1
Zeus
Zeus
KaeptnWhiteBeard
Zeus
Level 69
God Stats
3W - 5L
1,503 SR
Queue Stats
114W - 157L
1,442 Elo+
Party 1
Fenrir
Fenrir
Zack1796
Fenrir
Level 105
God Stats
18W - 15L
1,537 SR
Queue Stats
212W - 211L
1,527 Elo+
Party 1
Team Averages
Level 87
1,519 SR
1,504 Elo+

VS

Team Averages
Level 93
1,567 SR
1,581 Elo+
Baron Samedi
Baron Samedi
Sergent Demon
Baron Samedi
Level 128
God Stats
4W - 6L
1,877 SR
Queue Stats
129W - 119L
1,617 Elo+
Solo
Amaterasu
Amaterasu
chorizard26
Amaterasu
Level 81
God Stats
1W - 0L
1,323 SR
Queue Stats
52W - 63L
1,597 Elo+
Party 2
Sobek
Sobek
poker99face
Sobek
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
79W - 87L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
2 / 7 / 5
9,696
606
5,117
17,767
8,193
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
5 / 6 / 0
10,779
674
14,355
9,435
2,921
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Zack1796
Fenrir
13
4 / 9 / 5
10,573
661
10,737
18,633
10,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sergent Demon
Baron Samedi
17
7 / 4 / 12
11,986
749
16,762
12,673
7,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
chorizard26
Amaterasu
16
12 / 4 / 6
12,446
778
10,382
17,637
11,640
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 3 / 17
10,833
677
7,462
15,404
15,336
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
11
Kills
21
22
Deaths
11
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Horus
2
7
5
0.64
L
5
6
0
0.83
W
Baron Samedi
Sergent Demon
Baron Samedi
7
4
12
3.25
L
Fenrir
Zack1796
Fenrir
4
9
5
0.72
W
Amaterasu
chorizard26
Amaterasu
12
4
6
3.75
W
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,209
Damage
34,606
45,835
Taken
45,714
21,302
Mitigated
34,432
9,446
Healing
17,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
5,117
2,725
1,540
4,489
17,767
8,193
588
10,046
7,721
0
27,690
L
14,355
813
265
957
9,435
2,921
581
5,360
4,075
43,658
0
W
Baron Samedi
Sergent Demon
Baron Samedi
16,762
1,170
2,503
4,778
12,673
7,456
576
3,187
9,486
65,183
0
L
Fenrir
Zack1796
Fenrir
10,737
2,118
0
2,195
18,633
10,188
168
8,818
9,815
0
24,843
W
Amaterasu
chorizard26
Amaterasu
10,382
5,552
0
5,317
17,637
11,640
1,101
6,773
10,864
0
28,108
W
7,462
619
0
4,580
15,404
15,336
874
4,395
11,009
30,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,048
Gold Earned
35,265
149
Minions Killed
148
0
Camps Cleared
0
788,131
Distance Traveled
839,965
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,696
606
47
3
0
270,988
2
L
Zeus
10,779
674
74
5
0
254,466
2
W
Baron Samedi
11,986
749
82
5
0
240,737
4
L
Fenrir
10,573
661
28
2
0
262,677
1
W
Amaterasu
12,446
778
31
2
0
271,364
2
W
Sobek
10,833
677
35
2
0
327,864
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role