Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Lucky_YUMB
Hercules
Level 49
God Stats
98W - 55L
1,603 SR
Queue Stats
422W - 332L
1,539 Elo+
Party 1
Neith
Neith
Squashed_YUMB
Neith
Level 6
God Stats
3W - 2L
1,852 SR
Queue Stats
19W - 17L
1,510 Elo+
Party 1
Team Averages
Level 71
1,652 SR
1,516 Elo+

VS

Team Averages
Level 14
1,658 SR
1,425 Elo+
Tiamat
Tiamat
A 500h genji
Tiamat
Level 14
God Stats
58W - 35L
1,718 SR
Queue Stats
150W - 106L
1,524 Elo+
Solo
Achilles
Achilles
BunsBandit
Achilles
Level 21
God Stats
2W - 3L
1,846 SR
Queue Stats
152W - 187L
1,389 Elo+
Solo
Izanami
Izanami
swamp_city_
Izanami
Level 6
God Stats
7W - 10L
1,409 SR
Queue Stats
7W - 10L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
6 / 0 / 5
8,937
745
12,082
8,305
2,604
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Lucky_YUMB
Hercules
13
5 / 1 / 5
8,896
741
5,476
8,518
5,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

11
1 / 2 / 9
7,787
649
3,620
5,566
1,910
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 4 / 2
7,181
598
8,943
10,329
5,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
BunsBandit
Achilles
10
1 / 4 / 1
7,305
609
6,545
12,496
10,916
Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
swamp_city_
Izanami
10
0 / 4 / 2
6,981
582
2,295
6,450
1,911
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
12
Kills
2
3
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
0
5
8.5
L
Tiamat
1
4
2
0.5
L
Achilles
BunsBandit
Achilles
1
4
1
0.38
W
Hercules
Lucky_YUMB
Hercules
5
1
5
7.5
W
1
2
9
2.75
L
Izanami
swamp_city_
Izanami
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,178
Damage
17,783
22,389
Taken
29,275
10,009
Mitigated
18,545
5,919
Healing
6,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,082
714
59
2,062
8,305
2,604
58
4,335
3,970
43,793
0
L
Tiamat
8,943
934
0
3,289
10,329
5,718
78
4,586
5,410
24,649
0
L
Achilles
BunsBandit
Achilles
6,545
901
503
2,216
12,496
10,916
90
3,989
7,888
0
15,543
W
Hercules
Lucky_YUMB
Hercules
5,476
1,217
0
3,434
8,518
5,495
24
2,449
6,069
0
21,714
W
3,620
1,409
0
364
5,566
1,910
796
2,159
3,407
0
11,426
L
Izanami
swamp_city_
Izanami
2,295
1,093
242
288
6,450
1,911
72
2,869
3,315
0
23,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,620
Gold Earned
21,467
134
Minions Killed
92
0
Camps Cleared
0
670,320
Distance Traveled
646,927
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,937
745
91
8
0
230,444
0
L
Tiamat
7,181
598
31
3
0
214,307
0
L
Achilles
7,305
609
14
1
0
245,354
4
W
Hercules
8,896
741
28
2
0
247,795
0
W
Neith
7,787
649
15
1
0
192,081
0
L
Izanami
6,981
582
47
4
0
187,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role