Player Matchup

Tsukuyomi
Tsukuyomi
ComicCart743346
Tsukuyomi
Level 27
God Stats
5W - 5L
1,134 SR
Queue Stats
36W - 29L
1,362 Elo+
Solo
Neith
Neith
Daddamage
Neith
Level 23
God Stats
10W - 9L
1,465 SR
Queue Stats
65W - 70L
1,407 Elo+
Solo
Ares
Ares
Rage 0f Ares
Ares
Level 13
God Stats
6W - 13L
1,322 SR
Queue Stats
26W - 38L
1,263 Elo+
Solo
Hera
Hera
Wraith8405
Hera
Level 20
God Stats
17W - 11L
1,453 SR
Queue Stats
91W - 88L
1,320 Elo+
Solo
Yemoja
Yemoja
garra-cavada4
Yemoja
Level 26
God Stats
2W - 2L
1,276 SR
Queue Stats
24W - 29L
1,195 Elo+
Solo
Team Averages
Level 22
1,330 SR
1,309 Elo+

VS

Team Averages
Level 11
1,401 SR
1,203 Elo+
Thanatos
Thanatos
EarthGoddess93
Thanatos
Level 16
God Stats
0W - 2L
1,298 SR
Queue Stats
16W - 30L
1,204 Elo+
Solo
Cthulhu
Cthulhu
EventualCape102
Cthulhu
Level 21
God Stats
0W - 2L
1,246 SR
Queue Stats
57W - 47L
1,010 Elo+
Solo
Susano
Susano
Flippy604
Susano
Level 4
God Stats
1W - 1L
1,710 SR
Queue Stats
1W - 2L
1,316 Elo+
Solo
Thor
Thor
LilPupperGod
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,268 Elo+
Solo
Hel
Hel
Spizzy80
Hel
Level 7
God Stats
0W - 1L
1,253 SR
Queue Stats
23W - 27L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ComicCart743346
Tsukuyomi
18
21 / 3 / 16
12,857
1,607
20,623
8,513
3,303
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Daddamage
Neith
17
7 / 2 / 25
10,863
1,358
11,067
5,604
2,047
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

15
4 / 1 / 14
8,744
1,093
8,218
7,376
4,706
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

19
16 / 1 / 26
12,202
1,525
18,248
4,359
1,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 3 / 27
10,298
1,287
9,565
11,094
11,884
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

329

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
4 / 12 / 2
9,425
1,178
5,693
16,499
5,633
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
1 / 8 / 5
8,400
1,050
7,761
16,131
5,912
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Susano
Flippy604
Susano
14
1 / 12 / 3
8,255
1,032
7,562
16,720
5,598
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 11 / 4
8,556
1,070
7,021
15,161
5,121
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 11 / 4
8,017
1,002
3,580
13,416
4,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
28
54
Kills
10
10
Deaths
54
108
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ComicCart743346
Tsukuyomi
21
3
16
9.67
W
Neith
Daddamage
Neith
7
2
25
9.75
L
Thanatos
4
12
2
0.42
L
1
8
5
0.44
L
Susano
Flippy604
Susano
1
12
3
0.21
L
3
11
4
0.45
W
4
1
14
11
L
1
11
4
0.27
W
16
1
26
29
W
6
3
27
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,721
Damage
31,617
36,946
Taken
77,927
23,357
Mitigated
27,105
4,034
Healing
7,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ComicCart743346
Tsukuyomi
20,623
8,425
0
154
8,513
3,303
0
2,547
5,966
0
31,857
W
Neith
Daddamage
Neith
11,067
5,632
372
1,057
5,604
2,047
0
844
4,760
52
23,059
L
Thanatos
5,693
2,351
0
4,122
16,499
5,633
0
8,074
8,336
0
19,728
L
7,761
676
77
857
16,131
5,912
0
7,611
8,117
20,895
0
L
Susano
Flippy604
Susano
7,562
2,292
0
0
16,720
5,598
0
7,125
9,453
0
24,887
L
7,021
2,327
0
0
15,161
5,121
0
7,697
7,464
0
17,731
W
8,218
1,816
72
66
7,376
4,706
0
3,197
4,179
14,292
0
L
3,580
1,581
1,113
1,143
13,416
4,841
0
5,524
7,892
13,212
0
W
18,248
5,024
0
876
4,359
1,417
0
1,226
3,133
31,813
0
W
9,565
2,650
1,166
271
11,094
11,884
0
3,527
7,567
16,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,964
Gold Earned
42,653
102
Minions Killed
103
2
Camps Cleared
5
775,840
Distance Traveled
665,147
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,857
1,607
34
4
1
165,907
0
W
Neith
10,863
1,358
20
3
0
145,498
2
L
Thanatos
9,425
1,178
26
3
1
142,084
0
L
Cthulhu
8,400
1,050
29
4
0
125,156
0
L
Susano
8,255
1,032
18
2
3
147,177
1
L
Thor
8,556
1,070
20
3
1
137,286
0
W
Ares
8,744
1,093
9
1
0
156,878
3
L
Hel
8,017
1,002
10
1
0
113,444
0
W
Hera
12,202
1,525
28
4
0
173,579
0
W
Yemoja
10,298
1,287
11
1
1
133,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role