Player Matchup

Mercury
Mercury
Silver II
Firestine1998
Mercury
Silver II
Level 89
God Stats
1W - 2L
1,264 SR
Queue Stats
79W - 86L
1,403 MMR
Party 3
Neith
Neith
Gold V
Lifefromdeath99
Neith
Gold V
Level 52
God Stats
10W - 10L
1,564 SR
Queue Stats
29W - 31L
1,356 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
Meadow777
Baron Samedi
Gold III
Level 140
God Stats
1W - 1L
1,349 SR
Queue Stats
125W - 123L
1,528 MMR
Party 2
Fenrir
Fenrir
Gold II
Mumbafp
Fenrir
Gold II
Level 159
God Stats
6W - 7L
1,500 SR
Queue Stats
147W - 177L
1,432 MMR
Solo
Tiamat
Tiamat
Silver III
RandomJT_ice
Tiamat
Silver III
Level 33
God Stats
4W - 5L
1,631 SR
Queue Stats
34W - 30L
1,484 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,462 SR
1,441 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,485 SR
1,440 MMR
Chaac
Chaac
Gold IV
Frytime215
Chaac
Gold IV
Level 147
God Stats
6W - 6L
1,630 SR
Queue Stats
90W - 88L
1,479 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold II
Im The Tigger
Morgan Le Fay
Gold II
Level 146
God Stats
0W - 1L
1,322 SR
Queue Stats
285W - 298L
1,444 MMR
Solo
Cerberus
Cerberus
Gold IV
Mauby_Leaves
Cerberus
Gold IV
Level 45
God Stats
0W - 1L
1,647 SR
Queue Stats
45W - 52L
1,433 MMR
Solo
Apollo
Apollo
Gold III
patsx81
Apollo
Gold III
Level 119
God Stats
0W - 5L
1,655 SR
Queue Stats
226W - 234L
1,430 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
teakjoe
Ao Kuang
Gold IV
Level 127
God Stats
0W - 4L
1,169 SR
Queue Stats
683W - 690L
1,416 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
11 / 4 / 9
13,533
588
16,713
18,314
6,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
3 / 2 / 10
13,441
584
12,960
12,543
5,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Meadow777
Baron Samedi
20
6 / 4 / 9
13,182
573
18,038
13,627
6,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Mumbafp
Fenrir
19
6 / 3 / 17
12,937
562
13,281
20,203
19,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
20
6 / 2 / 2
13,774
599
9,935
13,694
12,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AresPersephoneAthenaGilgameshDanzaburou

VS

Bans
TsukuyomiKumbhakarnaYemojaChironHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
2 / 6 / 5
9,955
433
9,522
23,754
22,172
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Im The Tigger
Morgan Le Fay
17
3 / 8 / 2
10,650
463
10,254
18,988
8,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Mauby_Leaves
Cerberus
18
1 / 4 / 4
11,656
507
6,273
17,913
24,466
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
patsx81
Apollo
18
2 / 5 / 2
11,479
499
6,836
20,319
7,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
teakjoe
Ao Kuang
15
7 / 9 / 3
10,546
459
12,698
24,288
8,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
31
32
Kills
15
15
Deaths
32
47
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
11
4
9
3.88
L
Chaac
2
6
5
0.75
L
Morgan Le Fay
Im The Tigger
Morgan Le Fay
3
8
2
0.5
W
3
2
10
4
L
Cerberus
Mauby_Leaves
Cerberus
1
4
4
0.75
W
Baron Samedi
Meadow777
Baron Samedi
6
4
9
2.63
W
Fenrir
Mumbafp
Fenrir
6
3
17
4.83
W
Tiamat
6
2
2
3.5
L
Apollo
patsx81
Apollo
2
5
2
0.6
L
Ao Kuang
teakjoe
Ao Kuang
7
9
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,927
Damage
45,583
78,381
Taken
105,262
50,439
Mitigated
70,574
30,486
Healing
28,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
16,713
10,174
0
2,537
18,314
6,385
144
8,792
9,256
0
102,355
L
Chaac
9,522
931
0
4,051
23,754
22,172
0
7,086
16,297
327
63,297
L
Morgan Le Fay
Im The Tigger
Morgan Le Fay
10,254
1,191
0
3,358
18,988
8,127
0
6,113
12,646
71,921
0
W
12,960
4,042
0
4,646
12,543
5,243
4,587
3,232
9,311
0
99,354
L
Cerberus
Mauby_Leaves
Cerberus
6,273
451
0
4,421
17,913
24,466
65
6,553
11,166
76,318
0
W
Baron Samedi
Meadow777
Baron Samedi
18,038
1,144
2,796
5,847
13,627
6,905
370
6,215
7,412
89,901
0
W
Fenrir
Mumbafp
Fenrir
13,281
2,479
0
7,646
20,203
19,203
624
7,706
12,314
0
42,767
W
Tiamat
9,935
2,689
0
7,014
13,694
12,703
2,101
6,428
7,266
89,976
0
L
Apollo
patsx81
Apollo
6,836
3,653
0
8,927
20,319
7,510
48
1,564
18,499
0
97,756
L
Ao Kuang
teakjoe
Ao Kuang
12,698
3,997
0
7,870
24,288
8,299
0
7,075
16,984
68,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,867
Gold Earned
54,286
650
Minions Killed
717
0
Camps Cleared
0
2,253,430
Distance Traveled
2,001,360
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,533
588
118
5
0
522,165
6
L
Chaac
9,955
433
97
4
0
402,298
0
L
Morgan Le Fay
10,650
463
142
6
0
398,167
8
W
Neith
13,441
584
186
8
0
421,810
7
L
Cerberus
11,656
507
214
9
0
415,919
6
W
Baron Samedi
13,182
573
133
6
0
445,355
2
W
Fenrir
12,937
562
44
2
0
481,418
9
W
Tiamat
13,774
599
169
7
0
382,682
3
L
Apollo
11,479
499
170
7
0
400,431
5
L
Ao Kuang
10,546
459
94
4
0
384,545
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role