Player Matchup

Sol
Sol
ILINNAMORATO
Sol
Level 108
God Stats
50W - 38L
1,576 SR
Queue Stats
177W - 194L
1,451 Elo+
Party 2
Sun Wukong
Sun Wukong
OniKokuryu
Sun Wukong
Level 27
God Stats
27W - 21L
1,570 SR
Queue Stats
152W - 153L
1,476 Elo+
Party 2
Ao Kuang
Ao Kuang
SixEyedSage
Ao Kuang
Level 39
God Stats
38W - 46L
1,491 SR
Queue Stats
184W - 188L
1,438 Elo+
Party 2
Terra
Terra
potatopan23
Terra
Level 10
God Stats
2W - 3L
1,438 SR
Queue Stats
14W - 17L
1,447 Elo+
Party 2
Izanami
Izanami
xTwilightAngel
Izanami
Level 29
God Stats
5W - 8L
1,463 SR
Queue Stats
118W - 129L
1,427 Elo+
Party 2
Team Averages
Level 43
1,508 SR
1,448 Elo+

VS

Team Averages
Level 87
1,604 SR
1,520 Elo+
Jormungandr
Jormungandr
AlkalineSteam40
Jormungandr
Level 66
God Stats
265W - 156L
1,674 SR
Queue Stats
662W - 488L
1,559 Elo+
Party 1
Discordia
Discordia
AstroMxlkk
Discordia
Level 40
God Stats
1W - 0L
1,744 SR
Queue Stats
48W - 33L
1,374 Elo+
Solo
Ares
Ares
FreshtagNBK
Ares
Level 42
God Stats
47W - 25L
1,779 SR
Queue Stats
375W - 291L
1,570 Elo+
Party 1
Zhong Kui
Zhong Kui
SantiagoJV033
Zhong Kui
Level 129
God Stats
1W - 1L
1,477 SR
Queue Stats
79W - 72L
1,464 Elo+
Solo
Izanami
Izanami
SkullBoyCarlos
Izanami
Level 160
God Stats
1W - 0L
1,345 SR
Queue Stats
519W - 232L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 3
11,367
1,137
21,353
19,327
7,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
OniKokuryu
Sun Wukong
16
3 / 13 / 3
10,131
1,013
8,461
26,243
16,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
SixEyedSage
Ao Kuang
15
5 / 8 / 3
10,110
1,011
13,456
19,055
8,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 7 / 4
9,881
988
1,616
26,137
25,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 5 / 2
8,610
861
7,299
9,403
3,565
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

25

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlkalineSteam40
Jormungandr
18
5 / 1 / 27
12,468
1,247
13,344
12,726
11,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
AstroMxlkk
Discordia
17
5 / 4 / 15
10,818
1,082
12,744
6,036
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 3 / 27
11,230
1,123
7,924
16,330
21,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
SantiagoJV033
Zhong Kui
17
7 / 4 / 10
11,020
1,102
21,123
13,070
8,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
21 / 1 / 8
13,951
1,395
39,313
9,911
4,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
127
13
Kills
40
40
Deaths
13
15
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlkalineSteam40
Jormungandr
5
1
27
18.5
W
Discordia
AstroMxlkk
Discordia
5
4
15
3.13
W
2
3
27
5.17
L
5
7
3
0.93
L
Sun Wukong
OniKokuryu
Sun Wukong
3
13
3
0.35
W
Zhong Kui
SantiagoJV033
Zhong Kui
7
4
10
3
L
Ao Kuang
SixEyedSage
Ao Kuang
5
8
3
0.81
W
21
1
8
25
L
0
7
4
0.29
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,185
Damage
94,448
100,165
Taken
58,073
60,734
Mitigated
48,110
12,844
Healing
9,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlkalineSteam40
Jormungandr
13,344
2,992
644
1,772
12,726
11,901
0
6,882
5,844
33,252
0
W
Discordia
AstroMxlkk
Discordia
12,744
1,687
0
0
6,036
2,172
0
3,916
2,120
25,451
0
W
7,924
1,683
862
1,718
16,330
21,012
0
9,218
7,112
10,876
0
L
21,353
10,224
0
3,734
19,327
7,101
0
7,541
11,786
54,730
0
L
Sun Wukong
OniKokuryu
Sun Wukong
8,461
2,105
0
859
26,243
16,818
0
14,562
11,681
0
22,062
W
Zhong Kui
SantiagoJV033
Zhong Kui
21,123
2,647
0
4,635
13,070
8,324
0
8,327
4,743
34,819
0
L
Ao Kuang
SixEyedSage
Ao Kuang
13,456
3,638
0
4,348
19,055
8,172
0
13,721
5,334
19,983
2,184
W
39,313
33,448
0
0
9,911
4,701
0
6,618
3,293
0
81,080
L
1,616
657
2,095
1,808
26,137
25,078
0
13,503
12,634
4,916
0
L
7,299
5,489
0
0
9,403
3,565
0
5,808
3,595
0
22,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,099
Gold Earned
59,487
157
Minions Killed
211
5
Camps Cleared
7
717,579
Distance Traveled
878,169
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,468
1,247
36
4
0
214,348
1
W
Discordia
10,818
1,082
27
3
1
173,179
0
W
Ares
11,230
1,123
6
1
0
170,885
0
L
Sol
11,367
1,137
79
8
2
134,578
0
L
Sun Wukong
10,131
1,013
21
2
0
153,916
2
W
Zhong Kui
11,020
1,102
34
3
1
160,335
0
L
Ao Kuang
10,110
1,011
21
2
3
140,073
0
W
Izanami
13,951
1,395
108
11
5
159,422
0
L
Terra
9,881
988
7
1
0
182,817
0
L
Izanami
8,610
861
29
3
0
106,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role