Player Matchup

Ra
Ra
Hydra Hide
Ra
Level 44
God Stats
1W - 4L
1,524 SR
Queue Stats
117W - 148L
1,208 Elo+
Party 1
Anubis
Anubis
Lil Turtle53
Anubis
Level 25
God Stats
21W - 23L
1,480 SR
Queue Stats
42W - 53L
1,321 Elo+
Party 1
Merlin
Merlin
PaksTop
Merlin
Level 108
God Stats
126W - 172L
1,457 SR
Queue Stats
404W - 497L
1,390 Elo+
Solo
Fenrir
Fenrir
kallejero_2
Fenrir
Level 50
God Stats
5W - 7L
1,343 SR
Queue Stats
551W - 638L
1,340 Elo+
Solo
Danzaburou
Danzaburou
leyroggman
Danzaburou
Level 54
God Stats
5W - 8L
1,307 SR
Queue Stats
73W - 88L
1,351 Elo+
Solo
Team Averages
Level 56
1,422 SR
1,322 Elo+

VS

Team Averages
Level 51
1,481 SR
1,360 Elo+
Fenrir
Fenrir
 
Fenrir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AarSoln
Achilles
Level 42
God Stats
7W - 2L
1,577 SR
Queue Stats
202W - 201L
1,322 Elo+
Solo
Nu Wa
Nu Wa
TissouDiuks
Nu Wa
Level 52
God Stats
1W - 1L
1,235 SR
Queue Stats
66W - 98L
1,318 Elo+
Party 2
Terra
Terra
UngaSpeak
Terra
Level 48
God Stats
2W - 2L
1,697 SR
Queue Stats
45W - 52L
1,342 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zamis_lolo
Morgan Le Fay
Level 55
God Stats
3W - 4L
1,397 SR
Queue Stats
75W - 115L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 0
7,750
517
7,102
9,754
2,999
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
11
2 / 7 / 3
7,059
471
3,649
10,389
4,141
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
PaksTop
Merlin
10
0 / 2 / 1
6,353
424
3,273
7,099
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
8
0 / 5 / 3
5,584
372
3,102
10,080
5,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
leyroggman
Danzaburou
8
1 / 3 / 0
5,942
396
2,215
8,407
2,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 2 / 4
8,366
558
6,009
10,169
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
AarSoln
Achilles
14
5 / 0 / 2
8,646
576
6,130
5,850
5,061
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
4 / 4 / 3
8,202
547
12,232
9,458
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
UngaSpeak
Terra
12
3 / 0 / 2
7,052
470
3,720
8,190
6,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Zamis_lolo
Morgan Le Fay
11
2 / 2 / 3
7,079
472
7,560
6,620
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
22
22
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
4
5
W
Achilles
AarSoln
Achilles
5
0
2
6
L
5
5
0
1
L
Anubis
2
7
3
0.5
L
Merlin
PaksTop
Merlin
0
2
1
0.25
W
4
4
3
1.38
W
Terra
UngaSpeak
Terra
3
0
2
4
W
Morgan Le Fay
Zamis_lolo
Morgan Le Fay
2
2
3
1.75
L
Fenrir
0
5
3
0.3
L
Danzaburou
leyroggman
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,341
Damage
35,651
45,729
Taken
40,287
17,083
Mitigated
19,766
10,093
Healing
13,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,009
1,758
0
883
10,169
3,462
0
3,485
6,642
0
45,848
W
Achilles
AarSoln
Achilles
6,130
1,649
0
595
5,850
5,061
442
1,715
3,997
0
43,686
L
7,102
768
138
1,700
9,754
2,999
256
3,907
5,479
38,872
0
L
Anubis
3,649
322
0
1,388
10,389
4,141
0
3,679
6,370
34,290
0
L
Merlin
PaksTop
Merlin
3,273
233
42
1,738
7,099
1,797
323
3,132
3,741
27,881
0
W
12,232
1,840
0
3,692
9,458
2,441
1,428
5,765
3,647
48,557
0
W
Terra
UngaSpeak
Terra
3,720
1,159
1,848
4,981
8,190
6,739
988
421
7,704
19,396
0
W
Morgan Le Fay
Zamis_lolo
Morgan Le Fay
7,560
1,111
424
869
6,620
2,063
1,014
2,274
4,273
40,300
0
L
Fenrir
3,102
1,034
0
2,814
10,080
5,993
0
4,283
5,152
0
14,158
L
Danzaburou
leyroggman
Danzaburou
2,215
597
0
2,273
8,407
2,153
0
5,999
1,475
0
20,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,688
Gold Earned
39,345
237
Minions Killed
333
0
Camps Cleared
0
1,105,188
Distance Traveled
1,306,116
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,366
558
73
5
0
289,262
1
W
Achilles
8,646
576
78
5
0
268,649
2
L
Ra
7,750
517
56
4
0
235,401
1
L
Anubis
7,059
471
66
4
0
214,499
0
L
Merlin
6,353
424
63
4
0
179,039
0
W
Nu Wa
8,202
547
74
5
0
234,553
2
W
Terra
7,052
470
37
2
0
276,660
1
W
Morgan Le Fay
7,079
472
71
5
0
236,992
1
L
Fenrir
5,584
372
17
1
0
286,351
0
L
Danzaburou
5,942
396
35
2
0
189,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role