Player Matchup

Baron Samedi
Baron Samedi
ExpFail
Baron Samedi
Level 87
God Stats
4W - 4L
1,491 SR
Queue Stats
96W - 118L
1,416 Elo+
Party 2
King Arthur
King Arthur
SgtLevis
King Arthur
Level 38
God Stats
27W - 27L
1,457 SR
Queue Stats
72W - 69L
1,468 Elo+
Solo
Kali
Kali
SmiteElitePL
Kali
Level 86
God Stats
3W - 6L
1,206 SR
Queue Stats
37W - 33L
1,519 Elo+
Solo
Danzaburou
Danzaburou
anaquin
Danzaburou
Level 87
God Stats
16W - 18L
1,461 SR
Queue Stats
76W - 92L
1,401 Elo+
Party 2
Cthulhu
Cthulhu
mickux
Cthulhu
Level 46
God Stats
1W - 0L
1,273 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 69
1,378 SR
1,461 Elo+

VS

Team Averages
Level 65
1,384 SR
1,394 Elo+
Raijin
Raijin
ChaosEmperorIV
Raijin
Level 68
God Stats
13W - 14L
1,536 SR
Queue Stats
207W - 246L
1,455 Elo+
Party 3
Ne Zha
Ne Zha
Gunstringer51
Ne Zha
Level 65
God Stats
0W - 2L
1,328 SR
Queue Stats
218W - 234L
1,380 Elo+
Party 1
Jing Wei
Jing Wei
Katha1109
Jing Wei
Level 64
God Stats
49W - 44L
1,392 SR
Queue Stats
348W - 338L
1,383 Elo+
Party 1
Sylvanus
Sylvanus
akkas4405
Sylvanus
Level 79
God Stats
35W - 47L
1,359 SR
Queue Stats
385W - 463L
1,444 Elo+
Solo
Bellona
Bellona
bronly
Bellona
Level 48
God Stats
0W - 1L
1,305 SR
Queue Stats
16W - 35L
1,309 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ExpFail
Baron Samedi
12
3 / 2 / 3
7,479
623
4,913
6,156
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SgtLevis
King Arthur
14
2 / 0 / 2
7,995
666
3,623
5,404
2,526
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
6 / 2 / 5
7,984
665
7,781
10,197
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
anaquin
Danzaburou
12
4 / 0 / 1
7,451
621
5,985
5,644
1,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
mickux
Cthulhu
10
1 / 2 / 4
6,777
565
4,258
9,115
5,242
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
6,997
583
5,971
6,350
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 4 / 2
5,442
454
2,939
6,405
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jing Wei
Katha1109
Jing Wei
11
0 / 0 / 3
6,023
502
1,969
8,142
2,370
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
akkas4405
Sylvanus
9
3 / 6 / 1
6,038
503
5,369
11,076
4,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
bronly
Bellona
11
0 / 2 / 0
6,451
538
2,246
8,769
4,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
16
Kills
6
6
Deaths
16
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Baron Samedi
ExpFail
Baron Samedi
3
2
3
2.25
L
0
4
2
0.25
L
Jing Wei
Katha1109
Jing Wei
0
0
3
1.5
W
King Arthur
SgtLevis
King Arthur
2
0
2
3
W
6
2
5
4.25
L
Sylvanus
akkas4405
Sylvanus
3
6
1
0.58
W
Danzaburou
anaquin
Danzaburou
4
0
1
4.5
L
Bellona
bronly
Bellona
0
2
0
0
W
Cthulhu
mickux
Cthulhu
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,560
Damage
18,494
36,516
Taken
40,742
16,065
Mitigated
15,287
12,630
Healing
12,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,971
852
0
500
6,350
2,003
200
3,232
2,816
38,684
0
W
Baron Samedi
ExpFail
Baron Samedi
4,913
413
0
1,803
6,156
2,578
68
3,401
2,755
37,119
0
L
2,939
1,612
0
1,482
6,405
1,627
0
473
5,932
0
22,376
L
Jing Wei
Katha1109
Jing Wei
1,969
1,134
0
2,832
8,142
2,370
0
1,813
6,281
0
31,793
W
King Arthur
SgtLevis
King Arthur
3,623
527
0
2,471
5,404
2,526
0
0
5,404
0
46,299
W
7,781
3,366
0
4,480
10,197
4,019
581
2,984
7,213
0
37,628
L
Sylvanus
akkas4405
Sylvanus
5,369
2,063
251
3,513
11,076
4,755
0
3,243
7,773
21,516
7,673
W
Danzaburou
anaquin
Danzaburou
5,985
1,697
0
1,511
5,644
1,700
221
1,443
4,201
0
49,680
L
Bellona
bronly
Bellona
2,246
787
0
3,899
8,769
4,532
108
0
8,769
0
35,279
W
Cthulhu
mickux
Cthulhu
4,258
602
105
2,260
9,115
5,242
60
3,184
5,931
19,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,686
Gold Earned
30,951
376
Minions Killed
358
0
Camps Cleared
0
1,173,520
Distance Traveled
1,086,785
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,997
583
82
7
0
219,079
2
W
Baron Samedi
7,479
623
77
6
0
198,535
1
L
Ne Zha
5,442
454
56
5
0
210,117
0
L
Jing Wei
6,023
502
61
5
0
252,942
3
W
King Arthur
7,995
666
108
9
0
253,863
2
W
Kali
7,984
665
58
5
0
246,917
1
L
Sylvanus
6,038
503
61
5
0
198,000
0
W
Danzaburou
7,451
621
102
9
0
221,807
3
L
Bellona
6,451
538
98
8
0
206,647
1
W
Cthulhu
6,777
565
31
3
0
252,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role