Player Matchup

Izanami
Izanami
LiveLucky801
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
YoungJarod
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,253 Elo+
Party 2
Olorun
Olorun
dimix199820
Olorun
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 20L
1,313 Elo+
Solo
Fenrir
Fenrir
kosso1213
Fenrir
Level 6
God Stats
1W - 6L
1,350 SR
Queue Stats
7W - 12L
1,110 Elo+
Party 3
Thor
Thor
seif_du_42
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 3
Team Averages
Level 9
1,470 SR
1,335 Elo+

VS

Team Averages
Level 21
1,412 SR
1,344 Elo+
Da Ji
Da Ji
AquaHolic67
Da Ji
Level 32
God Stats
9W - 9L
1,521 SR
Queue Stats
170W - 187L
1,400 Elo+
Party 1
Izanami
Izanami
Fear Is Death1
Izanami
Level 13
God Stats
19W - 19L
1,294 SR
Queue Stats
131W - 141L
1,375 Elo+
Solo
Olorun
Olorun
SAMUEL WK88
Olorun
Level 28
God Stats
11W - 6L
1,559 SR
Queue Stats
69W - 71L
1,300 Elo+
Solo
Tyr
Tyr
a7x_Revenant
Tyr
Level 20
God Stats
3W - 1L
1,192 SR
Queue Stats
15W - 15L
1,309 Elo+
Solo
Hera
Hera
ani4aniaole
Hera
Level 14
God Stats
22W - 16L
1,495 SR
Queue Stats
36W - 40L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LiveLucky801
Izanami
9
0 / 14 / 0
5,968
351
3,220
14,121
4,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
YoungJarod
Bacchus
11
1 / 7 / 0
6,238
367
4,313
13,189
8,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
11
1 / 5 / 0
7,191
423
3,093
11,686
7,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
kosso1213
Fenrir
7
0 / 10 / 0
5,506
324
2,436
10,475
6,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

5
0 / 9 / 0
5,202
306
1,530
8,239
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
15 / 0 / 6
10,425
613
13,445
8,009
5,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 1 / 10
9,130
537
7,164
9,373
3,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
16
12 / 0 / 3
10,982
646
10,997
8,198
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
9 / 1 / 7
9,289
546
5,598
9,148
4,411
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 0 / 6
9,380
552
6,437
5,867
1,810
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
76
2
Kills
44
45
Deaths
2
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
15
0
6
18
W
3
1
10
8
L
Izanami
LiveLucky801
Izanami
0
14
0
0
W
Olorun
12
0
3
13.5
L
Bacchus
YoungJarod
Bacchus
1
7
0
0.14
W
9
1
7
12.5
W
5
0
6
8
L
Olorun
1
5
0
0.2
L
Fenrir
kosso1213
Fenrir
0
10
0
0
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,592
Damage
43,641
57,710
Taken
40,595
29,611
Mitigated
18,161
4,227
Healing
20,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,445
3,244
51
4,198
8,009
5,465
1,748
968
7,041
0
48,537
W
7,164
5,650
0
5,660
9,373
3,154
2,646
953
8,420
0
51,607
L
Izanami
LiveLucky801
Izanami
3,220
2,350
0
36
14,121
4,265
0
5,995
8,126
0
23,307
W
Olorun
10,997
5,554
116
4,805
8,198
3,321
5,638
3,743
4,455
64,980
0
L
Bacchus
YoungJarod
Bacchus
4,313
516
0
0
13,189
8,960
0
6,642
6,547
17,004
0
W
5,598
1,837
0
3,082
9,148
4,411
154
843
7,760
0
41,932
W
6,437
2,087
0
2,277
5,867
1,810
3,410
627
5,240
57,432
0
L
Olorun
3,093
1,281
164
2,563
11,686
7,490
0
3,321
8,365
20,011
2,296
L
Fenrir
kosso1213
Fenrir
2,436
854
0
1,196
10,475
6,829
0
514
9,961
0
15,730
L
1,530
1,169
0
268
8,239
2,067
0
962
7,277
0
8,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,105
Gold Earned
49,206
144
Minions Killed
451
0
Camps Cleared
0
1,335,155
Distance Traveled
1,599,859
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,425
613
90
5
0
376,090
0
W
Izanami
9,130
537
82
5
0
283,680
0
L
Izanami
5,968
351
41
2
0
260,074
2
W
Olorun
10,982
646
120
7
0
287,827
0
L
Bacchus
6,238
367
20
1
0
259,869
3
W
Tyr
9,289
546
71
4
0
342,846
1
W
Hera
9,380
552
88
5
0
309,416
1
L
Olorun
7,191
423
43
3
0
264,115
0
L
Fenrir
5,506
324
27
2
0
296,378
1
L
Thor
5,202
306
13
1
0
254,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role