Player Matchup

Janus
Janus
Silver II
 
Janus
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Bronze I
Caesar_Sama65478
Cabrakan
Bronze I
Level 81
God Stats
36W - 36L
1,500 SR
Queue Stats
307W - 354L
229 MMR
Solo
Artemis
Artemis
Silver II
Jutsu-Monkey
Artemis
Silver II
Level 96
God Stats
12W - 13L
1,547 SR
Queue Stats
120W - 134L
899 MMR
Solo
Nike
Nike
Bronze III
adriancito926
Nike
Bronze III
Level 107
God Stats
9W - 11L
1,464 SR
Queue Stats
67W - 113L
-29 MMR
Solo
Ne Zha
Ne Zha
Silver II
joanwar048
Ne Zha
Silver II
Level 85
God Stats
12W - 8L
1,502 SR
Queue Stats
82W - 92L
982 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,503 SR
716 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 89
1,458 SR
625 MMR
Kuzenbo
Kuzenbo
Silver V
Formiga_das_Play
Kuzenbo
Silver V
Level 67
God Stats
0W - 1L
1,176 SR
Queue Stats
61W - 75L
506 MMR
Solo
Achilles
Achilles
Silver III
Glitchdemon_19
Achilles
Silver III
Level 128
God Stats
4W - 4L
1,768 SR
Queue Stats
191W - 203L
810 MMR
Solo
Tiamat
Tiamat
Bronze II
SouthMonster54
Tiamat
Bronze II
Level 77
God Stats
9W - 7L
1,546 SR
Queue Stats
31W - 43L
1,044 MMR
Party 1
Neith
Neith
Bronze III
TRIBES14
Neith
Bronze III
Level 104
God Stats
67W - 104L
1,408 SR
Queue Stats
308W - 383L
-127 MMR
Solo
Arachne
Arachne
Bronze III
Turtarian
Arachne
Bronze III
Level 69
God Stats
3W - 4L
1,394 SR
Queue Stats
29W - 46L
893 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 2 / 1
6,106
678
3,589
3,750
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 0 / 5
5,170
574
2,314
7,030
4,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Jutsu-Monkey
Artemis
9
3 / 1 / 3
5,436
604
3,424
4,981
1,573
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 1 / 3
6,097
677
3,386
4,738
2,263
Breastplate

Breastplate

+20
Physical Protection

Ne Zha
joanwar048
Ne Zha
10
3 / 0 / 4
5,785
643
4,884
7,027
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
SetTsukuyomiApolloHadesGilgamesh

VS

Bans
King ArthurAnhurDanzaburouCu ChulainnVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,705
523
2,482
7,980
4,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
7
0 / 6 / 1
4,480
498
3,175
7,026
3,950
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 1 / 0
6,058
673
3,286
3,652
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
TRIBES14
Neith
5
0 / 3 / 0
3,943
438
1,894
3,346
768
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Turtarian
Arachne
8
1 / 2 / 0
5,195
577
1,996
5,703
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
3
4
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
1
2.25
W
1
0
5
3.5
L
0
3
0
0
L
Achilles
0
6
1
0.08
W
Artemis
Jutsu-Monkey
Artemis
3
1
3
4.5
L
2
1
0
2
L
Neith
TRIBES14
Neith
0
3
0
0
L
Arachne
Turtarian
Arachne
1
2
0
0.5
W
4
1
3
5.5
W
Ne Zha
joanwar048
Ne Zha
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,597
Damage
12,833
27,526
Taken
27,707
11,311
Mitigated
12,892
11,057
Healing
5,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,589
539
0
533
3,750
887
0
1,319
2,301
33,493
0
W
2,314
491
378
3,290
7,030
4,403
300
1,800
5,122
8,951
0
L
2,482
1,144
0
1,075
7,980
4,289
0
1,773
6,172
14,429
0
L
Achilles
3,175
703
0
477
7,026
3,950
0
639
6,387
0
16,308
W
Artemis
Jutsu-Monkey
Artemis
3,424
2,068
0
2,115
4,981
1,573
712
1,461
3,492
0
33,602
L
3,286
387
0
1,154
3,652
1,684
118
1,693
1,826
30,441
0
L
Neith
TRIBES14
Neith
1,894
1,222
0
177
3,346
768
0
760
2,586
0
12,152
L
Arachne
Turtarian
Arachne
1,996
1,192
0
2,538
5,703
2,201
0
993
4,610
0
30,025
W
3,386
512
0
1,000
4,738
2,263
260
0
4,570
0
25,778
W
Ne Zha
joanwar048
Ne Zha
4,884
2,037
0
3,741
7,027
2,185
0
916
6,025
0
29,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,594
Gold Earned
24,381
276
Minions Killed
222
0
Camps Cleared
0
914,263
Distance Traveled
822,534
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,106
678
89
10
0
185,055
0
W
Cabrakan
5,170
574
19
2
0
179,649
2
L
Kuzenbo
4,705
523
27
3
0
169,068
0
L
Achilles
4,480
498
33
4
0
170,637
1
W
Artemis
5,436
604
57
6
0
158,505
3
L
Tiamat
6,058
673
81
9
0
176,363
2
L
Neith
3,943
438
19
2
0
93,247
0
L
Arachne
5,195
577
62
7
0
213,219
0
W
Nike
6,097
677
56
6
0
190,816
0
W
Ne Zha
5,785
643
55
6
0
200,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role