Player Matchup

Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Arcian
Horus
Level 154
God Stats
85W - 35L
1,715 SR
Queue Stats
562W - 416L
1,654 Elo+
Party 1
Bastet
Bastet
crosway
Bastet
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,556 Elo+
Solo
Team Averages
Level 142
1,572 SR
1,570 Elo+

VS

Team Averages
Level 106
1,433 SR
1,526 Elo+
Ra
Ra
AnterosFishh
Ra
Level 108
God Stats
1W - 1L
1,304 SR
Queue Stats
40W - 43L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
Fire247227
Baron Samedi
Level 103
God Stats
2W - 3L
1,334 SR
Queue Stats
260W - 286L
1,538 Elo+
Solo
Anubis
Anubis
MaybeKus
Anubis
Level 108
God Stats
11W - 6L
1,661 SR
Queue Stats
179W - 162L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
6 / 2 / 4
8,772
797
8,974
4,586
1,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Arcian
Horus
13
4 / 2 / 10
9,374
852
5,519
9,683
9,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
crosway
Bastet
12
6 / 4 / 6
8,792
799
9,533
8,572
2,646
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 4
7,140
649
4,525
8,266
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
Fire247227
Baron Samedi
10
2 / 4 / 3
7,286
662
4,568
8,338
3,561
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
MaybeKus
Anubis
13
4 / 6 / 2
8,389
763
5,327
9,486
3,408
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
16
Kills
7
8
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
2
4
4
L
1
6
4
0.5
W
Horus
Arcian
Horus
4
2
10
4.5
L
Baron Samedi
Fire247227
Baron Samedi
2
4
3
0.88
L
Anubis
MaybeKus
Anubis
4
6
2
0.83
W
Bastet
crosway
Bastet
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,026
Damage
14,420
22,841
Taken
26,090
13,353
Mitigated
9,116
3,717
Healing
6,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,974
194
0
226
4,586
1,450
936
3,451
1,135
36,887
0
L
4,525
307
374
1,420
8,266
2,147
0
2,889
5,377
19,341
0
W
Horus
Arcian
Horus
5,519
2,306
590
2,901
9,683
9,257
482
6,074
3,609
0
14,595
L
Baron Samedi
Fire247227
Baron Samedi
4,568
411
446
2,012
8,338
3,561
0
2,065
6,273
17,113
0
L
Anubis
MaybeKus
Anubis
5,327
114
0
2,558
9,486
3,408
0
4,020
5,466
30,478
0
W
Bastet
crosway
Bastet
9,533
2,024
0
0
8,572
2,646
0
4,895
3,677
0
24,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,938
Gold Earned
22,815
110
Minions Killed
126
0
Camps Cleared
0
625,003
Distance Traveled
527,355
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,772
797
65
6
0
183,093
0
L
Ra
7,140
649
48
4
0
182,498
4
W
Horus
9,374
852
24
2
0
224,019
2
L
Baron Samedi
7,286
662
29
3
0
167,024
1
L
Anubis
8,389
763
49
4
0
177,833
4
W
Bastet
8,792
799
21
2
0
217,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role