Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
MammothTie46532
Bakasura
Level 123
God Stats
37W - 38L
1,302 SR
Queue Stats
500W - 528L
1,503 Elo+
Party 3
Pele
Pele
PvG-_-Maxoumet-_
Pele
Level 48
God Stats
0W - 2L
1,255 SR
Queue Stats
144W - 139L
1,393 Elo+
Party 2
Anubis
Anubis
PvG-_-ReaChEur-_
Anubis
Level 64
God Stats
11W - 13L
1,474 SR
Queue Stats
245W - 247L
1,404 Elo+
Party 2
Team Averages
Level 73
1,406 SR
1,460 Elo+

VS

Team Averages
Level 80
1,589 SR
1,483 Elo+
Erlang Shen
Erlang Shen
XxThony-TruandxX
Erlang Shen
Level 143
God Stats
6W - 0L
1,620 SR
Queue Stats
100W - 73L
1,514 Elo+
Party 1
Bellona
Bellona
Zv_Skuud_-
Bellona
Level 8
God Stats
11W - 10L
1,584 SR
Queue Stats
259W - 262L
1,445 Elo+
Party 1
Nox
Nox
floSR06
Nox
Level 107
God Stats
9W - 11L
1,694 SR
Queue Stats
94W - 71L
1,500 Elo+
Party 1
Medusa
Medusa
i92iTT_QuyTo
Medusa
Level 46
God Stats
12W - 11L
1,560 SR
Queue Stats
240W - 228L
1,458 Elo+
Party 1
Ymir
Ymir
thewillow
Ymir
Level 97
God Stats
1W - 0L
1,489 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 2 / 0
5,701
570
3,634
7,062
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
 
Bacchus
8
0 / 3 / 2
5,239
524
2,434
5,746
2,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
12
3 / 0 / 0
7,244
724
3,066
4,957
1,721
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 2 / 2
5,633
563
3,402
6,091
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 2
5,459
546
2,820
5,738
3,264
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
XxThony-TruandxX
Erlang Shen
11
4 / 1 / 1
6,110
611
6,738
7,761
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
Zv_Skuud_-
Bellona
8
0 / 2 / 0
5,082
508
1,515
5,776
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nox
10
1 / 0 / 3
5,490
549
3,109
3,246
1,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
9
3 / 1 / 1
5,529
553
5,232
6,664
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
8
0 / 1 / 4
4,788
479
1,344
5,159
2,084
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
5
Kills
8
8
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
0
0.5
L
Bacchus
 
Bacchus
0
3
2
0.33
L
Bakasura
3
0
0
3
L
1
2
2
1
L
0
1
2
1
W
Erlang Shen
XxThony-TruandxX
Erlang Shen
4
1
1
4.5
W
Bellona
Zv_Skuud_-
Bellona
0
2
0
0
W
Nox
1
0
3
2.5
W
Medusa
3
1
1
3.5
W
Ymir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,356
Damage
17,938
29,594
Taken
28,606
11,065
Mitigated
10,377
11,245
Healing
10,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,634
1,459
0
2,997
7,062
1,892
118
757
6,305
0
29,202
L
Bacchus
 
Bacchus
2,434
353
204
688
5,746
2,433
0
1,327
4,419
10,770
0
L
Bakasura
3,066
1,912
0
2,401
4,957
1,721
0
0
4,957
0
36,775
L
3,402
505
0
2,118
6,091
1,755
0
1,290
4,801
0
25,861
L
2,820
324
35
2,802
5,738
3,264
0
1,079
4,659
29,416
0
W
Erlang Shen
XxThony-TruandxX
Erlang Shen
6,738
3,793
0
3,330
7,761
2,047
0
1,418
6,151
0
37,840
W
Bellona
Zv_Skuud_-
Bellona
1,515
813
0
1,959
5,776
3,262
0
0
5,419
0
22,497
W
Nox
3,109
50
0
974
3,246
1,135
86
760
2,431
30,340
0
W
Medusa
5,232
1,724
171
2,404
6,664
1,849
35
1,434
5,230
0
31,348
W
Ymir
1,344
228
349
1,103
5,159
2,084
203
1,642
3,517
9,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,276
Gold Earned
26,999
288
Minions Killed
264
0
Camps Cleared
0
1,033,316
Distance Traveled
1,023,938
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,701
570
54
5
0
198,206
2
L
Bacchus
5,239
524
15
2
0
212,604
1
L
Bakasura
7,244
724
106
11
0
225,246
2
L
Pele
5,633
563
49
5
0
236,039
0
L
Anubis
5,459
546
64
6
0
161,221
3
W
Erlang Shen
6,110
611
68
7
0
240,750
1
W
Bellona
5,082
508
58
6
0
192,082
0
W
Nox
5,490
549
53
5
0
209,216
1
W
Medusa
5,529
553
74
7
0
198,715
4
W
Ymir
4,788
479
11
1
0
183,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role