Player Matchup

Thor
Thor
BoneBreaker1945
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
IvanZO_357
Ymir
Level 5
God Stats
1W - 1L
1,768 SR
Queue Stats
1W - 4L
1,164 Elo+
Party 1
Bakasura
Bakasura
L2-Miguel11224
Bakasura
Level 5
God Stats
1W - 2L
1,539 SR
Queue Stats
1W - 4L
1,164 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ang3lofpa1n
Morgan Le Fay
Level 5
God Stats
6W - 8L
1,500 SR
Queue Stats
51W - 69L
1,043 Elo+
Solo
Izanami
Izanami
depressionXx872
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 4
1,562 SR
1,274 Elo+

VS

Team Averages
Level 21
1,375 SR
1,321 Elo+
Scylla
Scylla
AstroxBEARZzz
Scylla
Level 31
God Stats
7W - 23L
1,062 SR
Queue Stats
211W - 378L
1,300 Elo+
Party 2
Pele
Pele
LongBoungMan
Pele
Level 22
God Stats
18W - 35L
1,541 SR
Queue Stats
197W - 371L
1,324 Elo+
Party 2
Jing Wei
Jing Wei
grubenvsb67
Jing Wei
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
242W - 373L
1,319 Elo+
Party 2
Nike
Nike
raw_resit
Nike
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
ruiman95
Ra
Level 15
God Stats
2W - 1L
1,272 SR
Queue Stats
19W - 30L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 9 / 1
5,752
303
1,777
8,529
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
0 / 12 / 3
8,458
445
6,344
23,135
21,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
11
2 / 13 / 1
7,695
405
5,657
17,440
5,990
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morgan Le Fay
ang3lofpa1n
Morgan Le Fay
13
3 / 11 / 1
8,785
462
11,920
20,129
12,922
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 1 / 1
5,734
302
377
666
150
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
16 / 1 / 12
11,629
612
14,399
12,677
8,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
11 / 2 / 10
10,845
571
11,567
13,504
5,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
grubenvsb67
Jing Wei
16
10 / 0 / 14
10,599
558
16,394
12,190
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nike
17
4 / 2 / 1
10,889
573
4,155
10,958
9,411
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 0 / 10
10,109
532
4,290
5,866
2,461
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
90
5
Kills
43
46
Deaths
5
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
16
1
12
22
L
0
9
1
0.06
L
0
12
3
0.13
L
Bakasura
2
13
1
0.19
W
11
2
10
8
L
Morgan Le Fay
ang3lofpa1n
Morgan Le Fay
3
11
1
0.32
L
0
1
1
0.5
W
Jing Wei
grubenvsb67
Jing Wei
10
0
14
17
W
Nike
4
2
1
2.25
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,075
Damage
50,805
69,899
Taken
55,195
42,897
Mitigated
29,930
5,307
Healing
20,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,399
4,944
0
6,470
12,677
8,191
3,842
5,403
7,224
49,449
0
L
1,777
746
0
244
8,529
2,141
32
2,697
5,832
0
7,392
L
6,344
1,511
0
79
23,135
21,694
216
6,598
16,537
25,334
0
L
Bakasura
5,657
3,252
0
1,714
17,440
5,990
777
3,955
13,485
0
22,221
W
11,567
3,106
0
1,957
13,504
5,213
1,509
4,822
8,318
0
66,052
L
Morgan Le Fay
ang3lofpa1n
Morgan Le Fay
11,920
1,615
0
3,270
20,129
12,922
0
5,578
14,551
36,678
0
L
377
377
0
0
666
150
0
222
444
0
3,212
W
Jing Wei
grubenvsb67
Jing Wei
16,394
11,924
0
7,809
12,190
4,654
2,292
4,555
7,373
0
54,004
W
Nike
4,155
1,011
0
0
10,958
9,411
2,090
1,683
9,214
10,421
53,559
W
4,290
1,007
1,362
2,726
5,866
2,461
2,424
1,801
4,040
32,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,424
Gold Earned
54,071
131
Minions Killed
421
0
Camps Cleared
0
1,076,922
Distance Traveled
1,666,025
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,629
612
59
3
0
302,076
2
L
Thor
5,752
303
10
1
0
145,053
0
L
Ymir
8,458
445
30
2
0
296,613
0
L
Bakasura
7,695
405
43
2
0
298,116
1
W
Pele
10,845
571
105
6
0
384,978
0
L
Morgan Le Fay
8,785
462
45
2
0
283,860
1
L
Izanami
5,734
302
3
0
0
53,280
0
W
Jing Wei
10,599
558
77
4
0
353,768
1
W
Nike
10,889
573
125
7
0
375,870
0
W
Ra
10,109
532
55
3
0
249,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role