Player Matchup

Janus
Janus
ChrolloLucilfer6
Janus
Level 80
God Stats
0W - 6L
1,392 SR
Queue Stats
249W - 280L
1,470 Elo+
Solo
Nike
Nike
Facu2107
Nike
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,171 Elo+
Solo
Izanami
Izanami
My Happy Goo
Izanami
Level 65
God Stats
30W - 39L
1,443 SR
Queue Stats
153W - 189L
1,385 Elo+
Solo
Team Averages
Level 51
1,445 SR
1,342 Elo+

VS

Team Averages
Level 78
1,483 SR
1,355 Elo+
Horus
Horus
Lulisson
Horus
Level 84
God Stats
13W - 22L
1,464 SR
Queue Stats
166W - 269L
1,385 Elo+
Party 1
Hachiman
Hachiman
Satanic6666744
Hachiman
Level 26
God Stats
14W - 24L
1,361 SR
Queue Stats
78W - 140L
1,224 Elo+
Solo
Zeus
Zeus
VioletSoneca
Zeus
Level 123
God Stats
9W - 7L
1,624 SR
Queue Stats
177W - 205L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
5,060
633
204
610
157
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
8
0 / 12 / 0
5,176
647
1,771
11,642
4,694
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
My Happy Goo
Izanami
8
0 / 3 / 0
5,449
681
2,594
5,547
1,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Lulisson
Horus
10
2 / 0 / 10
7,400
925
2,440
3,668
1,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
10
8 / 0 / 5
7,821
978
5,979
4,709
1,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
5 / 0 / 7
7,138
892
4,538
2,029
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
15
15
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Nike
0
12
0
0
W
Horus
Lulisson
Horus
2
0
10
7
L
Izanami
My Happy Goo
Izanami
0
3
0
0
W
Hachiman
8
0
5
10.5
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,569
Damage
12,957
17,799
Taken
10,406
6,318
Mitigated
3,603
647
Healing
5,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
204
0
0
105
610
157
0
348
208
4,657
0
L
Nike
1,771
275
0
0
11,642
4,694
0
2,466
9,046
0
11,884
W
Horus
Lulisson
Horus
2,440
825
503
1,431
3,668
1,677
244
204
3,464
0
7,535
L
Izanami
My Happy Goo
Izanami
2,594
1,339
40
502
5,547
1,467
0
1,418
4,007
0
14,233
W
Hachiman
5,979
3,761
0
2,475
4,709
1,355
1,142
0
4,709
0
21,485
W
4,538
438
0
773
2,029
571
840
0
2,029
26,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,685
Gold Earned
22,359
49
Minions Killed
96
0
Camps Cleared
0
274,408
Distance Traveled
450,770
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,060
633
9
1
0
41,478
0
L
Nike
5,176
647
10
1
0
120,033
0
W
Horus
7,400
925
9
1
0
177,981
0
L
Izanami
5,449
681
30
4
0
112,897
4
W
Hachiman
7,821
978
25
3
0
153,331
2
W
Zeus
7,138
892
62
8
0
119,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role