Player Matchup

Horus
Horus
GoatBandit
Horus
Level 53
God Stats
3W - 1L
1,653 SR
Queue Stats
73W - 95L
1,451 Elo+
Party 1
Cerberus
Cerberus
Madengue
Cerberus
Level 67
God Stats
7W - 7L
1,483 SR
Queue Stats
147W - 136L
1,481 Elo+
Solo
Jing Wei
Jing Wei
Potatues
Jing Wei
Level 52
God Stats
22W - 15L
1,581 SR
Queue Stats
28W - 22L
1,526 Elo+
Party 4
Mercury
Mercury
TheCounq3rer
Mercury
Level 69
God Stats
8W - 5L
1,618 SR
Queue Stats
32W - 31L
1,508 Elo+
Party 4
Agni
Agni
eddrocks21
Agni
Level 101
God Stats
5W - 1L
1,769 SR
Queue Stats
246W - 292L
1,521 Elo+
Party 1
Team Averages
Level 68
1,621 SR
1,497 Elo+

VS

Team Averages
Level 109
1,389 SR
1,446 Elo+
Ra
Ra
Jeremy 97420
Ra
Level 146
God Stats
0W - 5L
1,066 SR
Queue Stats
129W - 190L
1,410 Elo+
Party 3
Bellona
Bellona
SergejFaerlich
Bellona
Level 125
God Stats
2W - 4L
1,463 SR
Queue Stats
202W - 206L
1,475 Elo+
Solo
Hachiman
Hachiman
Thomas97490
Hachiman
Level 147
God Stats
4W - 7L
1,415 SR
Queue Stats
209W - 258L
1,497 Elo+
Party 3
Anubis
Anubis
WoozyFire43
Anubis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 55L
1,405 Elo+
Party 2
Artio
Artio
liscan
Artio
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 88L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
5 / 1 / 5
10,240
539
5,853
12,241
8,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Madengue
Cerberus
17
5 / 2 / 5
10,183
536
12,288
16,697
11,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Potatues
Jing Wei
16
1 / 2 / 1
9,212
485
10,384
11,800
4,484
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
TheCounq3rer
Mercury
17
6 / 2 / 7
10,201
537
11,326
10,990
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 2 / 8
9,976
525
14,058
12,867
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 3
9,711
511
10,458
12,236
4,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 6 / 2
8,501
447
10,778
17,983
15,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Thomas97490
Hachiman
13
0 / 1 / 0
7,787
410
6,479
8,955
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
16
4 / 6 / 2
10,129
533
7,425
14,502
6,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
liscan
Artio
13
1 / 2 / 0
8,358
440
4,410
15,570
17,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
20
Kills
9
9
Deaths
20
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
5
1
5
7.5
L
3
5
3
0.9
W
Cerberus
Madengue
Cerberus
5
2
5
3.75
W
Jing Wei
Potatues
Jing Wei
1
2
1
0.75
L
1
6
2
0.33
W
Mercury
TheCounq3rer
Mercury
6
2
7
4.75
L
Hachiman
Thomas97490
Hachiman
0
1
0
0
L
Anubis
4
6
2
0.83
W
3
2
8
3.5
L
Artio
liscan
Artio
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,909
Damage
39,550
64,595
Taken
69,246
33,254
Mitigated
46,564
25,077
Healing
25,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
5,853
1,420
968
2,711
12,241
8,263
0
4,993
7,098
11,837
22,733
L
10,458
435
615
3,297
12,236
4,707
44
7,067
5,169
61,690
0
W
Cerberus
Madengue
Cerberus
12,288
1,385
0
7,351
16,697
11,686
0
4,656
11,987
60,144
0
W
Jing Wei
Potatues
Jing Wei
10,384
7,938
0
7,328
11,800
4,484
1,057
3,160
8,562
0
68,489
L
10,778
4,942
0
6,099
17,983
15,346
0
7,798
10,185
0
44,740
W
Mercury
TheCounq3rer
Mercury
11,326
5,885
0
436
10,990
4,528
0
3,252
7,688
0
63,485
L
Hachiman
Thomas97490
Hachiman
6,479
2,705
0
4,162
8,955
2,607
751
304
8,651
0
52,428
L
Anubis
7,425
178
0
6,076
14,502
6,279
0
6,223
8,279
62,180
0
W
14,058
539
398
5,885
12,867
4,293
628
5,614
6,819
78,780
0
L
Artio
liscan
Artio
4,410
337
324
4,440
15,570
17,625
78
6,752
8,818
15,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,812
Gold Earned
44,486
535
Minions Killed
467
0
Camps Cleared
0
1,899,435
Distance Traveled
1,759,621
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,240
539
54
3
0
403,058
7
L
Ra
9,711
511
137
7
0
370,988
3
W
Cerberus
10,183
536
136
7
0
350,015
2
W
Jing Wei
9,212
485
119
6
0
330,550
3
L
Bellona
8,501
447
95
5
0
348,125
3
W
Mercury
10,201
537
94
5
0
437,948
3
L
Hachiman
7,787
410
91
5
0
340,485
7
L
Anubis
10,129
533
108
6
0
333,605
1
W
Agni
9,976
525
132
7
0
377,864
11
L
Artio
8,358
440
36
2
0
366,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role