Player Matchup

Thoth
Thoth
Bombala1306
Thoth
Level 148
God Stats
3W - 3L
1,280 SR
Queue Stats
116W - 120L
1,449 Elo+
Solo
Ymir
Ymir
Darkóc
Ymir
Level 151
God Stats
5W - 3L
1,628 SR
Queue Stats
226W - 232L
1,550 Elo+
Party 2
Jing Wei
Jing Wei
Nanii02
Jing Wei
Level 88
God Stats
3W - 6L
1,427 SR
Queue Stats
333W - 278L
1,569 Elo+
Party 2
Da Ji
Da Ji
Santalama
Da Ji
Level 156
God Stats
4W - 5L
1,265 SR
Queue Stats
289W - 307L
1,522 Elo+
Solo
Artemis
Artemis
fekamikulas01
Artemis
Level 69
God Stats
0W - 2L
1,280 SR
Queue Stats
89W - 64L
1,609 Elo+
Party 2
Team Averages
Level 122
1,376 SR
1,540 Elo+

VS

Team Averages
Level 144
1,534 SR
1,565 Elo+
Sol
Sol
Freed0mPirate
Sol
Level 154
God Stats
16W - 6L
1,504 SR
Queue Stats
173W - 118L
1,592 Elo+
Party 1
Raijin
Raijin
Prototype29
Raijin
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 123L
1,545 Elo+
Party 1
Athena
Athena
brecht
Athena
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 74L
1,613 Elo+
Solo
Medusa
Medusa
fokionas
Medusa
Level 160
God Stats
10W - 8L
1,479 SR
Queue Stats
591W - 484L
1,590 Elo+
Party 1
Sun Wukong
Sun Wukong
obiwankanobi
Sun Wukong
Level 142
God Stats
5W - 1L
1,688 SR
Queue Stats
475W - 457L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 10
10,559
754
12,665
10,139
4,888
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Darkóc
Ymir
17
2 / 3 / 13
10,387
742
9,844
17,442
21,589
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Nanii02
Jing Wei
19
5 / 4 / 10
11,387
813
16,344
11,917
6,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
Santalama
Da Ji
15
3 / 8 / 8
9,534
681
8,690
12,726
5,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
16
5 / 7 / 9
10,611
758
14,384
13,771
6,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 16
11,463
819
18,665
11,013
5,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
17
8 / 5 / 8
11,095
793
8,895
14,225
6,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Athena
brecht
Athena
17
2 / 3 / 17
10,226
730
8,340
21,408
21,735
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
fokionas
Medusa
19
6 / 3 / 12
11,572
827
12,130
12,658
6,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
obiwankanobi
Sun Wukong
17
4 / 4 / 12
10,519
751
11,084
15,700
15,717
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
92
18
Kills
27
27
Deaths
18
50
Assists
65
Player
Kills
Deaths
Assists
KDA
L
3
5
10
1.6
L
Ymir
Darkóc
Ymir
2
3
13
2.83
W
7
3
16
5
L
Jing Wei
Nanii02
Jing Wei
5
4
10
2.5
W
Raijin
8
5
8
2.4
L
Da Ji
Santalama
Da Ji
3
8
8
0.88
W
Athena
brecht
Athena
2
3
17
3.5
L
Artemis
5
7
9
1.36
W
Medusa
fokionas
Medusa
6
3
12
4
W
Sun Wukong
obiwankanobi
Sun Wukong
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,927
Damage
59,114
65,995
Taken
75,004
45,108
Mitigated
56,494
19,048
Healing
22,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,665
476
1,691
1,752
10,139
4,888
0
4,741
5,398
35,730
0
L
Ymir
Darkóc
Ymir
9,844
627
1,156
2,579
17,442
21,589
102
7,246
10,196
16,873
0
W
18,665
3,814
2,208
2,829
11,013
5,369
1,601
4,156
6,857
34,033
0
L
Jing Wei
Nanii02
Jing Wei
16,344
11,811
1,698
2,991
11,917
6,193
912
8,440
3,477
0
41,837
W
Raijin
8,895
788
3,081
3,081
14,225
6,807
609
3,893
10,332
23,506
0
L
Da Ji
Santalama
Da Ji
8,690
3,422
2,451
1,726
12,726
5,718
388
7,062
5,664
0
11,188
W
Athena
brecht
Athena
8,340
1,384
1,384
3,198
21,408
21,735
381
7,249
14,159
14,779
0
L
Artemis
14,384
5,200
1,020
1,984
13,771
6,720
564
8,411
5,360
0
22,025
W
Medusa
fokionas
Medusa
12,130
3,440
1,262
2,302
12,658
6,866
2,877
4,626
8,032
0
43,193
W
Sun Wukong
obiwankanobi
Sun Wukong
11,084
1,309
775
2,371
15,700
15,717
178
2,585
13,115
0
20,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,478
Gold Earned
54,875
145
Minions Killed
157
0
Camps Cleared
0
1,148,645
Distance Traveled
1,331,617
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,559
754
61
4
0
240,541
0
L
Ymir
10,387
742
10
1
0
206,305
0
W
Sol
11,463
819
35
3
0
264,082
1
L
Jing Wei
11,387
813
48
3
0
234,252
0
W
Raijin
11,095
793
38
3
0
238,871
0
L
Da Ji
9,534
681
6
0
0
232,484
4
W
Athena
10,226
730
15
1
0
274,753
0
L
Artemis
10,611
758
20
1
0
235,063
1
W
Medusa
11,572
827
56
4
0
293,255
1
W
Sun Wukong
10,519
751
13
1
0
260,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role