Player Matchup

Horus
Horus
Diamond II
LoGiK Luce
Horus
Diamond II
Level 159
God Stats
1W - 1L
1,509 SR
Queue Stats
76W - 50L
2,402 MMR
Party 1
Cthulhu
Cthulhu
Diamond I
Munchdog
Cthulhu
Diamond I
Level 160
God Stats
5W - 9L
1,719 SR
Queue Stats
161W - 138L
2,402 MMR
Party 1
Sol
Sol
Diamond II
Plashen
Sol
Diamond II
Level 59
God Stats
0W - 1L
1,703 SR
Queue Stats
123W - 107L
2,480 MMR
Solo
Izanami
Izanami
Diamond IV
ajrizaj
Izanami
Diamond IV
Level 45
God Stats
0W - 1L
1,885 SR
Queue Stats
58W - 47L
2,430 MMR
Solo
Set
Set
Masters
elbananero_123
Set
Masters
Level 155
God Stats
8W - 5L
1,796 SR
Queue Stats
419W - 393L
2,582 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 116
1,722 SR
2,459 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,698 SR
2,530 MMR
Raijin
Raijin
Grandmaster
Auraid
Raijin
Grandmaster
Level 157
God Stats
1W - 2L
1,743 SR
Queue Stats
171W - 71L
2,787 MMR
Party 2
Fafnir
Fafnir
Diamond II
MLG DINOSAUR
Fafnir
Diamond II
Level 142
God Stats
1W - 1L
1,580 SR
Queue Stats
59W - 34L
2,420 MMR
Solo
Mercury
Mercury
Grandmaster
NoneBar
Mercury
Grandmaster
Level 160
God Stats
3W - 1L
1,977 SR
Queue Stats
129W - 47L
2,697 MMR
Party 2
Neith
Neith
Diamond I
SacredTrixxy
Neith
Diamond I
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
236W - 171L
2,489 MMR
Party 3
Zhong Kui
Zhong Kui
Diamond II
YoungLexTown
Zhong Kui
Diamond II
Level 160
God Stats
49W - 35L
1,690 SR
Queue Stats
476W - 442L
2,259 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
0 / 7 / 6
8,791
488
4,327
19,554
16,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
Munchdog
Cthulhu
17
1 / 3 / 3
9,735
541
11,075
17,590
15,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
15
1 / 7 / 2
8,738
485
5,649
11,042
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
ajrizaj
Izanami
17
4 / 3 / 0
11,165
620
7,799
13,743
4,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 3 / 1
8,725
485
3,418
8,724
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
Morgan Le FayPersephoneTiamatNemesisGilgamesh

VS

Bans
KaliKhepriGuan YuSobekHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Auraid
Raijin
19
6 / 3 / 5
11,956
664
11,697
10,502
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
14
2 / 0 / 11
10,516
584
4,800
9,660
10,328
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
NoneBar
Mercury
18
8 / 3 / 9
11,656
648
12,212
12,859
5,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 2 / 4
11,310
628
14,952
10,927
3,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
YoungLexTown
Zhong Kui
18
4 / 1 / 1
11,658
648
8,425
13,500
12,729
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
9
Kills
23
23
Deaths
9
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Raijin
Auraid
Raijin
6
3
5
2.83
L
Horus
0
7
6
0.43
W
Fafnir
2
0
11
7.5
L
Cthulhu
Munchdog
Cthulhu
1
3
3
0.83
W
Mercury
NoneBar
Mercury
8
3
9
4.17
L
Sol
1
7
2
0.29
W
3
2
4
2.5
W
Zhong Kui
YoungLexTown
Zhong Kui
4
1
1
4.5
L
Izanami
ajrizaj
Izanami
4
3
0
1.33
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,268
Damage
52,086
70,653
Taken
57,448
43,778
Mitigated
35,463
16,012
Healing
18,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Auraid
Raijin
11,697
1,259
202
3,605
10,502
3,204
1,140
3,068
7,384
97,557
0
L
Horus
4,327
1,615
602
2,066
19,554
16,090
0
5,980
13,505
0
18,900
W
Fafnir
4,800
904
0
1,407
9,660
10,328
355
3,423
5,829
20,230
0
L
Cthulhu
Munchdog
Cthulhu
11,075
499
372
4,704
17,590
15,303
0
8,614
8,645
67,584
0
W
Mercury
NoneBar
Mercury
12,212
7,079
0
548
12,859
5,397
58
2,850
9,784
0
92,405
L
Sol
5,649
625
0
2,203
11,042
4,215
0
4,031
7,011
54,130
0
W
14,952
7,092
0
4,374
10,927
3,805
2,649
1,413
9,407
0
97,344
W
Zhong Kui
YoungLexTown
Zhong Kui
8,425
1,511
0
8,721
13,500
12,729
1,468
4,816
7,510
79,839
0
L
Izanami
ajrizaj
Izanami
7,799
5,808
0
2,809
13,743
4,280
0
2,499
11,144
0
77,846
L
3,418
1,566
0
3,256
8,724
3,890
0
3,522
5,202
0
55,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,154
Gold Earned
57,096
528
Minions Killed
668
0
Camps Cleared
0
1,600,798
Distance Traveled
1,785,075
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,956
664
188
10
0
338,195
6
L
Horus
8,791
488
23
1
0
331,958
7
W
Fafnir
10,516
584
32
2
0
375,696
3
L
Cthulhu
9,735
541
134
7
0
340,633
1
W
Mercury
11,656
648
121
7
0
442,285
2
L
Sol
8,738
485
123
7
0
278,957
5
W
Neith
11,310
628
154
9
0
309,370
6
W
Zhong Kui
11,658
648
173
10
0
319,529
1
L
Izanami
11,165
620
146
8
0
340,805
3
L
Set
8,725
485
102
6
0
308,445
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role