Player Matchup

Arachne
Arachne
Alpha2323
Arachne
Level 26
God Stats
66W - 43L
1,555 SR
Queue Stats
154W - 163L
1,320 Elo+
Solo
Izanami
Izanami
Ankrath
Izanami
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,245 Elo+
Solo
Nike
Nike
ChampignonMoisi
Nike
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ejes
Cthulhu
Level 27
God Stats
6W - 6L
1,700 SR
Queue Stats
32W - 33L
1,400 Elo+
Solo
Sol
Sol
xudozhnik
Sol
Level 28
God Stats
8W - 9L
1,426 SR
Queue Stats
82W - 76L
1,396 Elo+
Solo
Team Averages
Level 18
1,536 SR
1,372 Elo+

VS

Team Averages
Level 13
1,361 SR
1,380 Elo+
Arachne
Arachne
Cardeni
Arachne
Level 27
God Stats
12W - 11L
1,467 SR
Queue Stats
100W - 110L
1,368 Elo+
Solo
Bellona
Bellona
Falczz
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Xbalanque
Xbalanque
QwertM9
Xbalanque
Level 8
God Stats
2W - 7L
1,230 SR
Queue Stats
3W - 14L
1,216 Elo+
Party 1
Ra
Ra
Rev1ce
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Thanatos
Thanatos
SQWIIIER
Thanatos
Level 10
God Stats
3W - 9L
1,106 SR
Queue Stats
12W - 22L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alpha2323
Arachne
14
9 / 1 / 5
9,224
615
8,022
10,055
3,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
Ankrath
Izanami
11
2 / 3 / 4
7,101
473
4,278
4,063
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 7 / 4
6,344
423
1,679
7,721
2,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
Ejes
Cthulhu
14
2 / 2 / 9
7,987
532
6,503
10,582
11,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
9 / 2 / 3
8,581
572
8,828
8,247
2,493
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cardeni
Arachne
11
2 / 4 / 5
7,107
474
4,746
11,758
4,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Falczz
Bellona
12
7 / 2 / 3
8,318
555
7,686
8,880
6,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xbalanque
QwertM9
Xbalanque
11
2 / 6 / 0
7,018
468
5,558
10,279
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
10
1 / 8 / 1
6,437
429
3,076
8,655
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
SQWIIIER
Thanatos
10
2 / 3 / 1
6,321
421
3,395
8,028
2,554
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
22
Kills
14
15
Deaths
23
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
Alpha2323
Arachne
9
1
5
11.5
W
Izanami
Ankrath
Izanami
2
3
4
1.33
L
Arachne
Cardeni
Arachne
2
4
5
1.13
W
0
7
4
0.29
W
Cthulhu
Ejes
Cthulhu
2
2
9
3.25
L
Bellona
Falczz
Bellona
7
2
3
4.25
L
Xbalanque
QwertM9
Xbalanque
2
6
0
0.33
L
Ra
1
8
1
0.19
L
Thanatos
SQWIIIER
Thanatos
2
3
1
0.83
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,310
Damage
24,461
40,668
Taken
47,600
20,532
Mitigated
21,252
11,691
Healing
11,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Alpha2323
Arachne
8,022
5,637
0
4,597
10,055
3,232
0
764
9,189
0
56,839
W
Izanami
Ankrath
Izanami
4,278
2,928
0
418
4,063
899
820
133
3,888
0
28,682
L
Arachne
Cardeni
Arachne
4,746
3,816
0
3,122
11,758
4,459
70
1,273
10,485
0
37,681
W
1,679
160
0
490
7,721
2,476
499
0
7,721
0
19,193
W
Cthulhu
Ejes
Cthulhu
6,503
115
271
2,142
10,582
11,432
0
637
9,871
30,543
0
L
Bellona
Falczz
Bellona
7,686
1,214
0
2,165
8,880
6,192
0
770
8,110
0
30,511
L
Xbalanque
QwertM9
Xbalanque
5,558
3,210
0
1,724
10,279
3,386
730
6,027
3,703
0
29,663
L
Ra
3,076
638
38
352
8,655
4,661
306
3,657
4,899
22,769
0
L
Thanatos
SQWIIIER
Thanatos
3,395
251
0
3,742
8,028
2,554
202
2,633
5,072
0
16,700
W
8,828
4,105
0
3,773
8,247
2,493
3,945
1,205
6,923
39,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,237
Gold Earned
35,201
323
Minions Killed
255
0
Camps Cleared
0
1,463,351
Distance Traveled
1,272,053
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,224
615
97
6
0
372,116
2
W
Izanami
7,101
473
63
4
0
254,474
2
L
Arachne
7,107
474
66
4
0
270,449
2
W
Nike
6,344
423
40
3
0
269,772
4
W
Cthulhu
7,987
532
50
3
0
280,258
2
L
Bellona
8,318
555
55
4
0
249,718
3
L
Xbalanque
7,018
468
60
4
0
263,013
0
L
Ra
6,437
429
46
3
0
216,632
3
L
Thanatos
6,321
421
28
2
0
272,241
3
W
Sol
8,581
572
73
5
0
286,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role