Player Matchup

Chaac
Chaac
Antiangel4246
Chaac
Level 22
God Stats
2W - 1L
1,715 SR
Queue Stats
97W - 61L
1,567 Elo+
Solo
Ao Kuang
Ao Kuang
TheOneBluntMan
Ao Kuang
Level 27
God Stats
5W - 7L
1,531 SR
Queue Stats
156W - 132L
1,645 Elo+
Solo
Osiris
Osiris
WellSquid416773
Osiris
Level 11
God Stats
1W - 6L
1,500 SR
Queue Stats
250W - 248L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ashleyvazquez290
Morgan Le Fay
Level 2
God Stats
3W - 1L
1,738 SR
Queue Stats
8W - 2L
1,737 Elo+
Solo
Ullr
Ullr
loose-sheet3
Ullr
Level 26
God Stats
49W - 60L
1,604 SR
Queue Stats
253W - 232L
1,592 Elo+
Solo
Team Averages
Level 18
1,618 SR
1,595 Elo+

VS

Team Averages
Level 27
1,723 SR
1,587 Elo+
Loki
Loki
FrogK5
Loki
Level 24
God Stats
10W - 1L
1,869 SR
Queue Stats
87W - 72L
1,503 Elo+
Solo
Fenrir
Fenrir
NavyBlueJay92
Fenrir
Level 27
God Stats
4W - 0L
1,928 SR
Queue Stats
116W - 69L
1,669 Elo+
Solo
Artemis
Artemis
QwQ4709
Artemis
Level 27
God Stats
8W - 10L
1,459 SR
Queue Stats
116W - 104L
1,553 Elo+
Solo
Merlin
Merlin
iPark_-
Merlin
Level 29
God Stats
4W - 3L
1,717 SR
Queue Stats
138W - 116L
1,607 Elo+
Solo
Yemoja
Yemoja
lexxdabratttt
Yemoja
Level 27
God Stats
6W - 2L
1,641 SR
Queue Stats
35W - 25L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 3
9,067
453
7,393
15,964
12,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
8
2 / 2 / 3
7,535
377
5,425
7,020
1,723
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 3 / 8
10,982
549
7,843
19,056
22,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morgan Le Fay
ashleyvazquez290
Morgan Le Fay
12
2 / 4 / 4
8,668
433
3,521
7,425
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
9 / 4 / 3
10,804
540
13,792
17,274
6,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
FrogK5
Loki
18
6 / 6 / 8
11,972
599
11,784
17,076
6,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 0 / 4
13,624
681
13,558
19,228
15,948
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
QwQ4709
Artemis
15
1 / 4 / 5
9,855
493
7,827
10,271
3,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
iPark_-
Merlin
18
2 / 6 / 3
11,902
595
8,610
14,332
5,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 2 / 1
9,937
497
7,241
16,170
19,363
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
41
17
Kills
20
20
Deaths
18
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Loki
FrogK5
Loki
6
6
8
1.67
W
11
0
4
13
W
Artemis
QwQ4709
Artemis
1
4
5
0.88
L
Ao Kuang
2
2
3
1.75
L
3
3
8
2.33
L
Morgan Le Fay
ashleyvazquez290
Morgan Le Fay
2
4
4
1
W
Merlin
iPark_-
Merlin
2
6
3
0.58
W
0
2
1
0.25
L
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,974
Damage
49,020
66,739
Taken
77,077
45,407
Mitigated
50,773
16,228
Healing
20,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,393
2,447
0
5,291
15,964
12,948
0
581
14,210
0
50,887
W
Loki
FrogK5
Loki
11,784
3,871
0
293
17,076
6,368
0
2,132
14,938
0
94,672
W
13,558
5,730
0
13,299
19,228
15,948
341
1,217
18,011
0
91,768
W
Artemis
QwQ4709
Artemis
7,827
4,312
0
0
10,271
3,177
3,288
1,217
9,054
0
50,932
L
Ao Kuang
5,425
2,027
0
2,521
7,020
1,723
0
106
6,831
25,006
0
L
7,843
2,562
0
3,631
19,056
22,260
0
4,064
14,114
0
37,014
L
Morgan Le Fay
ashleyvazquez290
Morgan Le Fay
3,521
253
0
817
7,425
2,210
0
3,743
3,682
36,894
0
W
Merlin
iPark_-
Merlin
8,610
324
250
1,262
14,332
5,917
3,268
3,803
10,261
85,543
0
W
7,241
821
1,897
3,463
16,170
19,363
605
769
15,401
63,230
0
L
13,792
5,982
0
3,968
17,274
6,266
496
6,049
10,489
0
68,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,056
Gold Earned
57,290
422
Minions Killed
605
0
Camps Cleared
0
1,371,504
Distance Traveled
1,892,439
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,067
453
106
5
0
237,713
8
W
Loki
11,972
599
118
6
0
375,643
2
W
Fenrir
13,624
681
148
7
0
419,426
1
W
Artemis
9,855
493
89
4
0
376,127
2
L
Ao Kuang
7,535
377
45
2
0
174,322
4
L
Osiris
10,982
549
62
3
0
401,517
2
L
Morgan Le Fay
8,668
433
86
4
0
209,274
2
W
Merlin
11,902
595
167
8
0
358,353
0
W
Yemoja
9,937
497
83
4
0
362,890
3
L
Ullr
10,804
540
123
6
0
348,678
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role