Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold V
Diegosanpei5
Ares
Gold V
Level 160
God Stats
4W - 0L
1,652 SR
Queue Stats
115W - 113L
1,373 MMR
Party 1
Kukulkan
Kukulkan
Gold II
Flenjers
Kukulkan
Gold II
Level 108
God Stats
33W - 29L
1,645 SR
Queue Stats
257W - 245L
1,593 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
Indywidualista
Ah Muzen Cab
Gold II
Level 160
God Stats
6W - 3L
1,556 SR
Queue Stats
336W - 322L
1,514 MMR
Solo
Rama
Rama
Gold V
winglok
Rama
Gold V
Level 144
God Stats
3W - 3L
1,216 SR
Queue Stats
73W - 54L
1,615 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,514 SR
1,519 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,697 SR
1,563 MMR
Cthulhu
Cthulhu
Platinum II
Bichler
Cthulhu
Platinum II
Level 155
God Stats
2W - 1L
1,863 SR
Queue Stats
501W - 501L
1,806 MMR
Party 2
Medusa
Medusa
Platinum IV
De4dInSiDe
Medusa
Platinum IV
Level 160
God Stats
3W - 3L
1,734 SR
Queue Stats
227W - 237L
1,417 MMR
Party 2
Thanatos
Thanatos
Bronze III
SerenityRO
Thanatos
Bronze III
Level 98
God Stats
0W - 1L
1,702 SR
Queue Stats
5W - 8L
1,541 MMR
Solo
Vulcan
Vulcan
Gold IV
iConsistent
Vulcan
Gold IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,555 MMR
Solo
Horus
Horus
Gold III
lecHirurGiheiN
Horus
Gold III
Level 137
God Stats
2W - 3L
1,685 SR
Queue Stats
264W - 264L
1,497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
12 / 2 / 10
14,590
663
13,047
16,001
10,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
4 / 1 / 18
14,057
639
7,570
20,650
27,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Flenjers
Kukulkan
20
7 / 4 / 9
13,905
632
19,391
12,364
5,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Indywidualista
Ah Muzen Cab
20
0 / 3 / 9
14,315
651
13,533
22,237
11,052
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rama
winglok
Rama
20
9 / 0 / 6
15,673
712
21,273
17,227
7,649
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Morgan Le FayPersephoneSetAthenaGilgamesh

VS

Bans
ApolloSobekDanzaburouZhong KuiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bichler
Cthulhu
18
3 / 4 / 2
11,438
520
17,073
25,798
25,438
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
De4dInSiDe
Medusa
20
2 / 5 / 2
12,285
558
13,618
14,653
5,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
SerenityRO
Thanatos
16
3 / 8 / 1
10,743
488
6,421
19,168
7,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vulcan
18
2 / 8 / 2
11,398
518
14,182
16,954
6,613
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 7 / 3
10,004
455
6,667
20,387
19,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
20
32
Kills
10
10
Deaths
32
52
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
12
2
10
8.5
L
Cthulhu
Bichler
Cthulhu
3
4
2
1
L
Medusa
De4dInSiDe
Medusa
2
5
2
0.6
W
4
1
18
13
W
Kukulkan
Flenjers
Kukulkan
7
4
9
2.88
W
Ah Muzen Cab
Indywidualista
Ah Muzen Cab
0
3
9
1.5
L
Thanatos
SerenityRO
Thanatos
3
8
1
0.44
L
Vulcan
2
8
2
0.38
L
0
7
3
0.21
W
Rama
winglok
Rama
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,814
Damage
57,961
88,479
Taken
96,960
61,518
Mitigated
64,887
36,885
Healing
28,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
13,047
7,290
0
4,421
16,001
10,085
3,961
3,367
12,501
0
104,022
L
Cthulhu
Bichler
Cthulhu
17,073
1,573
125
6,657
25,798
25,438
0
3,395
22,313
78,270
0
L
Medusa
De4dInSiDe
Medusa
13,618
7,676
0
5,001
14,653
5,517
1,769
3,147
11,506
0
111,310
W
7,570
574
0
7,669
20,650
27,672
611
6,502
13,854
21,674
0
W
Kukulkan
Flenjers
Kukulkan
19,391
619
0
4,046
12,364
5,060
1,737
7,005
5,330
99,850
0
W
Ah Muzen Cab
Indywidualista
Ah Muzen Cab
13,533
6,591
0
12,859
22,237
11,052
3,814
12,640
9,597
0
112,484
L
Thanatos
SerenityRO
Thanatos
6,421
1,583
0
10,344
19,168
7,355
0
6,088
13,080
0
55,147
L
Vulcan
14,182
5,216
0
3,075
16,954
6,613
450
7,944
9,010
110,129
0
L
6,667
2,401
748
2,851
20,387
19,964
0
6,367
14,020
0
23,838
W
Rama
winglok
Rama
21,273
14,447
0
7,890
17,227
7,649
8,891
3,849
13,227
0
141,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,540
Gold Earned
55,868
750
Minions Killed
696
0
Camps Cleared
0
2,291,522
Distance Traveled
2,126,350
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,590
663
132
6
0
515,563
2
L
Cthulhu
11,438
520
196
9
0
427,116
4
L
Medusa
12,285
558
187
9
0
430,141
4
W
Ares
14,057
639
21
1
0
443,091
1
W
Kukulkan
13,905
632
164
7
0
456,322
8
W
Ah Muzen Cab
14,315
651
216
10
0
430,097
1
L
Thanatos
10,743
488
93
4
0
419,611
3
L
Vulcan
11,398
518
196
9
0
400,508
10
L
Horus
10,004
455
24
1
0
448,974
4
W
Rama
15,673
712
217
10
0
446,449
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role