Player Matchup

Scylla
Scylla
Jeaxt
Scylla
Level 4
God Stats
2W - 1L
1,771 SR
Queue Stats
2W - 3L
1,693 Elo+
Solo
Ymir
Ymir
RAPTER 001
Ymir
Level 29
God Stats
2W - 1L
1,544 SR
Queue Stats
163W - 207L
1,347 Elo+
Solo
Neith
Neith
juanfran2607019
Neith
Level 26
God Stats
13W - 15L
1,386 SR
Queue Stats
307W - 341L
1,395 Elo+
Solo
Awilix
Awilix
loose-sheet3
Awilix
Level 26
God Stats
5W - 0L
1,843 SR
Queue Stats
253W - 232L
1,590 Elo+
Solo
Ullr
Ullr
sagubi
Ullr
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 34L
1,477 Elo+
Solo
Team Averages
Level 21
1,609 SR
1,501 Elo+

VS

Team Averages
Level 15
1,512 SR
1,450 Elo+
Danzaburou
Danzaburou
Noutstar
Danzaburou
Level 25
God Stats
5W - 4L
1,445 SR
Queue Stats
7W - 7L
1,238 Elo+
Solo
Nemesis
Nemesis
WellSquid416773
Nemesis
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
250W - 248L
1,518 Elo+
Solo
Ra
Ra
geherbo000
Ra
Level 24
God Stats
13W - 17L
1,614 SR
Queue Stats
328W - 322L
1,575 Elo+
Solo
Hou Yi
Hou Yi
majed_ksa_2y
Hou Yi
Level 14
God Stats
6W - 2L
1,500 SR
Queue Stats
296W - 321L
1,391 Elo+
Solo
Jormungandr
Jormungandr
ronjandi
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jeaxt
Scylla
17
3 / 7 / 2
11,584
527
9,203
13,125
4,449
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
1 / 1 / 7
11,207
509
4,037
11,522
7,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
5 / 0 / 5
11,382
517
18,036
8,515
3,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Awilix
20
12 / 1 / 3
12,819
583
17,360
13,081
6,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ullr
sagubi
Ullr
15
1 / 4 / 2
9,997
454
9,278
10,240
4,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Noutstar
Danzaburou
17
2 / 6 / 2
10,282
467
11,576
19,292
6,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
5 / 3 / 2
11,114
505
11,320
21,196
17,968
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

16
4 / 2 / 0
9,830
447
2,661
9,111
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
14
1 / 10 / 2
8,265
376
3,015
18,897
6,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Jormungandr
ronjandi
Jormungandr
7
1 / 1 / 0
7,717
351
426
3,958
1,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
22
Kills
13
13
Deaths
22
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
Jeaxt
Scylla
3
7
2
0.57
L
Danzaburou
Noutstar
Danzaburou
2
6
2
0.5
W
1
1
7
4.5
L
5
3
2
2
L
4
2
0
2
W
5
0
5
7.5
W
Awilix
12
1
3
13.5
L
Hou Yi
1
10
2
0.2
L
Jormungandr
ronjandi
Jormungandr
1
1
0
1
W
Ullr
sagubi
Ullr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,914
Damage
28,998
56,483
Taken
72,454
25,074
Mitigated
35,620
9,981
Healing
19,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Jeaxt
Scylla
9,203
1,205
0
1,671
13,125
4,449
4,987
827
12,298
67,382
0
L
Danzaburou
Noutstar
Danzaburou
11,576
3,646
0
8,452
19,292
6,461
926
5,893
13,399
0
72,883
W
4,037
976
109
1,307
11,522
7,065
1,376
316
11,206
66,604
4,161
L
11,320
3,657
0
6,500
21,196
17,968
0
1,827
19,369
0
53,161
L
2,661
630
151
2,792
9,111
3,794
0
1,774
7,337
59,152
0
W
18,036
9,193
0
3,207
8,515
3,089
2,853
110
8,405
0
64,489
W
Awilix
17,360
6,057
0
2,714
13,081
6,099
2,132
542
12,539
0
105,386
L
Hou Yi
3,015
995
0
511
18,897
6,167
370
2,252
16,645
0
25,857
L
Jormungandr
ronjandi
Jormungandr
426
137
0
700
3,958
1,230
0
1,325
2,633
3,077
0
W
Ullr
sagubi
Ullr
9,278
6,453
31
942
10,240
4,372
2,361
1,292
8,948
0
40,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,989
Gold Earned
47,208
567
Minions Killed
378
0
Camps Cleared
0
1,894,872
Distance Traveled
1,375,746
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,584
527
132
6
0
348,720
0
L
Danzaburou
10,282
467
124
6
0
338,590
0
W
Ymir
11,207
509
128
6
0
339,421
2
L
Nemesis
11,114
505
93
4
0
344,158
1
L
Ra
9,830
447
117
5
0
235,743
1
W
Neith
11,382
517
101
5
0
409,262
0
W
Awilix
12,819
583
138
6
0
495,408
4
L
Hou Yi
8,265
376
39
2
0
337,550
0
L
Jormungandr
7,717
351
5
0
0
119,705
1
W
Ullr
9,997
454
68
3
0
302,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role