Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond I
BananaKíng
Morgan Le Fay
Diamond I
Level 107
God Stats
0W - 3L
1,261 SR
Queue Stats
119W - 107L
1,656 MMR
Solo
Chiron
Chiron
Diamond I
Dorev
Chiron
Diamond I
Level 160
God Stats
2W - 1L
1,805 SR
Queue Stats
303W - 287L
2,407 MMR
Solo
Bakasura
Bakasura
Diamond I
JoseСuack
Bakasura
Diamond I
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 239L
2,446 MMR
Solo
Ares
Ares
Diamond I
Maxime
Ares
Diamond I
Level 160
God Stats
16W - 18L
1,654 SR
Queue Stats
285W - 257L
2,426 MMR
Solo
Susano
Susano
Masters
iYellow
Susano
Masters
Level 160
God Stats
10W - 10L
1,644 SR
Queue Stats
365W - 323L
2,465 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,573 SR
2,280 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,506 SR
1,866 MMR
Ra
Ra
Diamond I
 
Ra
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Masters
 
Yemoja
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Diamond II
ArT1X
Apollo
Diamond II
Level 160
God Stats
2W - 3L
1,720 SR
Queue Stats
253W - 251L
2,311 MMR
Solo
Hercules
Hercules
Masters
Terrorem
Hercules
Masters
Level 160
God Stats
1W - 2L
1,309 SR
Queue Stats
12W - 10L
2,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BananaKíng
Morgan Le Fay
11
2 / 3 / 3
6,826
488
4,670
6,497
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
Dorev
Chiron
14
4 / 2 / 7
8,549
611
8,780
7,718
2,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
JoseСuack
Bakasura
11
0 / 7 / 0
6,646
475
4,674
12,403
4,880
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
Maxime
Ares
11
2 / 4 / 9
7,115
508
7,446
13,993
12,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
iYellow
Susano
14
4 / 3 / 1
8,217
587
4,937
8,991
4,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Bans
GilgameshTyrAthenaLokiSet

VS

Bans
JanusCerberusNemesisSobekThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 1 / 6
9,096
650
8,040
8,279
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
 
Da Ji
14
6 / 4 / 6
8,662
619
8,866
12,694
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Yemoja
 
Yemoja
12
0 / 2 / 9
6,894
492
4,493
7,950
4,791
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apollo
ArT1X
Apollo
14
4 / 5 / 2
8,995
643
5,283
12,307
3,526
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Terrorem
Hercules
15
5 / 0 / 4
9,579
684
8,682
10,337
8,692
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
46
12
Kills
19
19
Deaths
12
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
6
7
W
Da Ji
 
Da Ji
6
4
6
2.25
W
Yemoja
 
Yemoja
0
2
9
2.25
W
Apollo
ArT1X
Apollo
4
5
2
1
L
Morgan Le Fay
BananaKíng
Morgan Le Fay
2
3
3
1.17
L
Chiron
Dorev
Chiron
4
2
7
3.75
L
Bakasura
JoseСuack
Bakasura
0
7
0
0
L
Ares
Maxime
Ares
2
4
9
1.63
W
Hercules
Terrorem
Hercules
5
0
4
7
L
Susano
iYellow
Susano
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,507
Damage
35,364
49,602
Taken
51,567
26,129
Mitigated
25,644
13,144
Healing
23,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,040
532
1,808
3,638
8,279
3,840
222
3,310
4,853
76,776
0
W
Da Ji
 
Da Ji
8,866
2,720
0
3,630
12,694
4,795
0
2,319
10,254
0
53,158
W
Yemoja
 
Yemoja
4,493
1,054
2,381
1,129
7,950
4,791
67
3,623
4,219
15,582
0
W
Apollo
ArT1X
Apollo
5,283
3,336
0
3,517
12,307
3,526
92
2,596
9,697
0
60,657
L
Morgan Le Fay
BananaKíng
Morgan Le Fay
4,670
499
0
1,498
6,497
2,423
0
3,987
2,510
36,854
0
L
Chiron
Dorev
Chiron
8,780
2,746
838
3,901
7,718
2,387
0
1,636
6,072
0
62,125
L
Bakasura
JoseСuack
Bakasura
4,674
2,571
0
4,274
12,403
4,880
0
331
12,072
0
26,700
L
Ares
Maxime
Ares
7,446
470
0
2,393
13,993
12,053
0
4,618
9,375
17,716
0
W
Hercules
Terrorem
Hercules
8,682
4,174
0
6,964
10,337
8,692
0
61
8,786
0
58,629
L
Susano
iYellow
Susano
4,937
1,339
0
240
8,991
4,386
0
2,029
6,962
0
57,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,353
Gold Earned
43,226
401
Minions Killed
499
0
Camps Cleared
0
1,398,422
Distance Traveled
1,479,945
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,096
650
165
12
0
295,637
9
W
Da Ji
8,662
619
86
6
0
280,915
3
W
Yemoja
6,894
492
9
1
0
295,279
6
W
Apollo
8,995
643
111
8
0
278,337
4
L
Morgan Le Fay
6,826
488
76
5
0
214,730
4
L
Chiron
8,549
611
121
9
0
288,049
4
L
Bakasura
6,646
475
81
6
0
318,539
3
L
Ares
7,115
508
15
1
0
281,460
7
W
Hercules
9,579
684
128
9
0
329,777
4
L
Susano
8,217
587
108
8
0
295,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role