Player Matchup

Medusa
Medusa
AnestyKleir
Medusa
Level 27
God Stats
24W - 22L
1,449 SR
Queue Stats
37W - 52L
1,245 Elo+
Solo
Achilles
Achilles
BabyHoudini
Achilles
Level 7
God Stats
2W - 1L
1,397 SR
Queue Stats
42W - 32L
1,276 Elo+
Solo
Cerberus
Cerberus
Bambyy
Cerberus
Level 14
God Stats
3W - 1L
1,469 SR
Queue Stats
12W - 8L
1,429 Elo+
Party 2
Da Ji
Da Ji
MorteNN3
Da Ji
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,401 Elo+
Solo
Merlin
Merlin
WaaagHPanda
Merlin
Level 10
God Stats
1W - 0L
1,270 SR
Queue Stats
12W - 8L
1,429 Elo+
Party 2
Team Averages
Level 16
1,417 SR
1,356 Elo+

VS

Team Averages
Level 17
1,524 SR
1,371 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
Camyrace
Da Ji
Level 29
God Stats
7W - 15L
1,342 SR
Queue Stats
71W - 129L
1,311 Elo+
Party 1
Bellona
Bellona
Dankmemes1242
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,368 Elo+
Solo
Cupid
Cupid
Medок817727
Cupid
Level 29
God Stats
2W - 1L
1,538 SR
Queue Stats
79W - 138L
1,320 Elo+
Party 1
Guan Yu
Guan Yu
kenypower
Guan Yu
Level 6
God Stats
1W - 1L
1,739 SR
Queue Stats
10W - 15L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
2 / 2 / 4
5,659
472
2,817
4,440
828
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
BabyHoudini
Achilles
11
1 / 1 / 2
6,636
553
5,151
10,666
6,701
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Bambyy
Cerberus
10
3 / 0 / 7
6,719
560
3,353
6,202
3,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Da Ji
MorteNN3
Da Ji
13
8 / 1 / 1
7,640
637
5,323
8,689
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
11
3 / 0 / 4
6,686
557
4,514
3,882
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
1 / 6 / 1
5,063
422
3,276
5,417
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Camyrace
Da Ji
10
1 / 0 / 0
5,987
499
844
6,105
2,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
10
0 / 3 / 1
5,563
464
7,034
9,011
5,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 3 / 2
5,801
483
1,395
6,854
1,977
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
kenypower
Guan Yu
8
1 / 5 / 1
4,966
414
4,512
7,008
3,076
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
17
Kills
3
4
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
6
1
0.25
W
Medusa
2
2
4
2
W
Achilles
BabyHoudini
Achilles
1
1
2
2
W
Cerberus
Bambyy
Cerberus
3
0
7
6.5
L
Da Ji
Camyrace
Da Ji
1
0
0
1
L
Bellona
0
3
1
0.17
L
0
3
2
0.33
W
Da Ji
MorteNN3
Da Ji
8
1
1
8.5
W
Merlin
3
0
4
5
L
Guan Yu
kenypower
Guan Yu
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,158
Damage
17,061
33,879
Taken
34,395
15,257
Mitigated
14,346
12,886
Healing
9,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,276
882
0
216
5,417
937
0
1,254
4,163
16,631
0
W
Medusa
2,817
1,003
497
815
4,440
828
463
947
3,493
0
19,953
W
Achilles
BabyHoudini
Achilles
5,151
1,009
0
4,454
10,666
6,701
459
170
10,496
0
23,910
W
Cerberus
Bambyy
Cerberus
3,353
457
0
2,908
6,202
3,717
381
1,592
4,610
20,604
0
L
Da Ji
Camyrace
Da Ji
844
130
0
2,865
6,105
2,407
0
168
5,937
0
31,198
L
Bellona
7,034
2,243
0
3,047
9,011
5,949
930
0
9,011
0
24,715
L
1,395
609
39
2,515
6,854
1,977
744
3,019
3,835
0
26,846
W
Da Ji
MorteNN3
Da Ji
5,323
1,758
0
3,148
8,689
2,808
0
352
8,337
0
46,110
W
Merlin
4,514
616
0
1,064
3,882
1,203
656
420
3,462
31,753
0
L
Guan Yu
kenypower
Guan Yu
4,512
490
153
572
7,008
3,076
0
3,486
3,522
0
14,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,340
Gold Earned
27,380
284
Minions Killed
217
0
Camps Cleared
0
1,025,368
Distance Traveled
1,040,698
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,063
422
20
2
0
180,582
2
W
Medusa
5,659
472
34
3
0
180,345
1
W
Achilles
6,636
553
56
5
0
181,279
0
W
Cerberus
6,719
560
41
3
0
224,169
6
L
Da Ji
5,987
499
68
6
0
190,848
0
L
Bellona
5,563
464
42
4
0
246,110
2
L
Cupid
5,801
483
58
5
0
200,992
0
W
Da Ji
7,640
637
86
7
0
230,811
0
W
Merlin
6,686
557
67
6
0
208,764
0
L
Guan Yu
4,966
414
29
2
0
222,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role