Player Matchup

Kukulkan
Kukulkan
AquaX1
Kukulkan
Level 16
God Stats
6W - 10L
1,512 SR
Queue Stats
50W - 55L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
JellyTots
Gilgamesh
Level 29
God Stats
11W - 11L
1,596 SR
Queue Stats
30W - 27L
1,549 Elo+
Solo
Thor
Thor
allarigon
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,455 Elo+
Solo
Team Averages
Level 24
1,536 SR
1,475 Elo+

VS

Team Averages
Level 46
1,500 SR
1,608 Elo+
Tyr
Tyr
 
Tyr
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Xoni86
Ra
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,448 Elo+
Solo
Osiris
Osiris
papeeja
Osiris
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 1L
1,877 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AquaX1
Kukulkan
11
3 / 6 / 4
7,241
724
6,620
7,841
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
JellyTots
Gilgamesh
11
6 / 5 / 4
8,718
872
8,789
10,505
6,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thor
10
1 / 10 / 8
7,100
710
2,862
10,843
3,760
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
9 / 3 / 8
9,250
925
9,460
9,485
7,048
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ra
13
4 / 4 / 12
8,242
824
5,459
6,620
2,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Osiris
papeeja
Osiris
13
8 / 3 / 7
9,097
910
8,496
11,096
8,256
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
10
Kills
21
21
Deaths
10
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
9
3
8
4.33
L
Kukulkan
AquaX1
Kukulkan
3
6
4
0.83
L
Gilgamesh
JellyTots
Gilgamesh
6
5
4
1.6
W
Ra
4
4
12
2.5
L
Thor
1
10
8
0.5
W
Osiris
papeeja
Osiris
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,271
Damage
23,415
29,189
Taken
27,201
13,710
Mitigated
17,616
2,483
Healing
9,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,460
1,772
0
1,993
9,485
7,048
135
3,066
6,419
0
21,101
L
Kukulkan
AquaX1
Kukulkan
6,620
1,103
0
797
7,841
2,967
0
1,355
6,486
26,529
0
L
Gilgamesh
JellyTots
Gilgamesh
8,789
2,897
0
1,057
10,505
6,983
0
1,470
9,035
0
21,596
W
Ra
5,459
558
2,027
2,160
6,620
2,312
1,076
1,957
4,663
32,044
0
L
Thor
2,862
262
0
629
10,843
3,760
0
2,634
8,209
0
10,619
W
Osiris
papeeja
Osiris
8,496
2,976
223
3,052
11,096
8,256
619
1,597
9,499
0
22,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,059
Gold Earned
26,589
91
Minions Killed
106
0
Camps Cleared
0
443,075
Distance Traveled
584,076
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,250
925
17
2
0
202,315
1
L
Kukulkan
7,241
724
53
5
0
138,167
2
L
Gilgamesh
8,718
872
27
3
0
168,920
3
W
Ra
8,242
824
60
6
0
190,046
0
L
Thor
7,100
710
11
1
0
135,988
0
W
Osiris
9,097
910
29
3
0
191,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role