Player Matchup

Jing Wei
Jing Wei
EmeraldClawrine
Jing Wei
Level 56
God Stats
1W - 2L
1,568 SR
Queue Stats
363W - 216L
1,601 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SOCKPUPPETBOIIII
Cu Chulainn
Level 21
God Stats
0W - 1L
1,514 SR
Queue Stats
7W - 11L
1,427 Elo+
Party 1
Chang'e
Chang'e
ice11107
Chang'e
Level 71
God Stats
16W - 24L
1,471 SR
Queue Stats
151W - 194L
1,540 Elo+
Party 1
Team Averages
Level 49
1,518 SR
1,523 Elo+

VS

Team Averages
Level 82
1,489 SR
1,515 Elo+
Medusa
Medusa
COSSlMAN
Medusa
Level 95
God Stats
17W - 17L
1,621 SR
Queue Stats
707W - 708L
1,605 Elo+
Solo
Sun Wukong
Sun Wukong
Cheesewedge420
Sun Wukong
Level 134
God Stats
6W - 4L
1,596 SR
Queue Stats
729W - 523L
1,702 Elo+
Solo
Merlin
Merlin
Levi12344
Merlin
Level 18
God Stats
2W - 4L
1,249 SR
Queue Stats
11W - 31L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
1 / 3 / 1
9,789
612
11,410
17,143
6,509
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
SOCKPUPPETBOIIII
Cu Chulainn
11
0 / 6 / 0
8,378
524
10,538
18,598
18,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
ice11107
Chang'e
14
1 / 4 / 1
9,974
623
9,430
13,799
4,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
COSSlMAN
Medusa
17
7 / 0 / 4
11,633
727
17,017
11,326
5,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
Cheesewedge420
Sun Wukong
15
6 / 2 / 5
11,514
720
16,456
23,930
24,280
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Levi12344
Merlin
14
0 / 0 / 9
10,011
626
10,681
8,025
4,456
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
13
13
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
COSSlMAN
Medusa
7
0
4
9
W
Sun Wukong
Cheesewedge420
Sun Wukong
6
2
5
4.25
L
Jing Wei
1
3
1
0.5
W
Merlin
Levi12344
Merlin
0
0
9
4.5
L
Cu Chulainn
SOCKPUPPETBOIIII
Cu Chulainn
0
6
0
0
L
Chang'e
ice11107
Chang'e
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,378
Damage
44,154
49,540
Taken
43,281
29,697
Mitigated
34,254
14,035
Healing
11,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
COSSlMAN
Medusa
17,017
8,875
0
2,255
11,326
5,518
2,541
2,614
8,154
0
77,293
W
Sun Wukong
Cheesewedge420
Sun Wukong
16,456
3,474
518
5,389
23,930
24,280
96
5,096
17,356
0
38,404
L
Jing Wei
11,410
9,644
0
3,362
17,143
6,509
597
2,825
14,318
0
42,683
W
Merlin
Levi12344
Merlin
10,681
639
0
2,842
8,025
4,456
406
706
6,981
38,684
0
L
Cu Chulainn
SOCKPUPPETBOIIII
Cu Chulainn
10,538
944
0
4,308
18,598
18,525
0
4,672
13,833
0
25,158
L
Chang'e
ice11107
Chang'e
9,430
715
1,608
4,757
13,799
4,663
270
3,184
10,520
37,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,141
Gold Earned
33,158
161
Minions Killed
207
0
Camps Cleared
0
842,433
Distance Traveled
920,699
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,633
727
112
7
0
303,393
2
W
Sun Wukong
11,514
720
45
3
0
313,021
4
L
Jing Wei
9,789
612
78
5
0
292,175
9
W
Merlin
10,011
626
50
3
0
304,285
2
L
Cu Chulainn
8,378
524
16
1
0
264,841
0
L
Chang'e
9,974
623
67
4
0
285,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role