Player Matchup

Hercules
Hercules
Agothan
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,670 Elo+
Solo
Ymir
Ymir
DelpadreDio
Ymir
Level 10
God Stats
15W - 12L
1,803 SR
Queue Stats
36W - 34L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MadDòg
Morgan Le Fay
Level 27
God Stats
1W - 1L
1,820 SR
Queue Stats
117W - 101L
1,561 Elo+
Solo
Susano
Susano
TirezTheTREx
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,591 Elo+
Solo
Jing Wei
Jing Wei
诡道人蜀黍
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,701 Elo+
Solo
Team Averages
Level 20
1,625 SR
1,597 Elo+

VS

Team Averages
Level 16
1,481 SR
1,499 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
INKRITAH
Apollo
Level 29
God Stats
15W - 5L
1,762 SR
Queue Stats
123W - 114L
1,590 Elo+
Solo
Camazotz
Camazotz
Leonard04
Camazotz
Level 7
God Stats
20W - 16L
1,289 SR
Queue Stats
230W - 160L
1,491 Elo+
Solo
Janus
Janus
Libertis222
Janus
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 26L
1,470 Elo+
Solo
Cabrakan
Cabrakan
Plastictree234
Cabrakan
Level 18
God Stats
6W - 11L
1,353 SR
Queue Stats
24W - 24L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Agothan
Hercules
9
1 / 7 / 0
5,673
516
3,585
10,238
3,401
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 3 / 0
4,340
395
635
4,075
952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
MadDòg
Morgan Le Fay
10
1 / 6 / 2
5,687
517
6,250
7,470
2,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
10
2 / 4 / 1
6,237
567
3,297
7,346
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
7
0 / 9 / 1
4,660
424
2,260
8,244
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
7 / 1 / 4
7,576
689
9,992
10,521
5,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
INKRITAH
Apollo
13
7 / 0 / 7
7,494
681
7,003
4,052
1,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Camazotz
Leonard04
Camazotz
11
5 / 1 / 1
6,766
615
3,095
7,289
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
8 / 2 / 1
7,290
663
4,719
4,919
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
10
2 / 0 / 13
5,962
542
3,472
5,163
5,542
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
4
Kills
29
29
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
7
1
4
9
L
Hercules
Agothan
Hercules
1
7
0
0.14
L
0
3
0
0
W
Apollo
INKRITAH
Apollo
7
0
7
10.5
W
Camazotz
Leonard04
Camazotz
5
1
1
5.5
W
8
2
1
4.25
L
Morgan Le Fay
MadDòg
Morgan Le Fay
1
6
2
0.33
W
Cabrakan
2
0
13
8.5
L
Susano
2
4
1
0.63
L
Jing Wei
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,027
Damage
28,281
37,373
Taken
31,944
10,178
Mitigated
17,130
6,072
Healing
14,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,992
3,047
527
5,537
10,521
5,993
595
1,522
8,999
34,001
9,094
L
Hercules
Agothan
Hercules
3,585
1,346
0
1,999
10,238
3,401
0
6,208
4,030
0
19,822
L
635
273
0
570
4,075
952
0
540
3,535
1,870
0
W
Apollo
INKRITAH
Apollo
7,003
3,280
0
2,532
4,052
1,450
506
941
3,111
0
56,355
W
Camazotz
Leonard04
Camazotz
3,095
705
0
4,676
7,289
2,449
0
426
6,863
0
32,714
W
4,719
231
0
769
4,919
1,696
0
2,544
2,375
33,411
0
L
Morgan Le Fay
MadDòg
Morgan Le Fay
6,250
486
0
1,090
7,470
2,195
0
4,483
2,792
28,185
0
W
Cabrakan
3,472
576
0
780
5,163
5,542
26
1,452
3,711
7,404
0
L
Susano
3,297
398
0
2,280
7,346
2,026
0
2,851
4,467
0
26,739
L
Jing Wei
2,260
1,282
0
133
8,244
1,604
0
2,783
5,395
0
14,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,597
Gold Earned
35,088
170
Minions Killed
346
0
Camps Cleared
0
936,254
Distance Traveled
1,030,597
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,576
689
81
7
0
180,870
0
L
Hercules
5,673
516
40
4
0
207,750
2
L
Ymir
4,340
395
5
0
0
89,109
2
W
Apollo
7,494
681
117
11
0
202,301
3
W
Camazotz
6,766
615
71
6
0
229,143
1
W
Janus
7,290
663
71
6
0
204,850
0
L
Morgan Le Fay
5,687
517
42
4
0
198,689
5
W
Cabrakan
5,962
542
6
1
0
213,433
1
L
Susano
6,237
567
56
5
0
230,304
1
L
Jing Wei
4,660
424
27
2
0
210,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role