Player Matchup

Yemoja
Yemoja
BallsInYahMouf
Yemoja
Level 21
God Stats
7W - 2L
1,901 SR
Queue Stats
165W - 61L
1,803 Elo+
Party 1
Amaterasu
Amaterasu
Caderaider343
Amaterasu
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 82L
1,806 Elo+
Party 1
Cernunnos
Cernunnos
MixerMan
Cernunnos
Level 20
God Stats
4W - 0L
1,904 SR
Queue Stats
172W - 59L
1,827 Elo+
Party 1
Chang'e
Chang'e
Salsasaurus
Chang'e
Level 86
God Stats
11W - 10L
1,531 SR
Queue Stats
299W - 300L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
SnakeyBusiness
Gilgamesh
Level 109
God Stats
12W - 1L
2,152 SR
Queue Stats
183W - 75L
1,807 Elo+
Party 1
Team Averages
Level 70
1,798 SR
1,748 Elo+

VS

Team Averages
Level 55
1,601 SR
1,472 Elo+
Athena
Athena
 
Athena
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Blakestiger870
Sol
Level 29
God Stats
5W - 6L
1,724 SR
Queue Stats
70W - 77L
1,433 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Vicflair
Tsukuyomi
Level 48
God Stats
0W - 1L
1,765 SR
Queue Stats
94W - 110L
1,418 Elo+
Party 2
Medusa
Medusa
darusae
Medusa
Level 45
God Stats
11W - 11L
1,491 SR
Queue Stats
69W - 65L
1,558 Elo+
Party 3
Sun Wukong
Sun Wukong
xRAYTayman12
Sun Wukong
Level 26
God Stats
1W - 2L
1,525 SR
Queue Stats
27W - 32L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 15
11,018
612
8,603
12,357
12,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
Caderaider343
Amaterasu
17
8 / 0 / 8
11,001
611
14,913
20,184
19,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
MixerMan
Cernunnos
17
2 / 3 / 11
10,968
609
10,572
12,034
4,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Salsasaurus
Chang'e
18
10 / 3 / 7
11,258
625
10,104
13,920
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
SnakeyBusiness
Gilgamesh
17
8 / 3 / 12
10,782
599
11,483
15,965
12,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 8 / 4
7,378
410
8,937
20,358
15,208
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
4 / 7 / 1
9,045
503
11,964
12,335
3,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
Vicflair
Tsukuyomi
12
2 / 10 / 2
7,859
437
8,447
15,225
7,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
darusae
Medusa
14
3 / 4 / 1
9,082
505
9,736
11,116
4,244
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
xRAYTayman12
Sun Wukong
13
0 / 5 / 1
7,916
440
10,387
13,721
11,238
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
18
34
Kills
9
9
Deaths
34
53
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
8
4
0.25
W
6
0
15
13.5
L
4
7
1
0.64
W
Amaterasu
Caderaider343
Amaterasu
8
0
8
12
W
Cernunnos
MixerMan
Cernunnos
2
3
11
2.5
W
Chang'e
Salsasaurus
Chang'e
10
3
7
4.5
W
Gilgamesh
SnakeyBusiness
Gilgamesh
8
3
12
4.67
L
Tsukuyomi
Vicflair
Tsukuyomi
2
10
2
0.3
L
Medusa
darusae
Medusa
3
4
1
0.88
L
Sun Wukong
xRAYTayman12
Sun Wukong
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,675
Damage
49,471
74,460
Taken
72,755
54,500
Mitigated
42,173
35,643
Healing
10,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
8,937
1,764
75
3,143
20,358
15,208
0
6,654
13,314
30,175
0
W
8,603
2,943
4,070
1,354
12,357
12,913
351
3,451
8,804
27,322
0
L
11,964
1,425
0
2,392
12,335
3,998
874
4,955
7,301
49,268
0
W
Amaterasu
Caderaider343
Amaterasu
14,913
6,033
0
11,532
20,184
19,251
2,891
4,029
15,981
0
64,534
W
Cernunnos
MixerMan
Cernunnos
10,572
6,043
0
5,574
12,034
4,544
3,060
3,016
8,964
0
85,227
W
Chang'e
Salsasaurus
Chang'e
10,104
1,249
4,543
7,742
13,920
5,775
1,486
4,980
8,510
82,278
0
W
Gilgamesh
SnakeyBusiness
Gilgamesh
11,483
4,750
0
828
15,965
12,017
677
4,597
11,228
0
66,426
L
Tsukuyomi
Vicflair
Tsukuyomi
8,447
2,923
0
1,482
15,225
7,485
0
2,531
12,694
0
44,386
L
Medusa
darusae
Medusa
9,736
3,358
0
2,374
11,116
4,244
0
3,184
7,932
0
55,130
L
Sun Wukong
xRAYTayman12
Sun Wukong
10,387
1,886
0
1,175
13,721
11,238
0
914
12,807
0
51,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,027
Gold Earned
41,280
508
Minions Killed
409
0
Camps Cleared
0
1,669,027
Distance Traveled
1,602,094
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,378
410
48
3
0
340,404
4
W
Yemoja
11,018
612
35
2
0
315,325
2
L
Sol
9,045
503
88
5
0
319,323
1
W
Amaterasu
11,001
611
108
6
0
359,105
1
W
Cernunnos
10,968
609
148
8
0
297,274
7
W
Chang'e
11,258
625
121
7
0
319,635
2
W
Gilgamesh
10,782
599
96
5
0
377,688
2
L
Tsukuyomi
7,859
437
81
5
0
318,955
3
L
Medusa
9,082
505
102
6
0
324,733
3
L
Sun Wukong
7,916
440
90
5
0
298,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role