Player Matchup

Achilles
Achilles
CrowleyJunior
Achilles
Level 109
God Stats
2W - 0L
1,722 SR
Queue Stats
61W - 56L
1,540 Elo+
Solo
Geb
Geb
GodOfAllChickens
Geb
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 43L
1,559 Elo+
Party 3
Merlin
Merlin
LordofHounds
Merlin
Level 138
God Stats
2W - 2L
1,758 SR
Queue Stats
92W - 79L
1,577 Elo+
Party 3
Chiron
Chiron
ShredderPeek
Chiron
Level 157
God Stats
1W - 0L
1,885 SR
Queue Stats
30W - 19L
1,634 Elo+
Solo
Ra
Ra
baconbite
Ra
Level 129
God Stats
5W - 7L
1,519 SR
Queue Stats
610W - 616L
1,529 Elo+
Solo
Team Averages
Level 131
1,677 SR
1,568 Elo+

VS

Team Averages
Level 70
1,504 SR
1,630 Elo+
Tiamat
Tiamat
Aceofspadez67
Tiamat
Level 36
God Stats
0W - 2L
1,251 SR
Queue Stats
55W - 71L
1,499 Elo+
Party 1
Baron Samedi
Baron Samedi
FatAllen
Baron Samedi
Level 82
God Stats
4W - 5L
1,591 SR
Queue Stats
272W - 264L
1,607 Elo+
Party 1
Medusa
Medusa
Frihk
Medusa
Level 85
God Stats
3W - 3L
2,008 SR
Queue Stats
147W - 90L
1,677 Elo+
Party 2
Chronos
Chronos
Roque au Fabii
Chronos
Level 125
God Stats
0W - 5L
1,171 SR
Queue Stats
319W - 304L
1,622 Elo+
Party 1
Hun Batz
Hun Batz
Tris69420
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 15L
1,746 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CrowleyJunior
Achilles
19
7 / 5 / 16
12,132
809
14,942
27,861
23,543
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 6 / 21
9,959
664
5,940
22,905
23,751
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
20
10 / 2 / 14
12,499
833
25,288
14,360
7,350
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
20
13 / 2 / 15
13,565
904
22,367
20,208
11,151
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
5 / 3 / 7
10,558
704
11,380
9,922
4,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 5
8,934
596
9,474
19,206
9,689
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
FatAllen
Baron Samedi
16
2 / 6 / 12
9,603
640
14,223
19,655
8,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Frihk
Medusa
16
1 / 8 / 11
9,421
628
20,387
16,029
6,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 5 / 10
9,754
650
7,161
18,229
7,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
Tris69420
Hun Batz
19
9 / 7 / 5
11,182
745
16,103
13,687
5,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
59
35
Kills
16
18
Deaths
35
73
Assists
43
Player
Kills
Deaths
Assists
KDA
L
3
9
5
0.61
W
Achilles
CrowleyJunior
Achilles
7
5
16
3
L
Baron Samedi
FatAllen
Baron Samedi
2
6
12
1.33
L
Medusa
Frihk
Medusa
1
8
11
0.81
W
0
6
21
1.75
W
Merlin
10
2
14
8.5
L
1
5
10
1.2
W
Chiron
13
2
15
10.25
L
Hun Batz
Tris69420
Hun Batz
9
7
5
1.64
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,917
Damage
67,348
95,256
Taken
86,806
70,415
Mitigated
37,400
41,917
Healing
30,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,474
923
1,105
3,641
19,206
9,689
0
6,905
12,198
17,316
0
W
Achilles
CrowleyJunior
Achilles
14,942
3,971
2,381
7,805
27,861
23,543
443
12,384
15,477
0
26,274
L
Baron Samedi
FatAllen
Baron Samedi
14,223
966
4,991
8,068
19,655
8,715
0
11,432
8,123
30,371
0
L
Medusa
Frihk
Medusa
20,387
10,990
263
2,243
16,029
6,291
0
8,116
7,833
0
37,271
W
5,940
339
1,343
1,926
22,905
23,751
257
5,918
16,987
8,237
0
W
Merlin
25,288
895
1,933
2,060
14,360
7,350
845
3,459
10,901
49,545
0
L
7,161
2,075
2,160
6,236
18,229
7,101
1,146
7,446
10,679
20,427
0
W
Chiron
22,367
6,074
3,738
7,198
20,208
11,151
2,783
5,946
14,262
0
44,746
L
Hun Batz
Tris69420
Hun Batz
16,103
3,702
1,109
720
13,687
5,604
0
8,066
5,365
0
25,830
W
11,380
745
10,328
3,205
9,922
4,620
874
3,151
6,771
24,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,713
Gold Earned
48,894
167
Minions Killed
135
0
Camps Cleared
0
1,408,837
Distance Traveled
1,303,377
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,934
596
14
1
0
229,743
0
W
Achilles
12,132
809
22
1
0
276,392
0
L
Baron Samedi
9,603
640
32
2
0
279,338
0
L
Medusa
9,421
628
37
2
0
239,471
3
W
Geb
9,959
664
2
0
0
292,189
0
W
Merlin
12,499
833
46
3
0
277,904
0
L
Chronos
9,754
650
37
2
0
280,737
0
W
Chiron
13,565
904
59
4
0
290,189
0
L
Hun Batz
11,182
745
15
1
0
274,088
2
W
Ra
10,558
704
38
3
0
272,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role