Player Matchup

Ymir
Ymir
Bobasquid
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,756 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Nathanator711
Morgan Le Fay
Level 100
God Stats
17W - 11L
1,579 SR
Queue Stats
265W - 223L
1,645 Elo+
Party 2
Gilgamesh
Gilgamesh
No1Banshee
Gilgamesh
Level 129
God Stats
26W - 26L
1,683 SR
Queue Stats
234W - 189L
1,628 Elo+
Party 2
Cthulhu
Cthulhu
PSTLO
Cthulhu
Level 95
God Stats
2W - 4L
1,568 SR
Queue Stats
290W - 264L
1,613 Elo+
Party 2
Izanami
Izanami
TheRealIshmael
Izanami
Level 6
God Stats
4W - 4L
1,675 SR
Queue Stats
7W - 5L
1,637 Elo+
Party 2
Team Averages
Level 67
1,601 SR
1,656 Elo+

VS

Team Averages
Level 70
1,664 SR
1,594 Elo+
Athena
Athena
 
Athena
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Anthony-R29
Danzaburou
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 220L
1,441 Elo+
Solo
Ares
Ares
Excitedburrito
Ares
Level 19
God Stats
37W - 13L
1,848 SR
Queue Stats
117W - 75L
1,666 Elo+
Party 3
Fenrir
Fenrir
MrAfroPie
Fenrir
Level 157
God Stats
4W - 1L
1,756 SR
Queue Stats
225W - 165L
1,712 Elo+
Party 3
Tiamat
Tiamat
ShaoCuck
Tiamat
Level 96
God Stats
16W - 10L
1,715 SR
Queue Stats
278W - 220L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 7 / 3
7,183
359
2,757
15,903
9,999
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
Nathanator711
Morgan Le Fay
14
0 / 5 / 5
8,754
438
9,068
10,701
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
No1Banshee
Gilgamesh
18
9 / 4 / 2
11,326
566
12,526
17,777
8,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
PSTLO
Cthulhu
16
6 / 5 / 1
10,551
528
18,823
21,159
19,466
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 4 / 2
9,422
471
12,501
14,706
4,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
17
2 / 2 / 10
10,140
507
10,214
20,011
15,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Anthony-R29
Danzaburou
16
2 / 4 / 5
10,167
508
7,402
14,494
5,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 3 / 10
9,437
472
10,199
17,820
20,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
MrAfroPie
Fenrir
15
7 / 4 / 8
9,943
497
12,104
14,907
8,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
ShaoCuck
Tiamat
18
9 / 3 / 6
10,969
548
20,249
14,198
12,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
16
Kills
25
25
Deaths
16
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
2
10
3.5
W
Danzaburou
Anthony-R29
Danzaburou
2
4
5
1.13
L
Ymir
0
7
3
0.21
W
5
3
10
3.33
W
Fenrir
MrAfroPie
Fenrir
7
4
8
2.75
L
Morgan Le Fay
Nathanator711
Morgan Le Fay
0
5
5
0.5
L
Gilgamesh
No1Banshee
Gilgamesh
9
4
2
2.5
L
Cthulhu
PSTLO
Cthulhu
6
5
1
1.3
W
Tiamat
ShaoCuck
Tiamat
9
3
6
4
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,675
Damage
60,168
80,246
Taken
81,430
46,745
Mitigated
63,071
17,558
Healing
26,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
10,214
3,098
0
5,963
20,011
15,834
497
9,586
10,425
56,256
0
W
Danzaburou
Anthony-R29
Danzaburou
7,402
4,094
0
5,012
14,494
5,697
1,146
4,254
10,240
0
71,961
L
Ymir
2,757
532
235
1,204
15,903
9,999
268
7,117
8,547
16,710
0
W
10,199
428
0
3,666
17,820
20,537
189
6,606
11,214
21,445
0
W
Fenrir
MrAfroPie
Fenrir
12,104
5,870
0
5,331
14,907
8,159
448
3,868
11,039
0
49,820
L
Morgan Le Fay
Nathanator711
Morgan Le Fay
9,068
197
0
901
10,701
3,564
0
5,890
4,527
57,301
0
L
Gilgamesh
No1Banshee
Gilgamesh
12,526
3,535
0
3,187
17,777
8,993
244
9,334
7,856
0
80,318
L
Cthulhu
PSTLO
Cthulhu
18,823
1,383
723
5,949
21,159
19,466
74
8,997
11,240
64,535
0
W
Tiamat
ShaoCuck
Tiamat
20,249
1,656
265
6,135
14,198
12,844
411
6,334
7,864
73,044
0
L
12,501
7,865
0
5,359
14,706
4,723
305
7,229
7,182
0
75,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,236
Gold Earned
50,656
507
Minions Killed
454
0
Camps Cleared
0
1,763,132
Distance Traveled
1,856,221
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,140
507
125
6
0
383,458
3
W
Danzaburou
10,167
508
126
6
0
331,805
1
L
Ymir
7,183
359
21
1
0
270,471
1
W
Ares
9,437
472
19
1
0
384,321
6
W
Fenrir
9,943
497
82
4
0
369,592
4
L
Morgan Le Fay
8,754
438
126
6
0
368,097
5
L
Gilgamesh
11,326
566
114
6
0
414,796
0
L
Cthulhu
10,551
528
104
5
0
367,774
1
W
Tiamat
10,969
548
102
5
0
387,045
8
L
Izanami
9,422
471
142
7
0
341,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role