Player Matchup

Fenrir
Fenrir
DJPhantomForce
Fenrir
Level 79
God Stats
1W - 3L
1,708 SR
Queue Stats
27W - 21L
1,506 Elo+
Party 2
Ra
Ra
Puz1e
Ra
Level 26
God Stats
9W - 9L
1,319 SR
Queue Stats
19W - 17L
1,538 Elo+
Party 2
Sylvanus
Sylvanus
Tragedy Gorilla
Sylvanus
Level 88
God Stats
3W - 1L
1,736 SR
Queue Stats
11W - 10L
1,571 Elo+
Party 2
Team Averages
Level 64
1,587 SR
1,538 Elo+

VS

Team Averages
Level 43
1,624 SR
1,255 Elo+
Ymir
Ymir
DEADGOSTH
Ymir
Level 108
God Stats
0W - 1L
1,688 SR
Queue Stats
8W - 14L
1,359 Elo+
Party 1
Serqet
Serqet
StrawyBonsai859
Serqet
Level 12
God Stats
0W - 1L
1,685 SR
Queue Stats
1W - 5L
1,093 Elo+
Solo
Ra
Ra
carmen77
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 7
9,673
879
10,829
8,765
4,567
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
12
3 / 1 / 12
8,522
775
7,508
4,972
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
13
4 / 0 / 12
9,129
830
5,992
9,821
10,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 6 / 0
6,625
602
3,576
15,558
12,847
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 4 / 1
6,595
600
774
7,367
3,236
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 6 / 1
7,361
669
6,411
9,092
3,582
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
16
Kills
2
3
Deaths
16
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
0
0
W
9
2
7
6.25
W
Ra
3
1
12
9
L
0
4
1
0.13
W
Sylvanus
4
0
12
10
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,329
Damage
10,761
23,558
Taken
32,017
17,469
Mitigated
19,665
10,846
Healing
2,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,576
235
0
876
15,558
12,847
0
6,490
8,789
16,956
0
W
10,829
4,545
0
1,992
8,765
4,567
882
2,906
5,859
0
33,701
W
Ra
7,508
576
1,395
1,305
4,972
2,194
827
2,647
2,190
34,678
0
L
774
207
0
252
7,367
3,236
0
3,662
3,559
0
4,659
W
Sylvanus
5,992
2,342
1,629
4,525
9,821
10,708
508
4,434
5,387
21,002
0
L
6,411
1,057
570
872
9,092
3,582
0
2,785
6,169
27,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,324
Gold Earned
20,581
128
Minions Killed
77
0
Camps Cleared
0
636,831
Distance Traveled
480,573
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,625
602
31
3
0
178,209
1
W
Fenrir
9,673
879
48
4
0
234,093
0
W
Ra
8,522
775
47
4
0
206,886
2
L
Serqet
6,595
600
10
1
0
145,452
0
W
Sylvanus
9,129
830
33
3
0
195,852
3
L
Ra
7,361
669
36
3
0
156,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role