Player Matchup

Hercules
Hercules
 
Hercules
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
J_Soldi3r_PR
Merlin
Level 65
God Stats
6W - 5L
1,170 SR
Queue Stats
312W - 352L
1,343 Elo+
Party 2
Danzaburou
Danzaburou
XogycPR
Danzaburou
Level 42
God Stats
61W - 56L
1,456 SR
Queue Stats
143W - 163L
1,375 Elo+
Party 2
Athena
Athena
dstaw91
Athena
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 256L
1,379 Elo+
Solo
Chaac
Chaac
thecooljc
Chaac
Level 46
God Stats
47W - 67L
1,485 SR
Queue Stats
115W - 174L
1,347 Elo+
Party 1
Team Averages
Level 57
1,422 SR
1,389 Elo+

VS

Team Averages
Level 41
1,546 SR
1,444 Elo+
Hachiman
Hachiman
IronSerpant
Hachiman
Level 48
God Stats
11W - 4L
1,657 SR
Queue Stats
263W - 247L
1,475 Elo+
Party 3
Amaterasu
Amaterasu
Sh33Pi
Amaterasu
Level 16
God Stats
2W - 6L
1,456 SR
Queue Stats
5W - 13L
1,275 Elo+
Party 3
Baba Yaga
Baba Yaga
YaBoiMattyK
Baba Yaga
Level 63
God Stats
1W - 1L
1,523 SR
Queue Stats
224W - 193L
1,518 Elo+
Party 3
Arachne
Arachne
Zoomlall
Arachne
Level 66
God Stats
26W - 12L
1,605 SR
Queue Stats
133W - 144L
1,447 Elo+
Solo
Cthulhu
Cthulhu
agentILN
Cthulhu
Level 12
God Stats
7W - 15L
1,490 SR
Queue Stats
7W - 16L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
6 / 1 / 4
11,607
553
5,707
11,131
5,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
19
5 / 0 / 5
12,226
582
11,450
7,838
3,971
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
XogycPR
Danzaburou
19
7 / 0 / 7
12,621
601
10,564
11,332
4,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
dstaw91
Athena
18
5 / 4 / 12
11,459
546
11,094
19,199
14,052
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
thecooljc
Chaac
18
9 / 3 / 4
12,057
574
9,728
11,065
11,331
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
IronSerpant
Hachiman
13
3 / 8 / 2
8,771
418
3,404
13,199
3,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Amaterasu
Sh33Pi
Amaterasu
12
0 / 8 / 0
7,910
377
1,292
12,817
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baba Yaga
YaBoiMattyK
Baba Yaga
14
2 / 6 / 2
8,773
418
9,017
13,614
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Zoomlall
Arachne
14
3 / 8 / 2
9,009
429
9,902
16,862
5,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
agentILN
Cthulhu
12
0 / 3 / 2
7,058
336
3,480
9,298
7,160
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
32
Kills
8
8
Deaths
33
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
4
8
L
Hachiman
IronSerpant
Hachiman
3
8
2
0.5
W
Merlin
5
0
5
7.5
L
Amaterasu
Sh33Pi
Amaterasu
0
8
0
0
W
Danzaburou
XogycPR
Danzaburou
7
0
7
10.5
L
Baba Yaga
YaBoiMattyK
Baba Yaga
2
6
2
0.5
L
Arachne
Zoomlall
Arachne
3
8
2
0.5
L
Cthulhu
agentILN
Cthulhu
0
3
2
0.33
W
Athena
dstaw91
Athena
5
4
12
2.75
W
Chaac
thecooljc
Chaac
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,543
Damage
27,095
60,565
Taken
65,790
39,502
Mitigated
25,684
21,100
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,707
900
0
1,397
11,131
5,617
1,765
2,893
8,238
0
81,980
L
Hachiman
IronSerpant
Hachiman
3,404
1,341
0
1,573
13,199
3,446
0
5,824
7,292
0
31,541
W
Merlin
11,450
260
0
3,006
7,838
3,971
175
3,799
4,039
93,711
0
L
Amaterasu
Sh33Pi
Amaterasu
1,292
904
0
1,469
12,817
5,014
731
1,323
11,494
0
30,578
W
Danzaburou
XogycPR
Danzaburou
10,564
3,210
0
7,207
11,332
4,531
2,714
1,090
10,242
0
89,889
L
Baba Yaga
YaBoiMattyK
Baba Yaga
9,017
182
0
1,586
13,614
4,777
0
5,731
7,883
51,022
0
L
Arachne
Zoomlall
Arachne
9,902
8,291
0
2,297
16,862
5,287
0
3,558
11,688
0
62,786
L
Cthulhu
agentILN
Cthulhu
3,480
280
0
14
9,298
7,160
0
5,892
3,406
16,069
0
W
Athena
dstaw91
Athena
11,094
3,340
0
5,518
19,199
14,052
168
2,357
16,842
66,198
0
W
Chaac
thecooljc
Chaac
9,728
1,218
0
3,972
11,065
11,331
1,770
2,429
8,636
0
66,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,970
Gold Earned
41,521
658
Minions Killed
357
0
Camps Cleared
0
2,217,086
Distance Traveled
1,779,503
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,607
553
144
7
0
472,883
0
L
Hachiman
8,771
418
69
3
0
378,001
6
W
Merlin
12,226
582
161
8
0
437,049
5
L
Amaterasu
7,910
377
64
3
0
252,871
0
W
Danzaburou
12,621
601
129
6
0
416,034
1
L
Baba Yaga
8,773
418
92
4
0
356,256
3
L
Arachne
9,009
429
105
5
0
370,298
2
L
Cthulhu
7,058
336
27
1
0
422,077
4
W
Athena
11,459
546
97
5
0
442,019
3
W
Chaac
12,057
574
127
6
0
449,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role