Player Matchup

Tiamat
Tiamat
ArmGrand-2020
Tiamat
Level 29
God Stats
1W - 1L
1,342 SR
Queue Stats
107W - 89L
1,624 Elo+
Solo
Artemis
Artemis
ElFoIIaBurras
Artemis
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 4L
1,281 Elo+
Party 1
Tyr
Tyr
LokiGamer777
Tyr
Level 5
God Stats
3W - 3L
1,779 SR
Queue Stats
28W - 21L
1,545 Elo+
Party 1
Susano
Susano
LordPeñaNieto
Susano
Level 146
God Stats
1W - 0L
1,196 SR
Queue Stats
90W - 74L
1,633 Elo+
Party 1
Cthulhu
Cthulhu
YarelSphinx
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,517 Elo+
Party 1
Team Averages
Level 37
1,463 SR
1,520 Elo+

VS

Team Averages
Level 18
1,651 SR
1,576 Elo+
Sobek
Sobek
GamaL1amaa
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 55L
1,601 Elo+
Party 2
Nike
Nike
MaxMarks
Nike
Level 25
God Stats
12W - 16L
1,514 SR
Queue Stats
143W - 130L
1,472 Elo+
Solo
Pele
Pele
PcPig
Pele
Level 13
God Stats
1W - 4L
1,701 SR
Queue Stats
62W - 46L
1,600 Elo+
Party 2
Artemis
Artemis
TheeEP3
Artemis
Level 16
God Stats
5W - 2L
1,885 SR
Queue Stats
28W - 21L
1,627 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
theragemaster13
Morgan Le Fay
Level 21
God Stats
10W - 5L
1,655 SR
Queue Stats
121W - 72L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 6
11,070
615
13,640
10,719
7,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
12
1 / 8 / 7
8,050
447
4,918
10,919
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 3 / 4
9,321
518
8,263
10,631
7,884
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

15
3 / 4 / 6
9,247
514
12,088
14,247
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
YarelSphinx
Cthulhu
14
4 / 3 / 3
9,107
506
5,086
12,579
10,141
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
1 / 4 / 9
9,493
527
5,606
13,635
10,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nike
14
3 / 1 / 1
8,640
480
4,080
12,346
10,372
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
PcPig
Pele
15
5 / 7 / 0
9,415
523
10,433
17,048
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
TheeEP3
Artemis
18
10 / 4 / 5
11,528
640
19,712
15,241
5,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
theragemaster13
Morgan Le Fay
4
0 / 0 / 0
5,555
309
161
600
139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
34
16
Kills
19
19
Deaths
16
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Artemis
1
8
7
0.56
L
Sobek
1
4
9
1.38
W
3
3
4
1.67
W
3
4
6
1.5
L
Nike
3
1
1
3.5
L
Pele
PcPig
Pele
5
7
0
0.71
L
Artemis
TheeEP3
Artemis
10
4
5
3.13
W
Cthulhu
YarelSphinx
Cthulhu
4
3
3
1.83
L
Morgan Le Fay
theragemaster13
Morgan Le Fay
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,995
Damage
39,992
59,095
Taken
58,870
34,050
Mitigated
33,360
15,340
Healing
14,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,640
1,325
290
4,546
10,719
7,218
709
1,918
8,761
86,161
0
W
Artemis
4,918
2,365
0
1,088
10,919
3,281
1,745
439
10,480
0
21,945
L
Sobek
5,606
360
185
3,310
13,635
10,935
45
7,235
6,400
24,173
0
W
8,263
982
0
3,220
10,631
7,884
1,695
451
10,180
0
48,576
W
12,088
2,913
0
4,332
14,247
5,526
192
815
13,432
0
63,586
L
Nike
4,080
593
0
1,380
12,346
10,372
658
4,761
7,585
0
41,876
L
Pele
PcPig
Pele
10,433
3,746
75
5,460
17,048
5,963
0
4,036
13,012
0
71,198
L
Artemis
TheeEP3
Artemis
19,712
11,952
0
3,624
15,241
5,951
1,220
2,428
12,813
0
85,662
W
Cthulhu
YarelSphinx
Cthulhu
5,086
310
84
1,780
12,579
10,141
175
2,104
10,475
22,139
0
L
Morgan Le Fay
theragemaster13
Morgan Le Fay
161
0
0
0
600
139
0
266
334
5,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,795
Gold Earned
44,631
430
Minions Killed
408
0
Camps Cleared
0
1,697,283
Distance Traveled
1,415,144
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,070
615
163
9
0
338,766
6
W
Artemis
8,050
447
34
2
0
250,984
0
L
Sobek
9,493
527
42
2
0
374,998
3
W
Tyr
9,321
518
103
6
0
397,482
4
W
Susano
9,247
514
103
6
0
362,660
1
L
Nike
8,640
480
88
5
0
340,686
6
L
Pele
9,415
523
126
7
0
354,529
0
L
Artemis
11,528
640
143
8
0
298,148
1
W
Cthulhu
9,107
506
27
2
0
347,391
6
L
Morgan Le Fay
5,555
309
9
1
0
46,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role