Player Matchup

Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Masters
Sorryiwinnn
Thoth
Masters
Level 115
God Stats
12W - 11L
1,635 SR
Queue Stats
353W - 351L
2,470 MMR
Party 2
Mulan
Mulan
Masters
TheRogue007
Mulan
Masters
Level 160
God Stats
16W - 10L
1,399 SR
Queue Stats
339W - 307L
2,519 MMR
Party 2
Chronos
Chronos
Diamond I
chelitoo
Chronos
Diamond I
Level 157
God Stats
6W - 0L
1,500 SR
Queue Stats
471W - 419L
2,452 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 148
1,507 SR
2,088 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,396 SR
2,073 MMR
Fafnir
Fafnir
Diamond II
 
Fafnir
Diamond II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cupid
Cupid
Diamond II
 
Cupid
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Serqet
Serqet
Diamond I
ManuChikito
Serqet
Diamond I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 146L
2,581 MMR
Solo
Bellona
Bellona
Diamond II
TeGanoEasy
Bellona
Diamond II
Level 158
God Stats
0W - 4L
1,152 SR
Queue Stats
58W - 67L
2,187 MMR
Solo
Olorun
Olorun
Masters
s1mpI3
Olorun
Masters
Level 160
God Stats
0W - 2L
1,326 SR
Queue Stats
146W - 132L
2,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
3 / 0 / 0
3,843
769
1,548
2,404
675
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fenrir
 
Fenrir
5
0 / 0 / 0
3,248
650
929
2,580
474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 3 / 1
3,228
646
937
2,684
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 1
3,578
716
2,345
2,508
1,103
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
chelitoo
Chronos
6
0 / 1 / 0
3,188
638
1,194
1,953
310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AthenaMorgan Le FayGebPersephoneSet

VS

Bans
ApolloGilgameshAresSylvanusYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
5
1 / 0 / 0
3,589
718
455
2,805
1,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
 
Cupid
5
0 / 0 / 1
3,209
642
1,873
1,883
319
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
2
0 / 1 / 1
2,775
555
169
1,225
257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
TeGanoEasy
Bellona
5
0 / 1 / 0
3,330
666
1,635
4,150
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
s1mpI3
Olorun
7
3 / 1 / 0
4,141
828
2,141
2,566
667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
4
4
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
0
3
W
Fenrir
 
Fenrir
0
0
0
0
L
Fafnir
 
Fafnir
1
0
0
1
L
Cupid
 
Cupid
0
0
1
0.5
L
Serqet
0
1
1
0.5
W
0
3
1
0.17
L
Bellona
TeGanoEasy
Bellona
0
1
0
0
W
0
0
1
0.5
W
Chronos
chelitoo
Chronos
0
1
0
0
L
Olorun
s1mpI3
Olorun
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,953
Damage
6,273
12,129
Taken
12,629
3,226
Mitigated
4,909
4,055
Healing
6,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,548
666
0
350
2,404
675
0
466
1,880
0
14,851
W
Fenrir
 
Fenrir
929
276
0
1,239
2,580
474
0
177
2,403
0
6,450
L
Fafnir
 
Fafnir
455
89
0
1,970
2,805
1,462
0
466
2,286
7,124
0
L
Cupid
 
Cupid
1,873
1,065
0
1,244
1,883
319
0
728
1,155
0
12,605
L
Serqet
169
60
0
411
1,225
257
0
220
981
0
1,494
W
937
186
0
280
2,684
664
0
1,421
1,067
11,573
0
L
Bellona
TeGanoEasy
Bellona
1,635
707
0
1,936
4,150
2,204
0
0
4,150
0
14,248
W
2,345
657
0
1,258
2,508
1,103
0
0
2,508
0
15,403
W
Chronos
chelitoo
Chronos
1,194
640
0
928
1,953
310
0
278
1,675
13,896
0
L
Olorun
s1mpI3
Olorun
2,141
487
0
1,070
2,566
667
0
621
1,873
15,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,085
Gold Earned
17,044
146
Minions Killed
123
0
Camps Cleared
0
470,986
Distance Traveled
399,346
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,843
769
34
7
0
99,912
1
W
Fenrir
3,248
650
17
3
0
87,055
2
L
Fafnir
3,589
718
11
2
0
100,531
1
L
Cupid
3,209
642
34
7
0
88,980
1
L
Serqet
2,775
555
6
1
0
22,627
0
W
Thoth
3,228
646
27
5
0
91,967
0
L
Bellona
3,330
666
34
7
0
98,467
1
W
Mulan
3,578
716
36
7
0
105,231
0
W
Chronos
3,188
638
32
6
0
86,821
0
L
Olorun
4,141
828
38
8
0
88,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role