Player Matchup

Artemis
Artemis
InstalockSammy
Artemis
Level 89
God Stats
3W - 4L
1,534 SR
Queue Stats
22W - 24L
1,487 Elo+
Party 2
Sylvanus
Sylvanus
MadderRed
Sylvanus
Level 25
God Stats
2W - 2L
1,885 SR
Queue Stats
5W - 10L
1,489 Elo+
Party 2
Bakasura
Bakasura
RelikProdigy
Bakasura
Level 67
God Stats
0W - 2L
1,520 SR
Queue Stats
120W - 133L
1,416 Elo+
Party 3
King Arthur
King Arthur
Ricky4873
King Arthur
Level 27
God Stats
2W - 4L
1,482 SR
Queue Stats
51W - 65L
1,417 Elo+
Party 3
Bellona
Bellona
SilvertongueDvl
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,489 Elo+
Party 2
Team Averages
Level 47
1,584 SR
1,460 Elo+

VS

Team Averages
Level 54
1,500 SR
1,508 Elo+
Anubis
Anubis
AntimatterMist
Anubis
Level 42
God Stats
12W - 9L
1,428 SR
Queue Stats
87W - 73L
1,464 Elo+
Party 1
Cabrakan
Cabrakan
BaWonkaDonk
Cabrakan
Level 85
God Stats
21W - 16L
1,489 SR
Queue Stats
308W - 326L
1,508 Elo+
Party 1
Thor
Thor
SlySkyLineZ
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 33L
1,644 Elo+
Party 1
Sun Wukong
Sun Wukong
becasican
Sun Wukong
Level 109
God Stats
3W - 1L
1,579 SR
Queue Stats
37W - 37L
1,478 Elo+
Solo
Nu Wa
Nu Wa
redwood_roots98
Nu Wa
Level 29
God Stats
114W - 114L
1,506 SR
Queue Stats
236W - 269L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 11 / 14
12,187
1,016
22,322
25,418
10,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
MadderRed
Sylvanus
19
3 / 8 / 13
11,616
968
8,493
30,633
31,522
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bakasura
RelikProdigy
Bakasura
18
7 / 12 / 7
13,066
1,089
18,162
28,768
10,801
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Ricky4873
King Arthur
18
4 / 9 / 9
11,383
949
10,387
28,096
20,140
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
5 / 13 / 12
12,582
1,049
16,372
29,312
19,595
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 4 / 25
17,330
1,444
45,074
18,784
14,356
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
BaWonkaDonk
Cabrakan
20
11 / 5 / 33
13,684
1,140
34,618
22,153
21,454
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
3 / 7 / 39
12,436
1,036
12,722
15,598
7,638
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
becasican
Sun Wukong
20
14 / 0 / 28
15,116
1,260
16,299
16,924
17,564
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
3 / 4 / 32
12,960
1,080
25,643
8,512
3,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
210
20
Kills
53
53
Deaths
20
55
Assists
157
Player
Kills
Deaths
Assists
KDA
W
22
4
25
8.63
W
Cabrakan
BaWonkaDonk
Cabrakan
11
5
33
5.5
L
1
11
14
0.73
L
Sylvanus
MadderRed
Sylvanus
3
8
13
1.19
L
Bakasura
RelikProdigy
Bakasura
7
12
7
0.88
L
King Arthur
Ricky4873
King Arthur
4
9
9
0.94
L
5
13
12
0.85
W
3
7
39
3.21
W
Sun Wukong
becasican
Sun Wukong
14
0
28
28
W
3
4
32
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,736
Damage
134,356
142,227
Taken
81,971
92,907
Mitigated
64,673
12,751
Healing
23,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
45,074
2,333
952
10,726
18,784
14,356
0
1,963
16,615
70,400
0
W
Cabrakan
BaWonkaDonk
Cabrakan
34,618
2,589
1,700
6,794
22,153
21,454
0
2,529
19,364
53,021
0
L
22,322
10,875
250
1,692
25,418
10,849
0
19,404
6,014
0
57,287
L
Sylvanus
MadderRed
Sylvanus
8,493
1,053
4,674
3,680
30,633
31,522
0
23,326
7,307
15,687
0
L
Bakasura
RelikProdigy
Bakasura
18,162
11,236
0
1,802
28,768
10,801
0
18,424
10,344
0
54,741
L
King Arthur
Ricky4873
King Arthur
10,387
242
0
85
28,096
20,140
0
22,428
5,668
0
25,042
L
16,372
4,933
0
568
29,312
19,595
0
21,753
7,559
0
37,381
W
12,722
3,253
0
0
15,598
7,638
0
1,670
13,769
0
20,722
W
Sun Wukong
becasican
Sun Wukong
16,299
1,878
634
2,190
16,924
17,564
0
1,710
14,944
0
29,019
W
25,643
5,762
0
14
8,512
3,661
0
621
7,609
66,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,834
Gold Earned
71,526
218
Minions Killed
234
5
Camps Cleared
9
1,007,830
Distance Traveled
1,034,603
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
17,330
1,444
56
5
1
192,856
0
W
Cabrakan
13,684
1,140
35
3
0
204,295
0
L
Artemis
12,187
1,016
65
5
0
170,793
0
L
Sylvanus
11,616
968
10
1
1
198,516
1
L
Bakasura
13,066
1,089
83
7
3
230,357
0
L
King Arthur
11,383
949
22
2
0
194,257
1
L
Bellona
12,582
1,049
38
3
1
213,907
0
W
Thor
12,436
1,036
21
2
0
187,671
2
W
Sun Wukong
15,116
1,260
26
2
5
245,097
1
W
Nu Wa
12,960
1,080
96
8
3
204,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role