Player Matchup

Ah Puch
Ah Puch
AchillesPeleus
Ah Puch
Level 158
God Stats
5W - 3L
1,706 SR
Queue Stats
175W - 119L
1,683 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ThrowingtheGame
Morgan Le Fay
Level 142
God Stats
27W - 18L
1,549 SR
Queue Stats
368W - 276L
1,640 Elo+
Party 2
Chaac
Chaac
ixTHORxi
Chaac
Level 128
God Stats
14W - 4L
1,842 SR
Queue Stats
226W - 165L
1,664 Elo+
Party 2
Team Averages
Level 143
1,699 SR
1,662 Elo+

VS

Team Averages
Level 73
1,598 SR
1,511 Elo+
Merlin
Merlin
Kobatsu
Merlin
Level 21
God Stats
0W - 2L
1,544 SR
Queue Stats
25W - 25L
1,511 Elo+
Party 1
Hou Yi
Hou Yi
RegalThunder
Hou Yi
Level 93
God Stats
1W - 3L
1,485 SR
Queue Stats
25W - 25L
1,511 Elo+
Party 1
Sobek
Sobek
ThiccMoses
Sobek
Level 106
God Stats
4W - 3L
1,765 SR
Queue Stats
27W - 29L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 3
10,801
600
9,373
7,178
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
ThrowingtheGame
Morgan Le Fay
15
1 / 0 / 4
10,883
605
13,872
9,953
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
ixTHORxi
Chaac
15
4 / 0 / 1
11,089
616
8,538
17,521
16,378
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kobatsu
Merlin
13
0 / 4 / 1
9,414
523
4,618
9,827
4,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
13
0 / 0 / 0
9,221
512
7,817
10,566
4,473
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
12
1 / 1 / 0
10,182
566
3,554
16,464
21,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
5
Kills
1
1
Deaths
5
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Merlin
Kobatsu
Merlin
0
4
1
0.13
L
Hou Yi
0
0
0
0
L
Sobek
1
1
0
1
W
Morgan Le Fay
ThrowingtheGame
Morgan Le Fay
1
0
4
3
W
Chaac
ixTHORxi
Chaac
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,783
Damage
15,989
34,652
Taken
36,857
23,051
Mitigated
29,702
15,710
Healing
6,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,373
48
0
2,630
7,178
2,714
801
1,448
5,574
64,914
0
L
Merlin
Kobatsu
Merlin
4,618
0
0
1,055
9,827
4,071
0
5,613
4,214
39,136
0
L
Hou Yi
7,817
485
0
1,994
10,566
4,473
0
7,069
3,497
0
32,375
L
Sobek
3,554
90
134
3,525
16,464
21,158
0
10,563
5,901
9,119
0
W
Morgan Le Fay
ThrowingtheGame
Morgan Le Fay
13,872
406
1,213
3,294
9,953
3,959
933
2,523
7,228
49,657
0
W
Chaac
ixTHORxi
Chaac
8,538
466
206
8,367
17,521
16,378
731
3,372
13,678
0
35,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,773
Gold Earned
28,817
204
Minions Killed
174
0
Camps Cleared
0
1,048,610
Distance Traveled
902,121
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,801
600
112
6
0
347,241
4
L
Merlin
9,414
523
73
4
0
285,570
0
L
Hou Yi
9,221
512
85
5
0
321,119
3
L
Sobek
10,182
566
16
1
0
295,432
4
W
Morgan Le Fay
10,883
605
56
3
0
339,917
2
W
Chaac
11,089
616
36
2
0
361,452
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role