Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Kobatsu
Ah Muzen Cab
Level 21
God Stats
3W - 0L
1,714 SR
Queue Stats
25W - 25L
1,495 Elo+
Party 2
Tiamat
Tiamat
RegalThunder
Tiamat
Level 93
God Stats
6W - 1L
1,586 SR
Queue Stats
25W - 25L
1,495 Elo+
Party 2
Sobek
Sobek
ThiccMoses
Sobek
Level 106
God Stats
4W - 3L
1,738 SR
Queue Stats
27W - 29L
1,495 Elo+
Party 2
Team Averages
Level 73
1,679 SR
1,495 Elo+

VS

Team Averages
Level 58
1,497 SR
1,545 Elo+
Hachiman
Hachiman
BigPapa21
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,595 Elo+
Party 1
Sol
Sol
Cowboy
Sol
Level 127
God Stats
3W - 4L
1,590 SR
Queue Stats
200W - 165L
1,592 Elo+
Party 1
Bacchus
Bacchus
QuikView
Bacchus
Level 18
God Stats
4W - 8L
1,401 SR
Queue Stats
39W - 44L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kobatsu
Ah Muzen Cab
10
2 / 2 / 4
7,009
779
4,548
5,734
2,218
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
11
2 / 1 / 5
7,019
780
4,230
5,257
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
11
3 / 2 / 4
7,708
856
3,036
8,128
7,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BigPapa21
Hachiman
11
4 / 4 / 1
7,244
805
5,410
6,536
2,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Cowboy
Sol
10
1 / 1 / 3
6,486
721
6,290
5,119
1,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
QuikView
Bacchus
6
0 / 2 / 3
5,764
640
1,850
4,775
4,118
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
7
Kills
5
5
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BigPapa21
Hachiman
4
4
1
1.13
L
Sol
Cowboy
Sol
1
1
3
2.5
W
Ah Muzen Cab
Kobatsu
Ah Muzen Cab
2
2
4
2
L
Bacchus
QuikView
Bacchus
0
2
3
0.75
W
Tiamat
2
1
5
4.5
W
Sobek
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,814
Damage
13,550
19,119
Taken
16,430
13,330
Mitigated
7,937
8,455
Healing
1,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BigPapa21
Hachiman
5,410
1,678
0
0
6,536
2,202
116
2,462
4,074
0
22,120
L
Sol
Cowboy
Sol
6,290
1,246
0
1,565
5,119
1,617
98
2,749
2,370
24,708
0
W
Ah Muzen Cab
Kobatsu
Ah Muzen Cab
4,548
2,626
0
2,474
5,734
2,218
425
2,107
3,627
0
24,098
L
Bacchus
QuikView
Bacchus
1,850
128
0
0
4,775
4,118
0
2,055
2,720
4,290
0
W
Tiamat
4,230
364
0
1,946
5,257
3,596
736
1,972
3,285
23,022
0
W
Sobek
3,036
209
275
3,760
8,128
7,516
75
4,061
4,067
7,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,736
Gold Earned
19,494
101
Minions Killed
98
0
Camps Cleared
0
521,386
Distance Traveled
437,249
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,244
805
36
4
0
152,211
0
L
Sol
6,486
721
56
6
0
183,535
0
W
Ah Muzen Cab
7,009
779
45
5
0
171,775
0
L
Bacchus
5,764
640
6
1
0
101,503
0
W
Tiamat
7,019
780
51
6
0
172,996
1
W
Sobek
7,708
856
5
1
0
176,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role