Player Matchup

Anubis
Anubis
CallMeDooDLeZ
Anubis
Level 124
God Stats
3W - 0L
1,748 SR
Queue Stats
38W - 31L
1,520 Elo+
Party 1
Kuzenbo
Kuzenbo
LepreCooon
Kuzenbo
Level 136
God Stats
4W - 5L
1,213 SR
Queue Stats
117W - 131L
1,478 Elo+
Party 1
Ullr
Ullr
uncharted3476
Ullr
Level 86
God Stats
3W - 0L
1,431 SR
Queue Stats
38W - 24L
1,606 Elo+
Party 1
Team Averages
Level 115
1,464 SR
1,535 Elo+

VS

Team Averages
Level 55
1,386 SR
1,345 Elo+
Bellona
Bellona
DrunkxTeddyBear
Bellona
Level 21
God Stats
1W - 3L
1,448 SR
Queue Stats
7W - 8L
1,325 Elo+
Party 2
Ah Puch
Ah Puch
KilaRobster94
Ah Puch
Level 118
God Stats
1W - 5L
1,249 SR
Queue Stats
107W - 117L
1,383 Elo+
Party 2
Vamana
Vamana
cowman123445
Vamana
Level 26
God Stats
3W - 2L
1,461 SR
Queue Stats
12W - 20L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 0 / 12
13,571
798
25,852
12,190
7,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
LepreCooon
Kuzenbo
15
6 / 1 / 19
11,843
697
8,452
13,184
24,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
6 / 2 / 17
11,738
690
9,106
11,929
4,661
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 13 / 2
9,313
548
5,800
18,087
9,183
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
15
1 / 7 / 1
10,121
595
16,071
13,139
3,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
14
2 / 7 / 1
10,422
613
5,154
20,270
12,417
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
7
27
Kills
3
3
Deaths
27
48
Assists
4
Player
Kills
Deaths
Assists
KDA
W
15
0
12
21
L
0
13
2
0.08
L
Ah Puch
1
7
1
0.21
W
Kuzenbo
LepreCooon
Kuzenbo
6
1
19
15.5
L
Vamana
2
7
1
0.36
W
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,410
Damage
27,025
37,303
Taken
51,496
36,216
Mitigated
25,200
11,481
Healing
6,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,852
1,197
0
9,990
12,190
7,108
675
4,169
8,021
71,453
0
L
5,800
1,617
0
221
18,087
9,183
0
13,856
4,231
0
18,339
L
Ah Puch
16,071
252
0
1,148
13,139
3,600
0
6,708
6,431
68,463
0
W
Kuzenbo
LepreCooon
Kuzenbo
8,452
2,028
0
589
13,184
24,447
66
5,840
7,344
23,873
0
L
Vamana
5,154
2,896
0
5,434
20,270
12,417
0
13,740
6,530
0
20,082
W
9,106
2,689
0
902
11,929
4,661
1,726
6,062
5,867
0
32,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,152
Gold Earned
29,856
203
Minions Killed
152
0
Camps Cleared
0
821,660
Distance Traveled
759,512
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,571
798
106
6
0
260,144
1
L
Bellona
9,313
548
21
1
0
202,994
1
L
Ah Puch
10,121
595
96
6
0
264,927
0
W
Kuzenbo
11,843
697
36
2
0
283,121
0
L
Vamana
10,422
613
35
2
0
291,591
1
W
Ullr
11,738
690
61
4
0
278,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role