Player Matchup

Anubis
Anubis
FrenzyTheBro
Anubis
Level 148
God Stats
9W - 1L
1,748 SR
Queue Stats
121W - 58L
1,663 Elo+
Party 2
Cerberus
Cerberus
Husoe
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 62L
1,508 Elo+
Solo
Awilix
Awilix
iMercxx
Awilix
Level 105
God Stats
3W - 1L
1,606 SR
Queue Stats
148W - 111L
1,500 Elo+
Party 2
Team Averages
Level 112
1,618 SR
1,557 Elo+

VS

Team Averages
Level 50
1,539 SR
1,365 Elo+
Ares
Ares
FabledR3d
Ares
Level 28
God Stats
9W - 4L
1,618 SR
Queue Stats
232W - 220L
1,413 Elo+
Party 1
Sun Wukong
Sun Wukong
Ombra11
Sun Wukong
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 56L
1,338 Elo+
Party 1
Chernobog
Chernobog
SlamJSM
Chernobog
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 53L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
3 / 1 / 10
11,566
723
11,575
13,117
7,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Husoe
Cerberus
14
1 / 3 / 13
11,270
704
6,945
18,818
24,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
iMercxx
Awilix
18
13 / 4 / 4
13,280
830
22,466
14,222
8,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
3 / 4 / 3
9,894
618
11,607
17,034
18,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Ombra11
Sun Wukong
14
2 / 7 / 5
9,945
622
10,327
19,098
10,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
SlamJSM
Chernobog
14
3 / 6 / 5
10,638
665
6,538
13,695
4,830
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
17
Kills
8
8
Deaths
17
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
3
4
3
1.13
W
Anubis
3
1
10
8
W
Cerberus
Husoe
Cerberus
1
3
13
2.5
L
Sun Wukong
Ombra11
Sun Wukong
2
7
5
0.64
L
Chernobog
SlamJSM
Chernobog
3
6
5
0.92
W
Awilix
iMercxx
Awilix
13
4
4
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,986
Damage
28,472
46,157
Taken
49,827
40,777
Mitigated
33,989
9,258
Healing
10,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
11,607
187
0
3,577
17,034
18,741
263
7,425
9,609
23,802
0
W
Anubis
11,575
430
111
5,793
13,117
7,704
2,140
4,150
8,699
78,197
0
W
Cerberus
Husoe
Cerberus
6,945
286
0
2,702
18,818
24,948
146
4,324
14,024
15,425
0
L
Sun Wukong
Ombra11
Sun Wukong
10,327
2,155
0
5,147
19,098
10,418
540
8,331
10,767
0
40,724
L
Chernobog
SlamJSM
Chernobog
6,538
3,856
0
1,800
13,695
4,830
898
2,764
10,931
0
38,417
W
Awilix
iMercxx
Awilix
22,466
8,594
0
652
14,222
8,125
707
2,168
11,827
0
55,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,116
Gold Earned
30,477
214
Minions Killed
138
0
Camps Cleared
0
911,413
Distance Traveled
845,307
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,894
618
13
1
0
284,404
4
W
Anubis
11,566
723
121
8
0
276,645
4
W
Cerberus
11,270
704
32
2
0
314,422
6
L
Sun Wukong
9,945
622
49
3
0
266,643
4
L
Chernobog
10,638
665
76
5
0
294,260
2
W
Awilix
13,280
830
61
4
0
320,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role