Player Matchup

Heimdallr
Heimdallr
DocMafia FTW
Heimdallr
Level 123
God Stats
6W - 10L
1,440 SR
Queue Stats
52W - 39L
1,498 Elo+
Party 2
Zeus
Zeus
Hlky
Zeus
Level 66
God Stats
3W - 1L
1,536 SR
Queue Stats
30W - 17L
1,623 Elo+
Party 2
Gilgamesh
Gilgamesh
SLR jordy
Gilgamesh
Level 28
God Stats
6W - 2L
1,728 SR
Queue Stats
35W - 17L
1,666 Elo+
Party 2
Team Averages
Level 72
1,568 SR
1,595 Elo+

VS

Team Averages
Level 66
1,488 SR
1,500 Elo+
Merlin
Merlin
Defib King
Merlin
Level 115
God Stats
0W - 1L
1,649 SR
Queue Stats
14W - 12L
1,535 Elo+
Party 1
Ymir
Ymir
Jamsfi
Ymir
Level 29
God Stats
3W - 3L
1,509 SR
Queue Stats
9W - 9L
1,526 Elo+
Party 1
Chiron
Chiron
angrysupport
Chiron
Level 55
God Stats
0W - 1L
1,307 SR
Queue Stats
15W - 14L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DocMafia FTW
Heimdallr
17
9 / 3 / 7
12,295
768
15,599
12,116
4,389
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Hlky
Zeus
15
3 / 4 / 9
10,949
684
17,590
8,914
2,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SLR jordy
Gilgamesh
15
4 / 2 / 8
10,833
677
8,582
16,227
12,845
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Defib King
Merlin
14
4 / 5 / 3
10,839
677
14,312
10,561
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Jamsfi
Ymir
12
2 / 6 / 5
10,283
643
4,765
19,514
25,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
14
3 / 5 / 3
10,134
633
8,053
15,934
5,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
16
Kills
9
9
Deaths
16
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
Defib King
Merlin
4
5
3
1.1
W
Heimdallr
DocMafia FTW
Heimdallr
9
3
7
4.17
W
Zeus
Hlky
Zeus
3
4
9
1.88
L
Ymir
Jamsfi
Ymir
2
6
5
0.75
W
Gilgamesh
SLR jordy
Gilgamesh
4
2
8
4
L
Chiron
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,771
Damage
27,130
37,257
Taken
46,009
19,879
Mitigated
34,736
3,676
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Defib King
Merlin
14,312
168
0
947
10,561
3,607
396
2,776
7,785
47,170
0
W
Heimdallr
DocMafia FTW
Heimdallr
15,599
5,820
0
1,213
12,116
4,389
2,620
5,936
6,180
0
56,643
W
Zeus
Hlky
Zeus
17,590
831
0
784
8,914
2,645
0
4,191
4,723
53,943
0
L
Ymir
Jamsfi
Ymir
4,765
474
0
3,822
19,514
25,959
0
8,611
10,903
8,419
0
W
Gilgamesh
SLR jordy
Gilgamesh
8,582
1,098
80
1,599
16,227
12,845
488
8,950
7,277
0
20,523
L
Chiron
8,053
2,349
1,195
3,880
15,934
5,170
1,023
6,203
9,731
0
35,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,077
Gold Earned
31,256
187
Minions Killed
144
0
Camps Cleared
0
806,000
Distance Traveled
912,322
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,839
677
69
4
0
347,588
2
W
Heimdallr
12,295
768
83
5
0
296,559
3
W
Zeus
10,949
684
88
6
0
248,004
3
L
Ymir
10,283
643
8
1
0
285,811
2
W
Gilgamesh
10,833
677
16
1
0
261,437
3
L
Chiron
10,134
633
67
4
0
278,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role