Player Matchup

Jormungandr
Jormungandr
Juanbolso1
Jormungandr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,423 Elo+
Solo
Nemesis
Nemesis
Juanma-Sant-
Nemesis
Level 12
God Stats
2W - 3L
1,404 SR
Queue Stats
51W - 56L
1,341 Elo+
Solo
Guan Yu
Guan Yu
mandela4i20
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
venonmatheus
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ra
Ra
venonmatheus2
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 8
1,481 SR
1,453 Elo+

VS

Team Averages
Level 32
1,469 SR
1,454 Elo+
Chronos
Chronos
AkabaneKaarma
Chronos
Level 19
God Stats
6W - 8L
1,406 SR
Queue Stats
30W - 19L
1,522 Elo+
Party 2
Loki
Loki
OsamuDazzai
Loki
Level 25
God Stats
62W - 43L
1,532 SR
Queue Stats
63W - 45L
1,508 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rowsitto
Morgan Le Fay
Level 65
God Stats
10W - 3L
1,554 SR
Queue Stats
72W - 111L
1,371 Elo+
Party 2
Serqet
Serqet
TsubasaOzzora
Serqet
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 111L
1,476 Elo+
Party 2
Mulan
Mulan
ventirr
Mulan
Level 27
God Stats
5W - 12L
1,350 SR
Queue Stats
141W - 209L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Juanbolso1
Jormungandr
6
0 / 6 / 0
3,910
434
2,534
7,390
3,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Juanma-Sant-
Nemesis
6
1 / 3 / 0
4,559
507
1,102
5,020
931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Guan Yu
mandela4i20
Guan Yu
5
0 / 4 / 0
3,645
405
736
3,528
1,201
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 7 / 0
3,685
409
1,155
5,901
1,071
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

7
0 / 5 / 0
3,803
423
1,820
6,746
1,707
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
9
6 / 0 / 10
6,106
678
6,323
3,845
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 0 / 4
6,391
710
4,387
3,980
1,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Rowsitto
Morgan Le Fay
10
5 / 1 / 2
5,873
653
3,861
4,522
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
6 / 0 / 4
5,510
612
4,198
4,489
1,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
ventirr
Mulan
10
3 / 0 / 2
5,685
632
2,976
3,050
1,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
47
1
Kills
25
25
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chronos
6
0
10
11
L
Jormungandr
Juanbolso1
Jormungandr
0
6
0
0
L
Nemesis
Juanma-Sant-
Nemesis
1
3
0
0.33
W
5
0
4
7
W
Morgan Le Fay
Rowsitto
Morgan Le Fay
5
1
2
6
W
6
0
4
8
L
Guan Yu
mandela4i20
Guan Yu
0
4
0
0
L
0
7
0
0
L
0
5
0
0
W
Mulan
ventirr
Mulan
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,347
Damage
21,745
28,585
Taken
19,886
8,660
Mitigated
6,823
4,247
Healing
6,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
6,323
2,987
0
1,360
3,845
1,126
939
1,959
1,886
28,058
0
L
Jormungandr
Juanbolso1
Jormungandr
2,534
1,023
0
566
7,390
3,750
0
3,135
4,113
10,219
0
L
Nemesis
Juanma-Sant-
Nemesis
1,102
643
0
350
5,020
931
0
0
4,891
0
17,673
W
4,387
2,338
0
2,171
3,980
1,126
897
645
3,335
0
29,718
W
Morgan Le Fay
Rowsitto
Morgan Le Fay
3,861
263
0
1,002
4,522
1,534
46
1,241
3,281
28,626
0
W
4,198
2,002
0
230
4,489
1,248
0
509
3,980
0
18,713
L
Guan Yu
mandela4i20
Guan Yu
736
151
0
120
3,528
1,201
48
0
3,131
0
6,387
L
1,155
782
75
1,058
5,901
1,071
0
2,541
3,198
0
11,692
L
1,820
246
0
2,078
6,746
1,707
0
4,138
2,452
12,867
0
W
Mulan
ventirr
Mulan
2,976
355
0
1,726
3,050
1,789
347
0
3,050
0
25,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,602
Gold Earned
29,565
106
Minions Killed
252
0
Camps Cleared
0
697,815
Distance Traveled
856,390
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,106
678
43
5
0
147,939
0
L
Jormungandr
3,910
434
16
2
0
149,901
1
L
Nemesis
4,559
507
46
5
0
183,712
0
W
Loki
6,391
710
71
8
0
183,147
2
W
Morgan Le Fay
5,873
653
49
5
0
166,031
0
W
Serqet
5,510
612
36
4
0
192,809
2
L
Guan Yu
3,645
405
10
1
0
97,375
1
L
Neith
3,685
409
20
2
0
131,572
2
L
Ra
3,803
423
14
2
0
135,255
3
W
Mulan
5,685
632
53
6
0
166,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role