Player Matchup

Zeus
Zeus
Dreemurr02
Zeus
Level 28
God Stats
1W - 2L
1,137 SR
Queue Stats
60W - 78L
1,339 Elo+
Solo
Bacchus
Bacchus
bardic_laptop2
Bacchus
Level 28
God Stats
7W - 4L
1,501 SR
Queue Stats
21W - 31L
1,320 Elo+
Party 1
Da Ji
Da Ji
dirtydan112120
Da Ji
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 52L
1,329 Elo+
Party 1
Team Averages
Level 43
1,380 SR
1,329 Elo+

VS

Team Averages
Level 50
1,464 SR
1,375 Elo+
Janus
Janus
Dravin420
Janus
Level 67
God Stats
18W - 38L
1,307 SR
Queue Stats
569W - 926L
1,220 Elo+
Solo
Izanami
Izanami
Sxk_Stormy
Izanami
Level 6
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
SypherAce214
Chaac
Level 76
God Stats
17W - 21L
1,381 SR
Queue Stats
66W - 78L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 11
8,110
811
3,575
6,452
2,234
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 0 / 12
7,943
794
3,382
4,769
5,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
10 / 0 / 9
8,729
873
11,024
6,277
2,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dravin420
Janus
9
0 / 8 / 1
6,136
614
3,338
8,411
2,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Sxk_Stormy
Izanami
6
0 / 8 / 0
5,480
548
1,337
6,556
1,689
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
6,511
651
7,058
9,103
7,737
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
2
19
Kills
1
1
Deaths
19
32
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
Dravin420
Janus
0
8
1
0.06
W
6
1
11
11.5
L
Izanami
Sxk_Stormy
Izanami
0
8
0
0
L
1
3
0
0.33
W
3
0
12
9
W
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,981
Damage
11,733
17,498
Taken
24,070
9,804
Mitigated
11,428
3,973
Healing
2,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Dravin420
Janus
3,338
208
0
0
8,411
2,002
100
2,046
6,365
17,684
0
W
3,575
1,056
505
2,714
6,452
2,234
550
1,539
4,913
25,670
0
L
Izanami
Sxk_Stormy
Izanami
1,337
1,213
0
0
6,556
1,689
258
1,608
4,948
0
8,087
L
7,058
1,050
0
2,233
9,103
7,737
0
3,303
5,800
0
25,700
W
3,382
394
0
754
4,769
5,181
357
737
4,032
13,287
0
W
11,024
4,558
0
0
6,277
2,389
821
1,062
5,215
0
19,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,782
Gold Earned
18,127
89
Minions Killed
88
0
Camps Cleared
0
519,949
Distance Traveled
426,986
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,136
614
42
4
0
150,000
0
W
Zeus
8,110
811
47
5
0
164,178
0
L
Izanami
5,480
548
10
1
0
124,083
0
L
Chaac
6,511
651
36
4
0
152,903
1
W
Bacchus
7,943
794
18
2
0
174,780
0
W
Da Ji
8,729
873
24
2
0
180,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role