Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Aniahori
Anhur
Level 29
God Stats
3W - 1L
1,889 SR
Queue Stats
29W - 29L
1,604 Elo+
Solo
Pele
Pele
CthuhluSucks
Pele
Level 6
God Stats
22W - 24L
1,647 SR
Queue Stats
28W - 28L
1,648 Elo+
Solo
Baron Samedi
Baron Samedi
JonkTheToker
Baron Samedi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,569 Elo+
Solo
Jormungandr
Jormungandr
TheCabrinox
Jormungandr
Level 25
God Stats
6W - 4L
1,789 SR
Queue Stats
97W - 84L
1,553 Elo+
Solo
Team Averages
Level 18
1,665 SR
1,575 Elo+

VS

Team Averages
Level 23
1,680 SR
1,680 Elo+
Anubis
Anubis
Bbunnny
Anubis
Level 29
God Stats
1W - 4L
1,178 SR
Queue Stats
155W - 113L
1,657 Elo+
Party 1
Arachne
Arachne
KingJDIII
Arachne
Level 21
God Stats
11W - 3L
1,790 SR
Queue Stats
21W - 9L
1,737 Elo+
Solo
Ares
Ares
LolaBunnyStan
Ares
Level 25
God Stats
9W - 1L
1,857 SR
Queue Stats
85W - 54L
1,635 Elo+
Solo
Apollo
Apollo
Nintendrone
Apollo
Level 28
God Stats
4W - 1L
1,663 SR
Queue Stats
165W - 103L
1,582 Elo+
Party 1
Ymir
Ymir
OnlyYmir1
Ymir
Level 11
God Stats
6W - 1L
1,911 SR
Queue Stats
7W - 1L
1,788 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 3 / 0
4,268
610
2,599
4,829
1,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Aniahori
Anhur
7
0 / 2 / 0
4,215
602
1,135
5,218
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

3
0 / 1 / 0
3,158
451
215
1,730
284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
JonkTheToker
Baron Samedi
6
0 / 4 / 1
3,572
510
1,590
3,600
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jormungandr
TheCabrinox
Jormungandr
8
1 / 0 / 1
4,740
677
2,171
3,687
1,504
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bbunnny
Anubis
9
4 / 0 / 1
5,584
798
2,231
2,721
1,229
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
KingJDIII
Arachne
9
2 / 0 / 2
5,131
733
2,124
4,701
1,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 0 / 6
4,714
673
1,948
2,908
1,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
8
3 / 0 / 3
4,717
674
3,138
3,294
1,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
8
0 / 2 / 0
4,282
612
2,160
4,756
1,881
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
10
10
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
0
0.33
L
Anhur
Aniahori
Anhur
0
2
0
0
W
Anubis
Bbunnny
Anubis
4
0
1
4.5
L
0
1
0
0
L
Baron Samedi
JonkTheToker
Baron Samedi
0
4
1
0.13
W
Arachne
KingJDIII
Arachne
2
0
2
3
W
1
0
6
4
W
Apollo
3
0
3
4.5
W
Ymir
0
2
0
0
L
Jormungandr
TheCabrinox
Jormungandr
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,710
Damage
11,601
19,064
Taken
18,380
5,496
Mitigated
7,170
7,529
Healing
6,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,599
623
0
1,583
4,829
1,273
0
1,577
3,252
0
16,245
L
Anhur
Aniahori
Anhur
1,135
751
0
2,386
5,218
1,005
0
1,618
3,600
0
20,748
W
Anubis
Bbunnny
Anubis
2,231
350
0
1,519
2,721
1,229
45
86
2,595
27,662
0
L
215
0
0
365
1,730
284
0
395
1,335
0
4,635
L
Baron Samedi
JonkTheToker
Baron Samedi
1,590
214
164
746
3,600
1,430
0
589
3,011
7,398
0
W
Arachne
KingJDIII
Arachne
2,124
1,373
0
2,006
4,701
1,397
0
333
4,354
0
31,535
W
1,948
122
0
730
2,908
1,472
263
457
2,383
7,849
0
W
Apollo
3,138
1,971
0
497
3,294
1,191
815
466
2,752
0
22,279
W
Ymir
2,160
933
0
1,384
4,756
1,881
0
2,177
2,535
19,981
662
L
Jormungandr
TheCabrinox
Jormungandr
2,171
392
0
2,285
3,687
1,504
0
1,972
1,715
22,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,953
Gold Earned
24,428
150
Minions Killed
234
0
Camps Cleared
0
626,467
Distance Traveled
729,781
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,268
610
36
5
0
163,167
4
L
Anhur
4,215
602
48
7
0
132,593
2
W
Anubis
5,584
798
60
9
0
122,434
3
L
Pele
3,158
451
7
1
0
76,334
0
L
Baron Samedi
3,572
510
10
1
0
123,795
2
W
Arachne
5,131
733
73
10
0
180,953
3
W
Ares
4,714
673
14
2
0
165,696
0
W
Apollo
4,717
674
49
7
0
131,068
1
W
Ymir
4,282
612
38
5
0
129,630
0
L
Jormungandr
4,740
677
49
7
0
130,578
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role